Just by curiosity what is your opinion on it? Who do you believe the MU favors with the nerfs now in place on Sheik?
So this is from my personal experience and opinion:
Pre patch, this MU was definitely Cloud's worst MU. The general game plan vs this character is to try to charge limit as much as possible, and force Shiek onto you. Try to get early kills with LB, and avoid using your double jump in the neutral because of how easily she can just string you off stage for easy gimps. The nerfs have not taken that away at all from her. The fair nerf doesn't matter in this MU because it's not the range that made the MU annoying (not the case for the rest of the cast) because of our own insane range, but the ability for that move to just carry you away into uncomfortable positions, that can lead to early deaths. The big change that has benefited us is that shielding is so much stronger now.
Not in the early percents where her throws still lead to crazy combos, but at later percents. Now, although throwing us off stage is a pretty strong move for shiek, because it doesn't lead into 50/50's, we can just keep taking more and more damage. Cloud is pretty heavy, and can take advantage of being hit alot (rage + meter).
I'm analyzing my own videos and those of high level play of this MU but the big tools from our perspective are:
Nair: Let's say even if you perfectly space them, the Shiek perfect shields and punishes with a grab. With Nair, you have enough time after ending lag to use dtilt, this can stuff the shiek's grab. She can counterplay this by shielding the dtilt after the nair, but the Mixup is to grab after nairing.
Avoid using fair in this MU because I feel like I'm always getting punished for using it. In alot of MU's, it is safe on shield but it isn't in this one, so don't try it.
Grab: Everyone is scared of LB Cloud, and shiek is no exception. Use grab alot and condition her to you using grab. When you've done this 3-4 times in a row is usually the best time to bite the bullet and go for that LB CS.
Bair: It's Cloud's safest move on block but if spamed, the Shiek can perfect shield and punish.
Uair: great when Cloud in the advantage, not so much in the neutral. Especially with the uair nerf, the shield stun has been nerfed, so expect to get punished if you use this in the neutral vs Shiek.
Jab: At frame 4, it's out quickest move and oh boy is it nice to have. There will be alot of instances where you barely have the frame advantage on Shiek (like you landed on the ground slightly before her while she is in front of you) and this is usually the only move quick enough to catch her. Make sure to take advantage when reversed jab will hit.
CH OOS: Can be good if the Shiek puts an unsafe aerial on shield. Good for Shieks that are still trying to space with fair despite the nerf though smart Shieks would be basing their neutral around grabs.
So yea, in short, Nair, Bair, Uair, dtilt, Jab, and LB CS will be the main things to use vs shiek.
Charge your limit, but be able to react out of limit if the shiek runs at you.
I want to look more into this MU as this I still believe, will be our hardest MU. It might be just circumstantial, but Mr. R did pretty well vs Komo in battle field. I tend to have better success on Final Destination. The slightly wider stage gives me more room to be tossed around before Cloud is off stage, and Shiek doesn't have a platform to jump off of, in order edge guard Cloud when recovering from above.
Ideas that I want to try out are recovering from above with CH, positioning FT where bouncing fish will end for a hard punish, using BB in the neutral.
I'm not the best, but here's a video of me fighting the 3rd/4th best Shiek in Florida. Mind you that I really don't have much Shiek experience, and I'm just starting to go to Smash tournaments on the regular:
https://www.twitch.tv/arcadeodyssey/v/55248243
(I'm the guy with the beard lol).
I think I approach to often from the air, and should stay grounded but idk. Any input to the MU, or my gameplay is appreciated.