Random4811
Smash Journeyman
- Joined
- Oct 10, 2014
- Messages
- 413
- NNID
- Random4811
- 3DS FC
- 3093-7532-1720
Right thats not to mention the fact that nair and bair literally go through and cancel villager's bair and nair, dtilt and dash attack cover literally all of villager's grounded options (or at the very least clink with them), and with limit you can recover almost however you want.I hate when i don't get notifications for stuff lol.
I'm not sure what you're saying here. Dtilt under slingshot will lead into uair often, and put you in a state where we can read your airdodge/catch your landing with DA/pivot fsmash
But that's not what I'm here for. You're saying you can punish Cloud's Limit moves with bowling ball? Not really. LB Cross Slash is interruptable pretty much right after the hitbox cedes. A Limit Climhazzard on your shield will let us drift away and even let us grab ledge if we want. Even if we don't, you'll have to run to catch us and the best punish you'll get is a running usmash. Finishing Touch should only be used on a kill confirm or a hard airdodge/roll read.
As for the Shiek MU, I really don't know. Sure we can get Limit for free if she doesn't approach, but that doesn't exactly force her to approach. I'd love some impressions on our resident top tier, we should learn how to deal with her ASAP.
Finishing touch is actually a pretty good stall, and has more uses than I think people realize. Catching shield drop with FT is so dirty. I've been labbing with it a lot lately.
Limit side b has invulnerability from frames 6 to 15, I believe. So its pretty not easy to punish. its also like, almost a free stage spike if they go offstage.