∫unk
Smash Master
Basically these are the normally used ones when Marth is on the ledge right now:
Now, recently the AT by 3xSwords the DS Ledge Grab (http://www.smashboards.com/showthread.php?t=216620) was discovered. Basically this lets you let go and regrab faster. This should replace a ledge drop regrab most of the time but obviously sometimes you need it to be slower as a mixup or when you're timing a edge hog.
However, there's a very simple yet just as effective ledge stall that a lot of Marth's have gotten away from (or maybe never did). This is just dropping down and using a horizontal Dolphin Slash.
Normally ds doesn't poke very far (a little more than the f-air stall) but if you use the more horizontal version of dolphin slash (by hitting the analog on the upper diagonals) you can poke as far as the b-air stall but way faster.
The timing isn't that hard really but it will a few minutes in training mode so you aren't killing yourself ever and you're doing it correctly. If you're not grabbing the edge you're doing it too early if you're not poking very far you're doing it too late.
Basically you know you're doing it when you can hit someone a little before the circles on the ground in battlefield. If you know the b-air stall its the same place.
So in execution all you're doing is: Hit down on the analog (fastfall), time an horizontal dolphin slash (analog is diagonal up) it's way faster than a b-air stall and hits just as far.
If I'm wrong on anything lmk. Obviously don't use my method every time.
- f-air Stall - originally done by Haze, just let go of the edge then f-air (for fastest possible use c-stick) then up b. A stall used by a lot of marths because it's almost impossible for the opponent to punish without putting themselves in a terrible position.
- b-air Stall - heard about it from Steel a while back but he probably took it from Neo so I'll give credit to Neo here. Let go of the edge and immediately db1 away from the stage then double jump and b-air through the stage. This b-air pokes through the stage much farther then the f-air but it takes longer to do.
- Ledge drop regrab - Pretty basic just let go of the ledge by fastfalling or just hitting back on the analog then jumping again.
Now, recently the AT by 3xSwords the DS Ledge Grab (http://www.smashboards.com/showthread.php?t=216620) was discovered. Basically this lets you let go and regrab faster. This should replace a ledge drop regrab most of the time but obviously sometimes you need it to be slower as a mixup or when you're timing a edge hog.
However, there's a very simple yet just as effective ledge stall that a lot of Marth's have gotten away from (or maybe never did). This is just dropping down and using a horizontal Dolphin Slash.
Normally ds doesn't poke very far (a little more than the f-air stall) but if you use the more horizontal version of dolphin slash (by hitting the analog on the upper diagonals) you can poke as far as the b-air stall but way faster.
The timing isn't that hard really but it will a few minutes in training mode so you aren't killing yourself ever and you're doing it correctly. If you're not grabbing the edge you're doing it too early if you're not poking very far you're doing it too late.
Basically you know you're doing it when you can hit someone a little before the circles on the ground in battlefield. If you know the b-air stall its the same place.
So in execution all you're doing is: Hit down on the analog (fastfall), time an horizontal dolphin slash (analog is diagonal up) it's way faster than a b-air stall and hits just as far.
If I'm wrong on anything lmk. Obviously don't use my method every time.