EDIT: Thanks to Cam for helping me list some of the frame data.
The idea came from seeing how I could more effectively land Bullet Seed. I don't need the first hit all the time!
That aside, I figured we could take a look at every character's ledge options and see all the options we have, so I decided to put all this together to see about Pokémon Trainer's options, but I figured it's the sort of thing that everyone would be able to use effectively, so I put it here.
I only filled out a couple of ledge hop aerial options' frame data, so, if your character has ledge hop options that you use, please let me know so I can look up the frame data and add it to this list.
As far as the frame data goes...
Lime denotes start-up invincibility,
Yellow signifies attacking frames, and
Red indicates ending frames (including start-up frames on a buffered airdodge after a ledge jump), except when
Cyan points out (ab)usable invincibility frames left over after the animation of a perfect ledge jump is over. Generally speaking, do not to put yourself in a position where their fastest move would hit you before their invincibility frames run out, but feel free to space safe punishment for afterward.
Note--Anytime the invincibility frames of the ledge option have a shorter duration than the initial ledge grab invincibility of 21 frames, the opponent can use the option immediately and have up to 21 invincibility frames on start-up instead.
Bowser:
<100% Ledge Attack: 1-3, 7-16, 17-54
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-3, 4-21 (Whoa! Can use any aerial, Up-B, Forward-B, or airdodge.)
<100% Ledge Roll: 1-17, 18-49
100+% Ledge Attack: 1-49, 44-49, 50-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can buffer airdodge or Up-B.)
100+% Ledge Roll: 1-49, 50-79
Captain Falcon:
<100% Ledge Attack: 1-21, 23-27, 28-53
<100% Ledge Climb: 1-21, 22-31
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-22, 23-47
100+% Ledge Attack: 1-41, 38-41, 42-68
100+% Ledge Climb: 1-48, 49-58
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-49, 50-78
Charizard
<100% Ledge Attack: 1-22, 24-25, 26-54
<100% Ledge Climb: 1-29, 30-33
<100% Ledge Jump: 1-15, 16-21 (Can U-Air, Up-B, Forward-B, or airdodge.)
<100% Ledge Roll: 1-24, 25-49
100+% Ledge Attack: 1-31, 29-31, 32-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-48, 49-79
Diddy Kong:
<100% Ledge Attack: 1-25, 27-29, 30-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, or airdodge)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-53, 49-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with U-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-64, 65-79
Donkey Kong:
Ledge Hop U-Air: 1-21 (maximum), 6-8, 10-36
<100% Ledge Attack: 1-6, 8-15, 16-54
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-11, 12-21 (Can N-Air, B-Air, U-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-17, 19-49
100+% Ledge Attack: 1-40, 38-40, 41-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-22, 23-25
100+% Ledge Roll: 1-50/52-79
Falco:
<100% Ledge Attack: 1-22, 24-31, 32-53
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, B-Air, D-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-35, 36-49
100+% Ledge Attack: 1-57, 55-57, 58-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-61, 62-79
Fox:
<100% Ledge Attack: 1-22, 24-31, 32-53
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, D-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-34, 35-48
100+% Ledge Attack: 1-57, 55-57, 58-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-61, 62-79
Ganondorf:
Ledge Hop U-Air: 1-21, 6-16, 17-33
<100% Ledge Attack: 1-21, 23-27, 28-54
<100% Ledge Climb: 1-21, 22-33
<100% Ledge Jump: 1-11, 12-21 (Can N-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-24, 25-48
100+% Ledge Attack: 1-39, 36-39, 40-68
100+% Ledge Climb: 1-48, 49-58
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-59, 61-78
Ice Climbers:
<100% Ledge Attack: 1-24, 26-29, 30-54
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-41, 38-42, 43-70
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-52, 53-79
Ike:
<100% Ledge Attack: 1-20, 22-24, 25-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can B-Air or airdodge.)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-42, 40-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79
Ivysaur:
<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Neutral-B, or airdodge.)
<100% Ledge Roll: 1-28, 29-49
100+% Ledge Attack: 1-31, 28-38, 39-59
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-60, 61-79
Jigglypuff:
<100% Ledge Attack: 1-18, 20-24, 25-55
<100% Ledge Climb: 1-30, 31-35
<100% Ledge Jump: 1-15, 16-21 (Can D-Air or airdodge.)
<100% Ledge Roll: 1-31, 32-49
100+% Ledge Attack: 1-48, 42-48, 49-69
100+% Ledge Climb: 1-55, 56-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-50, 51-79
King Dedede:
<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can only B-Air or airdodge.)
<100% Ledge Roll: 1-32, 33-49
100+% Ledge Attack: 1-50, 46-50, 51-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-63, 64-79
Kirby:
<100% Ledge Attack: 1-17, 19-22, 23-55
<100% Ledge Climb: 1-30, 31-33
<100% Ledge Jump: 1-14, 15-21 (Can B-Air or airdodge.)
<100% Ledge Roll: 1-31, 32-59
100+% Ledge Attack: 1-46, 42-51, 52-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can only airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-49, 50-79
Link:
<100% Ledge Attack: 1-24, 26-28, 29-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-24, 25-49
100+% Ledge Attack: 1-53, 50-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-62, 63-79
Lucario:
<100% Ledge Attack: 1-14, 16-18, 19-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-29, 30-48
100+% Ledge Attack: 1-37, 34-37, 38-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-64, 65-79
Lucas:
<100% Ledge Attack: 1-25, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, U-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-25, 26-49
100+% Ledge Attack: 1-40, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-56, 57-79
Luigi:
<100% Ledge Attack: 1-19, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, Up-B, or airdodge)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-53, 54-79
Mario:
<100% Ledge Attack: 1-19, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, U-Air, D-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-53, 54-79
Marth:
<100% Ledge Attack: 1-23, 23-26, 27-54
<100% Ledge Climb: 1-29, 30-31
<100% Ledge Jump: 1-11, 12-21 (Can use any aerial, any special, or airdodge. Nice.)
<100% Ledge Roll: 1-25, 26-49
100+% Ledge Attack: 1-46, 43-46, 47-69
100+% Ledge Climb: 1-54, 55-58
100+% Ledge Jump: 1-21, 22-25 (Can buffer Up-B, but is otherwise punishable.)
100+% Ledge Roll: 1-56, 57-78
Meta Knight:
<100% Ledge Attack: 1-22, 24-27, 28-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-41, 38-41, 42-69
100+% Ledge Climb: 1-54, 55-56
100+% Ledge Jump: 1-19, 20-21 (Can U-Air or buffer airdodge.)
100+% Ledge Roll: 1-61, 62-79
Mr. Game and Watch:
Ledge Hop N-Air: 1-21, 7-24, 25-34
Ledge Hop F-Air: 1-21, 10-12 (13-31 for weak hit), 22-44
<100% Ledge Attack: 1-20, 23-27, 28-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, Up-B, Down-B, or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-59, 54-58, 59-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can Up-B or buffer airdodge.)
100+% Ledge Roll: 1-59, 60-79
Ness:
<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-42, 38-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-55, 56-79
Olimar:
<100% Ledge Attack: 1-14, 16-22, 23-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can Down-B or airdodge.)
<100% Ledge Roll: 1-28, 29-49
100+% Ledge Attack: 1-42, 38-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can buffer Down-B.)
100+% Ledge Roll: 1-64, 65-79
Peach:
<100% Ledge Attack: 1-7, 9-15, 16-54
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-10, 11-21 (Can N-Air, B-Air, U-Air, D-Air, Neutral-B, Up-B, or airdodge; can also groundfloat to all previous options, Jab, Grab, Shield, F-Tilt, or D-Smash.)
<100% Ledge Roll: 1-30, 31-50
100+% Ledge Attack: 1-46, 43-46, 47-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-56, 57-79
Pikachu:
<100% Ledge Attack: 1-19, 21-23, 24-53
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-23, 24-49
100+% Ledge Attack: 1-58, 54-58, 59-69
100+% Ledge Climb: 1-55, 56-59
100+% Ledge Jump: 1-26, 27-29
100+% Ledge Roll: 1-59, 60-79
Pit:
<100% Ledge Attack: 1-22, 24-28, 29-55
<100% Ledge Climb: 1-25, 26-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-41, 37-41, 42-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-49, 50-49
R.O.B.:
<100% Ledge Attack: 1-22, 24-26, 27-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can only airdodge to avoid immediate punishment.)
<100% Ledge Roll: 1-28, 29-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-57, 58-79
Samus:
<100% Ledge Attack: 1-22, 24-27, 28-55
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, F-Air, B-Air, U-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-21, 22-48
100+% Ledge Attack: 1-40, 37-40, 41-68
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-45, 46-78
Sheik:
<100% Ledge Attack: 1-22, 24-33, 34-53
<100% Ledge Climb: 1-29, 30-39
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-36, 37-48
100+% Ledge Attack: 1-58, 56-58, 59-68
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-69, 70-79
Snake:
<100% Ledge Attack: 1-20, 24-26, 27-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can D-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-42, 40-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79
Sonic:
<100% Ledge Attack: 1-21, 23-31, 32-59
<100% Ledge Climb: 1-29, 30-39
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, Forward-B, Up-B, or airdodge.)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-43, 40-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-58, 59-79
Squirtle
<100% Ledge Attack: 1-25, 27-29, 30-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can use any aerial or airdodge.)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-63, 64-79
Toon Link:
<100% Ledge Attack: 1-24, 26-28, 29-55
<100% Ledge Climb: 1-30, 31-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-53, 50-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-61, 62-79
Wario:
<100% Ledge Attack: 1-28, 30-32, 33-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Oh, boy...Can N-Air, F-Air, or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-54, 52-54, 55-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79
Wolf:
<100% Ledge Attack: 1-22, 24-31, 33-69
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, B-Air, U-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-33, 34-59
100+% Ledge Attack: 1-57, 55-57, 58-89
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can Down-B.)
100+% Ledge Roll: 1-60, 61-79
Yoshi:
<100% Ledge Attack: 1-17, 19-23, 24-55
<100% Ledge Climb: 1-29, 30-33
<100% Ledge Jump: 1-13, 14-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-21, 22-49
100+% Ledge Attack: 1-37, 33-37, 38-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-25, 26-28
100+% Ledge Roll: 1-59, 60-79
Zelda:
<100% Ledge Attack: 1-24, 26-31, 32-51
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-10, 11-21 (Can N-Air, F-Air, B-Air, Neutral-B, Up-B, or airdodge.)
<100% Ledge Roll: 1-28, 29-50
100+% Ledge Attack: 1-36, 33-36, 37-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-51, 52-79
Zero Suit Samus:
<100% Ledge Attack: 1-16, 18-20, 21-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-22, 23-49
100+% Ledge Attack: 1-56, 52-56, 57-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-65, 66-79
For quick and easy reference...
Characters that can use invincible/super armor options out of a perfectly-timed 100+% ledge jump:
Bowser (Up-B; airdodge)
Ganondorf (airdodge)
Jigglypuff (airdodge)
Kirby (airdodge)
Lucas (airdodge)
Marth (Up-B)
Mr. Game and Watch (Up-B; airdodge)
Ness (airdodge)
Olimar (Down-B)
Wolf (Down-B)
The idea came from seeing how I could more effectively land Bullet Seed. I don't need the first hit all the time!
That aside, I figured we could take a look at every character's ledge options and see all the options we have, so I decided to put all this together to see about Pokémon Trainer's options, but I figured it's the sort of thing that everyone would be able to use effectively, so I put it here.
I only filled out a couple of ledge hop aerial options' frame data, so, if your character has ledge hop options that you use, please let me know so I can look up the frame data and add it to this list.
As far as the frame data goes...
Lime denotes start-up invincibility,
Yellow signifies attacking frames, and
Red indicates ending frames (including start-up frames on a buffered airdodge after a ledge jump), except when
Cyan points out (ab)usable invincibility frames left over after the animation of a perfect ledge jump is over. Generally speaking, do not to put yourself in a position where their fastest move would hit you before their invincibility frames run out, but feel free to space safe punishment for afterward.
Note--Anytime the invincibility frames of the ledge option have a shorter duration than the initial ledge grab invincibility of 21 frames, the opponent can use the option immediately and have up to 21 invincibility frames on start-up instead.
Bowser:
<100% Ledge Attack: 1-3, 7-16, 17-54
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-3, 4-21 (Whoa! Can use any aerial, Up-B, Forward-B, or airdodge.)
<100% Ledge Roll: 1-17, 18-49
100+% Ledge Attack: 1-49, 44-49, 50-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can buffer airdodge or Up-B.)
100+% Ledge Roll: 1-49, 50-79
Captain Falcon:
<100% Ledge Attack: 1-21, 23-27, 28-53
<100% Ledge Climb: 1-21, 22-31
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-22, 23-47
100+% Ledge Attack: 1-41, 38-41, 42-68
100+% Ledge Climb: 1-48, 49-58
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-49, 50-78
Charizard
<100% Ledge Attack: 1-22, 24-25, 26-54
<100% Ledge Climb: 1-29, 30-33
<100% Ledge Jump: 1-15, 16-21 (Can U-Air, Up-B, Forward-B, or airdodge.)
<100% Ledge Roll: 1-24, 25-49
100+% Ledge Attack: 1-31, 29-31, 32-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-48, 49-79
Diddy Kong:
<100% Ledge Attack: 1-25, 27-29, 30-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, or airdodge)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-53, 49-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with U-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-64, 65-79
Donkey Kong:
Ledge Hop U-Air: 1-21 (maximum), 6-8, 10-36
<100% Ledge Attack: 1-6, 8-15, 16-54
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-11, 12-21 (Can N-Air, B-Air, U-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-17, 19-49
100+% Ledge Attack: 1-40, 38-40, 41-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-22, 23-25
100+% Ledge Roll: 1-50/52-79
Falco:
<100% Ledge Attack: 1-22, 24-31, 32-53
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, B-Air, D-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-35, 36-49
100+% Ledge Attack: 1-57, 55-57, 58-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-61, 62-79
Fox:
<100% Ledge Attack: 1-22, 24-31, 32-53
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, D-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-34, 35-48
100+% Ledge Attack: 1-57, 55-57, 58-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-61, 62-79
Ganondorf:
Ledge Hop U-Air: 1-21, 6-16, 17-33
<100% Ledge Attack: 1-21, 23-27, 28-54
<100% Ledge Climb: 1-21, 22-33
<100% Ledge Jump: 1-11, 12-21 (Can N-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-24, 25-48
100+% Ledge Attack: 1-39, 36-39, 40-68
100+% Ledge Climb: 1-48, 49-58
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-59, 61-78
Ice Climbers:
<100% Ledge Attack: 1-24, 26-29, 30-54
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-41, 38-42, 43-70
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-52, 53-79
Ike:
<100% Ledge Attack: 1-20, 22-24, 25-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can B-Air or airdodge.)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-42, 40-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79
Ivysaur:
<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Neutral-B, or airdodge.)
<100% Ledge Roll: 1-28, 29-49
100+% Ledge Attack: 1-31, 28-38, 39-59
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-60, 61-79
Jigglypuff:
<100% Ledge Attack: 1-18, 20-24, 25-55
<100% Ledge Climb: 1-30, 31-35
<100% Ledge Jump: 1-15, 16-21 (Can D-Air or airdodge.)
<100% Ledge Roll: 1-31, 32-49
100+% Ledge Attack: 1-48, 42-48, 49-69
100+% Ledge Climb: 1-55, 56-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-50, 51-79
King Dedede:
<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can only B-Air or airdodge.)
<100% Ledge Roll: 1-32, 33-49
100+% Ledge Attack: 1-50, 46-50, 51-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-63, 64-79
Kirby:
<100% Ledge Attack: 1-17, 19-22, 23-55
<100% Ledge Climb: 1-30, 31-33
<100% Ledge Jump: 1-14, 15-21 (Can B-Air or airdodge.)
<100% Ledge Roll: 1-31, 32-59
100+% Ledge Attack: 1-46, 42-51, 52-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can only airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-49, 50-79
Link:
<100% Ledge Attack: 1-24, 26-28, 29-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-24, 25-49
100+% Ledge Attack: 1-53, 50-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-62, 63-79
Lucario:
<100% Ledge Attack: 1-14, 16-18, 19-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-29, 30-48
100+% Ledge Attack: 1-37, 34-37, 38-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-64, 65-79
Lucas:
<100% Ledge Attack: 1-25, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, U-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-25, 26-49
100+% Ledge Attack: 1-40, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-56, 57-79
Luigi:
<100% Ledge Attack: 1-19, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, Up-B, or airdodge)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-53, 54-79
Mario:
<100% Ledge Attack: 1-19, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, U-Air, D-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-29, 30-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-53, 54-79
Marth:
<100% Ledge Attack: 1-23, 23-26, 27-54
<100% Ledge Climb: 1-29, 30-31
<100% Ledge Jump: 1-11, 12-21 (Can use any aerial, any special, or airdodge. Nice.)
<100% Ledge Roll: 1-25, 26-49
100+% Ledge Attack: 1-46, 43-46, 47-69
100+% Ledge Climb: 1-54, 55-58
100+% Ledge Jump: 1-21, 22-25 (Can buffer Up-B, but is otherwise punishable.)
100+% Ledge Roll: 1-56, 57-78
Meta Knight:
<100% Ledge Attack: 1-22, 24-27, 28-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-41, 38-41, 42-69
100+% Ledge Climb: 1-54, 55-56
100+% Ledge Jump: 1-19, 20-21 (Can U-Air or buffer airdodge.)
100+% Ledge Roll: 1-61, 62-79
Mr. Game and Watch:
Ledge Hop N-Air: 1-21, 7-24, 25-34
Ledge Hop F-Air: 1-21, 10-12 (13-31 for weak hit), 22-44
<100% Ledge Attack: 1-20, 23-27, 28-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, Up-B, Down-B, or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-59, 54-58, 59-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can Up-B or buffer airdodge.)
100+% Ledge Roll: 1-59, 60-79
Ness:
<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-42, 38-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-55, 56-79
Olimar:
<100% Ledge Attack: 1-14, 16-22, 23-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can Down-B or airdodge.)
<100% Ledge Roll: 1-28, 29-49
100+% Ledge Attack: 1-42, 38-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can buffer Down-B.)
100+% Ledge Roll: 1-64, 65-79
Peach:
<100% Ledge Attack: 1-7, 9-15, 16-54
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-10, 11-21 (Can N-Air, B-Air, U-Air, D-Air, Neutral-B, Up-B, or airdodge; can also groundfloat to all previous options, Jab, Grab, Shield, F-Tilt, or D-Smash.)
<100% Ledge Roll: 1-30, 31-50
100+% Ledge Attack: 1-46, 43-46, 47-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-56, 57-79
Pikachu:
<100% Ledge Attack: 1-19, 21-23, 24-53
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-23, 24-49
100+% Ledge Attack: 1-58, 54-58, 59-69
100+% Ledge Climb: 1-55, 56-59
100+% Ledge Jump: 1-26, 27-29
100+% Ledge Roll: 1-59, 60-79
Pit:
<100% Ledge Attack: 1-22, 24-28, 29-55
<100% Ledge Climb: 1-25, 26-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-41, 37-41, 42-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-49, 50-49
R.O.B.:
<100% Ledge Attack: 1-22, 24-26, 27-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can only airdodge to avoid immediate punishment.)
<100% Ledge Roll: 1-28, 29-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-57, 58-79
Samus:
<100% Ledge Attack: 1-22, 24-27, 28-55
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, F-Air, B-Air, U-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-21, 22-48
100+% Ledge Attack: 1-40, 37-40, 41-68
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-45, 46-78
Sheik:
<100% Ledge Attack: 1-22, 24-33, 34-53
<100% Ledge Climb: 1-29, 30-39
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-36, 37-48
100+% Ledge Attack: 1-58, 56-58, 59-68
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-69, 70-79
Snake:
<100% Ledge Attack: 1-20, 24-26, 27-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can D-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-42, 40-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79
Sonic:
<100% Ledge Attack: 1-21, 23-31, 32-59
<100% Ledge Climb: 1-29, 30-39
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, Forward-B, Up-B, or airdodge.)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-43, 40-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-58, 59-79
Squirtle
<100% Ledge Attack: 1-25, 27-29, 30-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can use any aerial or airdodge.)
<100% Ledge Roll: 1-30, 31-49
100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-63, 64-79
Toon Link:
<100% Ledge Attack: 1-24, 26-28, 29-55
<100% Ledge Climb: 1-30, 31-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-53, 50-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-61, 62-79
Wario:
<100% Ledge Attack: 1-28, 30-32, 33-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Oh, boy...Can N-Air, F-Air, or airdodge.)
<100% Ledge Roll: 1-26, 27-49
100+% Ledge Attack: 1-54, 52-54, 55-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79
Wolf:
<100% Ledge Attack: 1-22, 24-31, 33-69
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, B-Air, U-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-33, 34-59
100+% Ledge Attack: 1-57, 55-57, 58-89
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can Down-B.)
100+% Ledge Roll: 1-60, 61-79
Yoshi:
<100% Ledge Attack: 1-17, 19-23, 24-55
<100% Ledge Climb: 1-29, 30-33
<100% Ledge Jump: 1-13, 14-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-21, 22-49
100+% Ledge Attack: 1-37, 33-37, 38-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-25, 26-28
100+% Ledge Roll: 1-59, 60-79
Zelda:
<100% Ledge Attack: 1-24, 26-31, 32-51
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-10, 11-21 (Can N-Air, F-Air, B-Air, Neutral-B, Up-B, or airdodge.)
<100% Ledge Roll: 1-28, 29-50
100+% Ledge Attack: 1-36, 33-36, 37-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-51, 52-79
Zero Suit Samus:
<100% Ledge Attack: 1-16, 18-20, 21-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-22, 23-49
100+% Ledge Attack: 1-56, 52-56, 57-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-65, 66-79
For quick and easy reference...
Characters that can use invincible/super armor options out of a perfectly-timed 100+% ledge jump:
Bowser (Up-B; airdodge)
Ganondorf (airdodge)
Jigglypuff (airdodge)
Kirby (airdodge)
Lucas (airdodge)
Marth (Up-B)
Mr. Game and Watch (Up-B; airdodge)
Ness (airdodge)
Olimar (Down-B)
Wolf (Down-B)