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Ledge Option Frame Data

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
EDIT: Thanks to Cam for helping me list some of the frame data.

The idea came from seeing how I could more effectively land Bullet Seed. I don't need the first hit all the time!

That aside, I figured we could take a look at every character's ledge options and see all the options we have, so I decided to put all this together to see about Pokémon Trainer's options, but I figured it's the sort of thing that everyone would be able to use effectively, so I put it here.

I only filled out a couple of ledge hop aerial options' frame data, so, if your character has ledge hop options that you use, please let me know so I can look up the frame data and add it to this list.

As far as the frame data goes...

Lime denotes start-up invincibility,
Yellow signifies attacking frames, and
Red indicates ending frames (including start-up frames on a buffered airdodge after a ledge jump), except when
Cyan points out (ab)usable invincibility frames left over after the animation of a perfect ledge jump is over. Generally speaking, do not to put yourself in a position where their fastest move would hit you before their invincibility frames run out, but feel free to space safe punishment for afterward.

Note--Anytime the invincibility frames of the ledge option have a shorter duration than the initial ledge grab invincibility of 21 frames, the opponent can use the option immediately and have up to 21 invincibility frames on start-up instead.

Bowser:

<100% Ledge Attack: 1-3, 7-16, 17-54
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-3, 4-21 (Whoa! Can use any aerial, Up-B, Forward-B, or airdodge.)
<100% Ledge Roll: 1-17, 18-49

100+% Ledge Attack: 1-49, 44-49, 50-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can buffer airdodge or Up-B.)
100+% Ledge Roll: 1-49, 50-79

Captain Falcon:

<100% Ledge Attack: 1-21, 23-27, 28-53
<100% Ledge Climb: 1-21, 22-31
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-22, 23-47

100+% Ledge Attack: 1-41, 38-41, 42-68
100+% Ledge Climb: 1-48, 49-58
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-49, 50-78

Charizard

<100% Ledge Attack: 1-22, 24-25, 26-54
<100% Ledge Climb: 1-29, 30-33
<100% Ledge Jump: 1-15, 16-21 (Can U-Air, Up-B, Forward-B, or airdodge.)
<100% Ledge Roll: 1-24, 25-49

100+% Ledge Attack: 1-31, 29-31, 32-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-48, 49-79

Diddy Kong:

<100% Ledge Attack: 1-25, 27-29, 30-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, or airdodge)
<100% Ledge Roll: 1-30, 31-49

100+% Ledge Attack: 1-53, 49-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with U-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-64, 65-79

Donkey Kong:

Ledge Hop U-Air: 1-21 (maximum), 6-8, 10-36

<100% Ledge Attack: 1-6, 8-15, 16-54
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-11, 12-21 (Can N-Air, B-Air, U-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-17, 19-49

100+% Ledge Attack: 1-40, 38-40, 41-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-22, 23-25
100+% Ledge Roll: 1-50/52-79

Falco:

<100% Ledge Attack: 1-22, 24-31, 32-53
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, B-Air, D-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-35, 36-49

100+% Ledge Attack: 1-57, 55-57, 58-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-61, 62-79

Fox:

<100% Ledge Attack: 1-22, 24-31, 32-53
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, D-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-34, 35-48

100+% Ledge Attack: 1-57, 55-57, 58-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-61, 62-79

Ganondorf:

Ledge Hop U-Air: 1-21, 6-16, 17-33

<100% Ledge Attack: 1-21, 23-27, 28-54
<100% Ledge Climb: 1-21, 22-33
<100% Ledge Jump: 1-11, 12-21 (Can N-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-24, 25-48

100+% Ledge Attack: 1-39, 36-39, 40-68
100+% Ledge Climb: 1-48, 49-58
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-59, 61-78


Ice Climbers:

<100% Ledge Attack: 1-24, 26-29, 30-54
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-29, 30-49

100+% Ledge Attack: 1-41, 38-42, 43-70
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-52, 53-79

Ike:

<100% Ledge Attack: 1-20, 22-24, 25-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can B-Air or airdodge.)
<100% Ledge Roll: 1-29, 30-49

100+% Ledge Attack: 1-42, 40-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79

Ivysaur:

<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Neutral-B, or airdodge.)
<100% Ledge Roll: 1-28, 29-49

100+% Ledge Attack: 1-31, 28-38, 39-59
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-60, 61-79

Jigglypuff:

<100% Ledge Attack: 1-18, 20-24, 25-55
<100% Ledge Climb: 1-30, 31-35
<100% Ledge Jump: 1-15, 16-21 (Can D-Air or airdodge.)
<100% Ledge Roll: 1-31, 32-49

100+% Ledge Attack: 1-48, 42-48, 49-69
100+% Ledge Climb: 1-55, 56-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-50, 51-79

King Dedede:

<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can only B-Air or airdodge.)
<100% Ledge Roll: 1-32, 33-49

100+% Ledge Attack: 1-50, 46-50, 51-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-63, 64-79

Kirby:

<100% Ledge Attack: 1-17, 19-22, 23-55
<100% Ledge Climb: 1-30, 31-33
<100% Ledge Jump: 1-14, 15-21 (Can B-Air or airdodge.)
<100% Ledge Roll: 1-31, 32-59

100+% Ledge Attack: 1-46, 42-51, 52-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can only airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-49, 50-79

Link:

<100% Ledge Attack: 1-24, 26-28, 29-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-24, 25-49

100+% Ledge Attack: 1-53, 50-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-62, 63-79

Lucario:

<100% Ledge Attack: 1-14, 16-18, 19-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-29, 30-48

100+% Ledge Attack: 1-37, 34-37, 38-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-64, 65-79

Lucas:

<100% Ledge Attack: 1-25, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, U-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-25, 26-49

100+% Ledge Attack: 1-40, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-56, 57-79

Luigi:

<100% Ledge Attack: 1-19, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, Up-B, or airdodge)
<100% Ledge Roll: 1-29, 30-49

100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-53, 54-79

Mario:


<100% Ledge Attack: 1-19, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, U-Air, D-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-29, 30-49

100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can trade with N-Air, but cannot avoid immediate punishment.)
100+% Ledge Roll: 1-53, 54-79

Marth:

<100% Ledge Attack: 1-23, 23-26, 27-54
<100% Ledge Climb: 1-29, 30-31
<100% Ledge Jump: 1-11, 12-21 (Can use any aerial, any special, or airdodge. Nice.)
<100% Ledge Roll: 1-25, 26-49

100+% Ledge Attack: 1-46, 43-46, 47-69
100+% Ledge Climb: 1-54, 55-58
100+% Ledge Jump: 1-21, 22-25 (Can buffer Up-B, but is otherwise punishable.)
100+% Ledge Roll: 1-56, 57-78

Meta Knight:

<100% Ledge Attack: 1-22, 24-27, 28-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, D-Air, or airdodge.)
<100% Ledge Roll: 1-30, 31-49

100+% Ledge Attack: 1-41, 38-41, 42-69
100+% Ledge Climb: 1-54, 55-56
100+% Ledge Jump: 1-19, 20-21 (Can U-Air or buffer airdodge.)
100+% Ledge Roll: 1-61, 62-79


Mr. Game and Watch:


Ledge Hop N-Air: 1-21, 7-24, 25-34
Ledge Hop F-Air: 1-21, 10-12 (13-31 for weak hit), 22-44

<100% Ledge Attack: 1-20, 23-27, 28-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, Up-B, Down-B, or airdodge.)
<100% Ledge Roll: 1-26, 27-49

100+% Ledge Attack: 1-59, 54-58, 59-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-17, 18-21 (Can Up-B or buffer airdodge.)
100+% Ledge Roll: 1-59, 60-79


Ness:

<100% Ledge Attack: 1-21, 23-25, 26-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49

100+% Ledge Attack: 1-42, 38-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-18, 19-21 (Can only buffer airdodge to avoid immediate punishment.)
100+% Ledge Roll: 1-55, 56-79

Olimar:

<100% Ledge Attack: 1-14, 16-22, 23-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can Down-B or airdodge.)
<100% Ledge Roll: 1-28, 29-49

100+% Ledge Attack: 1-42, 38-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can buffer Down-B.)
100+% Ledge Roll: 1-64, 65-79

Peach:

<100% Ledge Attack: 1-7, 9-15, 16-54
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-10, 11-21 (Can N-Air, B-Air, U-Air, D-Air, Neutral-B, Up-B, or airdodge; can also groundfloat to all previous options, Jab, Grab, Shield, F-Tilt, or D-Smash.)
<100% Ledge Roll: 1-30, 31-50

100+% Ledge Attack: 1-46, 43-46, 47-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-56, 57-79

Pikachu:

<100% Ledge Attack: 1-19, 21-23, 24-53
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-23, 24-49

100+% Ledge Attack: 1-58, 54-58, 59-69
100+% Ledge Climb: 1-55, 56-59
100+% Ledge Jump: 1-26, 27-29
100+% Ledge Roll: 1-59, 60-79

Pit:

<100% Ledge Attack: 1-22, 24-28, 29-55
<100% Ledge Climb: 1-25, 26-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49

100+% Ledge Attack: 1-41, 37-41, 42-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-49, 50-49

R.O.B.:


<100% Ledge Attack: 1-22, 24-26, 27-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can only airdodge to avoid immediate punishment.)
<100% Ledge Roll: 1-28, 29-49

100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-57, 58-79

Samus:

<100% Ledge Attack: 1-22, 24-27, 28-55
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-12, 13-21 (Can N-Air, F-Air, B-Air, U-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-21, 22-48

100+% Ledge Attack: 1-40, 37-40, 41-68
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-45, 46-78

Sheik:

<100% Ledge Attack: 1-22, 24-33, 34-53
<100% Ledge Climb: 1-29, 30-39
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, B-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-36, 37-48

100+% Ledge Attack: 1-58, 56-58, 59-68
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-69, 70-79

Snake:

<100% Ledge Attack: 1-20, 24-26, 27-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can D-Air or airdodge.)
<100% Ledge Roll: 1-26, 27-49

100+% Ledge Attack: 1-42, 40-42, 43-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79

Sonic:

<100% Ledge Attack: 1-21, 23-31, 32-59
<100% Ledge Climb: 1-29, 30-39
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, Forward-B, Up-B, or airdodge.)
<100% Ledge Roll: 1-30, 31-49

100+% Ledge Attack: 1-43, 40-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-58, 59-79

Squirtle

<100% Ledge Attack: 1-25, 27-29, 30-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can use any aerial or airdodge.)
<100% Ledge Roll: 1-30, 31-49

100+% Ledge Attack: 1-43, 39-43, 44-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-63, 64-79

Toon Link:

<100% Ledge Attack: 1-24, 26-28, 29-55
<100% Ledge Climb: 1-30, 31-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, B-Air, Z-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-26, 27-49

100+% Ledge Attack: 1-53, 50-53, 54-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-21, 22-24
100+% Ledge Roll: 1-61, 62-79

Wario:

<100% Ledge Attack: 1-28, 30-32, 33-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Oh, boy...Can N-Air, F-Air, or airdodge.)
<100% Ledge Roll: 1-26, 27-49


100+% Ledge Attack: 1-54, 52-54, 55-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-55, 56-79

Wolf:

<100% Ledge Attack: 1-22, 24-31, 33-69
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-14, 15-21 (Can N-Air, F-Air, B-Air, U-Air, Down-B, or airdodge.)
<100% Ledge Roll: 1-33, 34-59

100+% Ledge Attack: 1-57, 55-57, 58-89
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22 (Can Down-B.)
100+% Ledge Roll: 1-60, 61-79

Yoshi:


<100% Ledge Attack: 1-17, 19-23, 24-55
<100% Ledge Climb: 1-29, 30-33
<100% Ledge Jump: 1-13, 14-21 (Can N-Air, U-Air, or airdodge.)
<100% Ledge Roll: 1-21, 22-49

100+% Ledge Attack: 1-37, 33-37, 38-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-25, 26-28
100+% Ledge Roll: 1-59, 60-79

Zelda:

<100% Ledge Attack: 1-24, 26-31, 32-51
<100% Ledge Climb: 1-29, 30-32
<100% Ledge Jump: 1-10, 11-21 (Can N-Air, F-Air, B-Air, Neutral-B, Up-B, or airdodge.)
<100% Ledge Roll: 1-28, 29-50

100+% Ledge Attack: 1-36, 33-36, 37-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-20, 21-23
100+% Ledge Roll: 1-51, 52-79

Zero Suit Samus:

<100% Ledge Attack: 1-16, 18-20, 21-55
<100% Ledge Climb: 1-29, 30-34
<100% Ledge Jump: 1-15, 16-21 (Can N-Air, F-Air, U-Air, Up-B, or airdodge.)
<100% Ledge Roll: 1-22, 23-49

100+% Ledge Attack: 1-56, 52-56, 57-69
100+% Ledge Climb: 1-54, 55-59
100+% Ledge Jump: 1-19, 20-22
100+% Ledge Roll: 1-65, 66-79

For quick and easy reference...

Characters that can use invincible/super armor options out of a perfectly-timed 100+% ledge jump:

Bowser (Up-B; airdodge)
Ganondorf (airdodge)
Jigglypuff (airdodge)
Kirby (airdodge)
Lucas (airdodge)
Marth (Up-B)
Mr. Game and Watch (Up-B; airdodge)
Ness (airdodge)
Olimar (Down-B)
Wolf (Down-B)
 

Damittom

Smash Ace
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This is really cool.

Also Reflex Your threads in here are always awesome. keep it up.
 

teluoborg

Smash Otter
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Well like a lot of people I had already seen it on dantarion's frame data but I admit that putting all the numbers that way makes it very practical and interesting, good job mister.

WTF @ Bowser's frame 4 ledge jump tho, this is top tier material we have right here.

Also sad about Falcon's ledge get up having twice the vulnerability compared to everyone else.
 

C.J.

Smash Master
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I was always too lazy to do this... Thank you Reflex!
Now I don't have to go to Dantarion for this stuff anymore.
 

TheReflexWonder

Wonderful!
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Added all the options out of leftover invincibility frames (listed in Cyan).
 

infiniteV115

Smash Hero
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So leftover invincibility (ie Cyan) means I can initiate something DURING those invincibility frames?
ie I can airdodge when I'm already invincible?!
That is cool.
 

TheReflexWonder

Wonderful!
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Yeah. Potentially rather ridiculous, I know.

I started to make this list after I kept hard reading opponents' ledge jumps and getting Peach N-Air'd or Snake D-Air'd, thinking, "What the heck?" I figured it would be worth checking who to watch out for.
 

BSP

Smash Legend
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This would explain why I could never hit Ike out of ledge jump airdodge

Thanks Reflex. :( that Mario doesn't get any invincibility after his jump.

:phone:
 

Vinylic.

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I need to learn more on frames, lol. This helped me a bit.

Explains why I almost always get ko'd when I try to use bair.
 

Eddie G

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Peach can also buffer a float into a groundfloat aerial/grab/shield/jab/f-tilt/d-smash during ledge jump invincibility as well, I believe. I think it may only be applied during <100% though.
 

Flayl

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Excellent job Reflex.

edit: I had no idea Bowser's jump was that fast, but I knew it was fast. If you bowser bomb to a ledge and catch someone on the way down at low'ish %, you can combo it into a ledge jump FAir.
 

Laem

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Great stuff. Marth's getup <100% has 2 frames of vulnerability. As if marth wasnt broken enough already tshhhhhhhhhhhhh

edit: I had no idea Bowser's jump was that fast, but I knew it was fast. If you bowser bomb to a ledge and catch someone on the way down at low'ish %, you can combo it into a ledge jump FAir.
That's amazing haha. Is it possible to do something similar with UpB instead of DownB?
And if u play on BF or something with a platform can't u like jump and airdodge to the plat and have only like 2 frames of landing lag for the entire duration, every time :O
 

Flayl

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If you're talking about fortress hogging - using UpB onstage and moving to the ledge - then I'm pretty sure it's only possible if you start UpB right next to the ledge, otherwise it's too slow

Problem with relying on that airdodge to a platform thing which I used to do is that Bowser is so big that if you have a long'ish lasting hitbox it's still easy for the opponent to hit you. Like Marth should still be able to UTilt you
 

NickRiddle

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You should add the data for dropping off the ledge... The frames that carry over on like... a ledgehop... I don't know if that's the same for everybody. Stupid ZSS's jump is too high for me to have ever bothered learning it.

Okay, that looks like it doesn't make sense.
Ledgehop > invincible aerial is what I'm trying to say. Frame data for it.
 

TheReflexWonder

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Well, as far as I know, "ledge hop" means pressing back or down, pressing Jump, and doing an aerial. I already said that they all give 21 invincibility frames. If someone wants to tell me the frame data behind their good aerials, I'd be happy to add it, but, I'm not going to go out of my way to look it up myself. I already know what frame most of them come out, and that's good enough for me.
 

Laem

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If you're talking about fortress hogging - using UpB onstage and moving to the ledge - then I'm pretty sure it's only possible if you start UpB right next to the ledge, otherwise it's too slow

Problem with relying on that airdodge to a platform thing which I used to do is that Bowser is so big that if you have a long'ish lasting hitbox it's still easy for the opponent to hit you. Like Marth should still be able to UTilt you
I was thinking more in the sense of upb at the edge then almost instantly grabbing it (if that is even possible, i think it is?)
Well idk about bowsers landing lag but it's not easy at all to hit a 2 frame landing, although still being above your opponent doesn't help.
 
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