That probably is more accurate of what I thought was wrong with this set-up, too much power and certain powers I personally do not like.
My role reminds me too much of how the last day of Hearts mafia went where the scum team planned out when players went to bed so they could alpha strike with the limited posts each day could have, in this case it was a three hour period and almost effectively removed a day.
I
detest day killing roles, there is no interaction players can make outside of being BP on the spot, and creates a number of unfun/unlikeable situations like MP2 where it can be, "claim when the game starts or I shoot you."
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It's weird here though, I love OS'd set-ups and it seems like this is trying to be one, but it made people too powerful on a few angles. OS summed it up pretty well at the end of one of his posts.
I mean you saw how many people died. This is 6 people in two phases, one of which would be a one-vote lynch and the other could be a lynch between two people. Town would have absolutely no control, and did have no control.
All in all, this is a lot like Fire Emblem in that it is pretty heavily scum flavored. FF4 and FF6 proved that Town having a lot of power doesn't make them powerful, just more dangerous to themselves, and this is just another layer on that cake.
This sums up a lot of my thoughts on the set-up, almost perfectly.
Too many roles were creating deaths instead of something else, that is what I think made this set-up easier for scum to lurk and have town implode themselves.
This isn't anywhere near Dexter level by a long shot, that was completely out of towns control unless one of the two Indies shot a specific scum or town lynched that scum on D1/D2. Here town did themselves in, but it was also due to the fact town had too much power for the individuals, including mine, to influence a lot of the deaths going on. Too many kills roles/vote manipulation to make it easier to kill people really.