SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
UPDATE:
Been awhile since the last update. We released a new trailer check it out here:
Also, we will be having a publicly playable alpha at the LoL-themed convention Anime California August 22-24! If you can't make it then you can watch the stream when it happens.
To commemorate our alpha, we wanted to show off some of our characters. Here is a new alpha preview of Lee Sin in League of Fighters: http://imgur.com/a/x8Jas
More to follow
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Hey Smashboards, long time no see. I'm back because for the last year I've been working on a project that I think everyone here could appreciate. We call it League of Fighters.
League of Fighters is a League of Legends fan project using the FM2K engine (My Little Pony: Fighting is Magic, Pokemon Type Wild, Vanguard Princess) to bring LoL characters into a 2D fighting game. Check out the trailer!
The game's mechanics are very similar to the LoL which makes for a really interesting fighting game. Each special attack has its own cooldown just like in the game! You can choose your own summoner spell when you select a character (we only show 3 in the trailer but we're planning many more). We actually use Smash controls for the inputs for special attacks so it still feels good on anything from a keyboard to a stick.
Down the line we'll even be adding an Assist system (similar to Marvel vs Capcom 1) where you can call your favorite champions for a gank to help you out! Even if a champion may not be exactly suitable for a fighter (like Kogmaw) they'll still be able to make it in the game with this Call for Gank feature.
Groundbounces, Wallbounces, air combos and just long combos in general, the game is designed for the competitive fighter in mind. I love the FGC and the mantra I had while designing this game is "simple but deep." A game that anyone can play even if they haven't touched a fighter before, but with enough skill and tech that a competitive played could just play in training mode for hours. I don't think we've reached that point just yet but someday we may. And with balance patches + new champions being released every couple of months after the game's release, hopefully it will keep the game fresh at the competitive level for a while to come.
Follow us at:
Instaburst Homepage
Twitter
Facebook
Reddit
Been awhile since the last update. We released a new trailer check it out here:
Also, we will be having a publicly playable alpha at the LoL-themed convention Anime California August 22-24! If you can't make it then you can watch the stream when it happens.
To commemorate our alpha, we wanted to show off some of our characters. Here is a new alpha preview of Lee Sin in League of Fighters: http://imgur.com/a/x8Jas
More to follow
--------------
Hey Smashboards, long time no see. I'm back because for the last year I've been working on a project that I think everyone here could appreciate. We call it League of Fighters.
League of Fighters is a League of Legends fan project using the FM2K engine (My Little Pony: Fighting is Magic, Pokemon Type Wild, Vanguard Princess) to bring LoL characters into a 2D fighting game. Check out the trailer!
The game's mechanics are very similar to the LoL which makes for a really interesting fighting game. Each special attack has its own cooldown just like in the game! You can choose your own summoner spell when you select a character (we only show 3 in the trailer but we're planning many more). We actually use Smash controls for the inputs for special attacks so it still feels good on anything from a keyboard to a stick.
Down the line we'll even be adding an Assist system (similar to Marvel vs Capcom 1) where you can call your favorite champions for a gank to help you out! Even if a champion may not be exactly suitable for a fighter (like Kogmaw) they'll still be able to make it in the game with this Call for Gank feature.
Groundbounces, Wallbounces, air combos and just long combos in general, the game is designed for the competitive fighter in mind. I love the FGC and the mantra I had while designing this game is "simple but deep." A game that anyone can play even if they haven't touched a fighter before, but with enough skill and tech that a competitive played could just play in training mode for hours. I don't think we've reached that point just yet but someday we may. And with balance patches + new champions being released every couple of months after the game's release, hopefully it will keep the game fresh at the competitive level for a while to come.
Follow us at:
Instaburst Homepage
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