Okay, caught up. I'll summarize:
I don't want to use the removal today.
We're under no threat of anyone getting modkilled at the moment and with the amount of phases for this cycle being shortened, I'm willing to back off on it for now and by doing so, I came up with a plan. It is such:
I want to save the removal for tomorrow because I want the cop to claim tomorrow. This is all hinging on when the singular role that messes with the cop acts, but providing that it only acts during the night phase and the cop's removal acts beforehand or that role does not affect it, this allows me to do a couple of things. The first, and most prominent one, is that I am completely assured that we aren't removing the cop. Right now I have the possible cops on a list (it's short too, which is good, but for the cop's sake, I'm not outing it), but for my sanity's sake, and providing what Circus does, I want to be 100% sure that we aren't removing the cop. Not only that, I can start working with that player and share more information or, even better, allow him to out information himself that he otherwise wouldn't before the removal. Should a counterclaim occur, the game becomes much more interesting as our removal target becomes much easier. This'll allow us to formulate a plan with the knowledge the cop has that we don't.
For today, I just want to quick-bye someone and possibly switch around rooms that we need to or players want to for alt wincons. We don't get much out of this morning phase and since I don't want a removal to happen, I'd rather just accelerate it into the match phase, where the game'll stall based on the matches' progress, than delay time. It's not like Circus is in danger of missing anything important here either.