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Knuckles the Echidna for Brawl!

Kuraudo

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Kuraudo
There. That should draw some people. A serious question.

Just a question of curiosity, but do you know if it's possible (if not now, in due time) to take different character models and place them on other characters' movesets? Not the obvious Ganonchu and whatnot for characters already playable, but take for example.

There's a full model of Knuckles the Echidna that can be seen within Green Hill Zone, running through the loop sometimes with Tails and Silver. Taking that model of Knuckles, wherever the file may be, is it possible to put that onto Sonic's moveset so that we legitimately could have (to an extent) Knuckles as a playable character? Even Tails or Silver? Potential issues with the Spin Dash aside and stuff.

It's just in theory and I have NO tech savvy on what you fine gentleman do to spice up the Brawl experience. But it could be something interesting to look into.
 

superyoshi888

Smash Lord
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Apr 8, 2008
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Theoritically, it is possible. You would just have to make the model reference the animations, like with Wario-man and Giga Bowser.

However, the biggest hurdle is *how* we are going to do this, and if it will freeze the game or not. :/
 

Kuraudo

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Well, in defense of the theory, Stafy, Pikachu had no Ganon FSmash either until that hilarious hack was done. XD

It'd be something interesting to see. I'm not the brains of the hacking material, so I leave it up to you guys to make of it what you can. It'd be fun to check out! And if it freezes the game or not? Well...only one way to find out. Isolate the Knuckles file and check the properties and what's capable. That's how we start, imo.
 

superyoshi888

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The only hinderence I can see is the fact that Knuckles doesn't have a character file, while Wario-man, Giga bowser, and the Fighting Alloys(which I believe also refer to others animations) do.

We could ISO hack the game, but then we would have to burn to a disk or use the USB Loader. :/
 

illinialex24

Smash Hero
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May 23, 2008
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Discovered: Sending Napalm
The only hinderence I can see is the fact that Knuckles doesn't have a character file, while Wario-man, Giga bowser, and the Fighting Alloys(which I believe also refer to others animations) do.

We could ISO hack the game, but then we would have to burn to a disk or use the USB Loader. :/
Still, it'd be hard to add data for a character that doesn't exist, add it to the CSP's so it can be selected and the like. It should be very difficult. Plus, even if you get the files, you need the model, and you need more.
 

Kuraudo

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Yeah, I know that obstacle there. Hence why it'd probably be more of a challenge to make Knuckles or anyone else coherent. Like, make it Sonic's moveset 100%, but put the skin of the Knuckles model over it? If that makes sense.

Hope it all works out for you guys.
 

superyoshi888

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Pika and Jiggs have seperate models for their costumes, and I do believe that Sonic has different models as well, so it *may* be possible to just change the model for the red costume.

We are able to do this now, right?

EDIT: Oh, I'm not a hacker. I'm just pointing out things about the data I know, such as the models and characters files and stuff.
 

dabridge

Smash Journeyman
Joined
May 21, 2008
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El Paso, Texas
Not possible, now anyway. This question has been asked a million times, and the answer is still no, be pacient. When we finally do get to load a custom model (which, to do this, we would have to extract the Knuckles model and add it as the original character's model), there will be a huge thread about it. Then, you ask.

I'm not trying to be a jerk, sorry if I am, but I'm looking foward to this real badly, and I know how it feels like to get your hopes up for no reason. I want Mewtwo to replace Lucario so badly, I personally don't care about the moveset. -_-

tl;dr - No, not possible. There are a lot of reasons to this, so when the first major accomplishment is done (replacing a model), you'll find out. Don't ask until then.
 

Sukai

Smash Champion
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turn around....
It can only be done via ISO burning if at all, tapping into the RAM to extract and replace a character model is not possible, I can be done, but you'd have to go extensive lengths to accomplish it, which in my opinion, isn't worth it.
 

Almas

Smash Lord
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Jul 6, 2008
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Or you could just texture hack Knuckles to have a Sonic costume? They look very similar from what I reclal. I would not be surprised if there were not already multiple knucles textures on the internet.
 

superyoshi888

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I forgot about gliding. :/

But does Knucks really need it? If we just make him a slower but stronger Sonic with better aerial movement, plus whatever else would be fitting, then we really wouldn't need gliding.
 

Spydr Enzo

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Jun 15, 2009
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Smashville
You would have to create all his animations, because his only animation so far is running. Plus, messing with these animations and codes and stuff like that will most likely screw up some other the other game codes, causing major glitches or freezing. Then you would have to go back and debug it, which is a professional process and is very difficult.

Give it a good five or six years and maybe someone will figure out how to make him payable but I doubt it. Plus, the next SSB will most likely be out then (if there is going to be one) so no one will care anymore anyway.
 

RPGsFTW

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Nov 8, 2007
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754
This sounds to me like another Challenger Approaching! topics. I'd think that if the Smash Work Shop members felt like it, they could probably make a Knuckles the same way they did with Roy and Doc. That being, Sonic with a texture of Knuckles, then a modified moveset. He can run a lot slower, hit harder, be somewhat floaty, since I assume you can't make him glide lol.

However, it'd probably take a lot of time, work, and effort to make him playable, then some more to make him balanced. Of course, Doc and Roy aren't finished yet either, but they seem to be having good starts.

If someone were to make a Knuckles character, I'd support them. I like having feedback on these "new" characters =}
 

superyoshi888

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With the codes that are around now, I'm sure anyone could make an okay Knuckles. We would need a hacker to make a great Knuckles, though.
 

Luur3

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Dec 16, 2008
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Disclaimer: I have no experience with hacking. I just kind of sit on the sidelines

Assuming a texture hack is made for Knuckles, is there any possible way to mix and match some attacks? Something like adding Pits glide/glide attack to the texture/character? I dunno I'm just working off the top of my head
 

BEES

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Apr 23, 2008
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If we just hack the texture and moveset, he has to be Pit or Charizard or MK, because of gliding
He can spindash too, so Sonic would be the best moveset to start with. Gliding would have to be added. Presumably he would be slower and stronger, and his jump would be really low.
 

Ferith

Smash Cadet
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Mar 29, 2008
Messages
36
Knuckles was originally just as fast as Sonic, although he's slowed down he's still a pretty good runner. His main aspect's become his sheer power though. Maybe keep his speed average, make him floaty and strong, but reduce his KO potential so it only covers horizontal kills? Or maybe short jumps and low gravity, or the reverse- high jumps under fast gravity. Weaken his arial game and strengthen his ground game, although the spindashes would have to be changed up a bit.
 

superyoshi888

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Knuckles was a poor jumper in the Genesis Sonic games. He would need to have a low jump but excellent air movement. His speed could be slowed down a bit, maybe around Captain Falcon's level, and his physical strength would need to be increased as well. Didn't Knuckles have some sort-of fire ability in one of the games? We could make the spin dash do fire damage.
 

Psytrese

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Jun 20, 2009
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Guys, this is possible. Whoever said "there would be a huge topic about it" is not paying attention. There IS a huge topic about it; see the "Brawl Model Extractor" topic.

Pharrox is working on this exact thing right now, by attaching character models to the bones of existing characters.

It is theoretically possible as long as the character resembles the existing character anatomically. In the case of Knuckles, he's almost exactly the same.

You wouldn't need to change the standard Sonic model for all textures, as each texture is packaged with it's own model data. And even so, Sonic has unique models for each colour.
 
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