Ansou
Smash Ace
I heard about it. I don't really see the point in that, it just seems annoying.
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Those gimp attempts would probably have worked against about any other character than Villager. I guess you learned that you even Kirby is not safe offstage against a Villager if he has used up all of his jumps.Some Wifi Matches..
WB - Twomix vs vyQ
http://www.twitch.tv/beefysmashdoods/b/599254719?t=46m11s
LQF - Twomix vs vyQ
www.twitch.tv/beefysmashdoods/b/599254719?t=3h20m12s
@ MikeKirby Great Kirby play here. Really admirable play and great use of uptilt -> upair strings. Also that patience against Sonic is just unreal. Question though when you're playing you don't seem to use nair as much, why is that? I feel like nair against some characters with very solid grabs but poor aerials priorty, like Sonic for example, is a solid way to approach with good spacing. It is also pretty decent as a finisher for your uptilt -> upair strings. Not saying that it is the best and only tool, but it does prove itself to be very useful in some situations.Nebulous 16# - Loser's Quarters
MikeKirby (Kirby) Vs Error 404 (Ike)
http://youtube.com/watch?v=xdZrApkRvhQ
Nebulous #16 - Loser's Semis
MikeKirby (Kirby) Vs HelpR (Diddy)
http://youtube.com/watch?v=U6H-qdOTm0w
Nebulous#16 - Loser's Finals
MikeKirby (Kirby) Vs NinjaLink (Iggy/MegaMan/Marth)
http://youtube.com/watch?v=MNA1Hvjaljw
Nebulous #16 - Grand Finals
MikeKirby (Kirby) Vs Blue Terrorist (Sonic)
http://youtube.com/watch?v=YQUjRTWXyjQ
Nebulous #17 - Winner's Bracket
FS | DarkBlues (MegaMan) Vs MikeKirby (Kirby)
http://youtube.com/watch?v=Wv3qpwlOXUs
Nebulous #17 - Loser's Quarters
MikeKirby (Kirby) Vs DA | Dire (Diddy)
http://youtube.com/watch?v=WnVaj28GACo
Oh I see. That makes sense! I will try to incorporate this mindset wit my play style. But those reads, man, so Godlike.Oh hey @ Yan-Yan posted my videos here! Haha!
@ MaximTomato
I'm disappointed that d-throw only does 6% buuuuut it's good at 0%/low percents against characters that Kirby doesn't have throw combos against. It puts them in a position where you can get rewarded if you read right. If you read an air dodge go for a punish or reset grab. If you read an attack, shield and punish. I you read a jump Kirby can usually punish with a double jump u-air. It's not the best but it is what it is. After around 40%/50+ I start using f-throw instead of d-throw because of more damage and it kinda still accomplishes the same thing th d-throw did at low percents. I don't like f-throw at 0% against most characters because they can just DI down, shield and there's almost nothing you can do about that since you can't regrab for a second or so. U-throw is up to you and stage dependent. At high percents when I feel like I can't get no read reward then I'll just u-throw for damage but only if I'm fighting in a stage that doesn't have any platforms to use to my advantage. B-throw is your throw combo when you have one. I also save it for KO's when I can't get one at high %s.
I got second today at Nebulous. I lost to Jtails in both winners and Grand Finals. I hope they'll be uploaded! =D
@ GrnFzzTgr
You live in NYC too?? Go to the Nebulous tournaments in Chinatown!!
I have a habit point my shield up because of Brawl. =V MK2stronk
I used to do some air play but I eventually realized that just walking and approaching with jabs was so much more reliable. I hated when I approach with an aerial (n-air/f-air etc) and sonic would spin dash my landing lag. I stayed grounded as much as I could. I tried to do mixups but I soon realized that my opponent just kept reacting to things the same way and my "mixups" would go punished (ex: after a jab clash I wanted to maybe bait a shield/roll but he always mashed f-tilt which loses to Kirby's faster jab) So, I figured if it ain't broke...
@ WootSnorlax
You're right. To be honest, I used to use n-air a lot back when Sm4sh came out. I'm not sure what happened that I kinda stopped using it. It would probably be good to finish the u-tilt>u-air strings with n-air but I feel like once I can't get any more hits, at the very least, an u-air finisher will still place my opponent above me than just too far away from me with n-air. N-air is a fine move don't get me wrong; MUCH better than the past 2 games. I'm still trying to learn, though. I'll find a way to get the most use out of it. Also, if you can't tell, I don't use f-air as much. I need to learn how to properly utilize f-air, too. I've seen other Kirby's do a pseudo wall of pain thing with it sometimes. I can't get it to work for me for some reason. :/
Yeah, we have talk about that briefly for Toon Link MU. In For Glory a lot of people don't notice that is so easy to grab projectile in SSB4 than before. It help me a lot in some match up.That's awesome! I like how @ MikeKirby just grabs projectiles out of the air or off the floor so much (Mega-Man's razor or bowser jr.'s mechakoopa) It looks like a very valuable skill to have.
Hilarious matches and amazing doubles action. Though I would never use Kirby in doubles seriously, a double Kirby team is funny. Both of you guys showed off some great edgegaurding too!#SYNERGY!!
(It's Me and BlazerKirby in action, also today is BlazerKirby's birthday!) :D
Ah, so pretty much what we have been telling each other. Well, thank you for your insight. I feel more motivated to continue improving my playstyle and making Kirby more "op" than he should be. Maybe someday we will meet in a tournament (I will get destroy of course haha).@ Unknownkid
It's ok. As long as it's Kirby related!
To be honest I get asked this a lot and I'm never sure what to say. I will say that this version of Kirby is different. At first I was bummed about the changes but I had to toss that mindset out and work with what I had and what I could find. Throw combos are character and percentage based. So I feel it takes skill and lots of MU knowledge to use him right. I literally kept a notepad on my phone with all the characters and what combos I had or didn't have so that I could memorize them. So basically just keep practicing. It's a very bland response, I know, but, unfortunately, it's not like we're a character like Shiek/Diddy where I can tell you to just d-throw>u-air and shenanigans. As far as tier list wise goes, I haven't really thought about it too much. I thought he was low tier at first but I'm not sure anymore; maybe mid, iunno. I'm more focused on trying to learn MU's~
Oh and someone snagged and uploaded one if my matches before it was officially uploaded from this Sunday so I'll share!
Nebulous#18 - Loser's Quarters
MikeKirby (Kirby) Vs John12346 (Shulk)
https://youtube.com/watch?v=8o4w0rSjxhM
If you stick with your local scene you fight same opponents (if you have good level and don't loose too early). In my area, Smash has an university club. You could take bad habit in your reaction by playing against same players. That's why I believe than mixing up your training is great. Amiibo, CPU, FG, Friends, Rivals, Tourney, Championship : you could work on differents things.If you really want to get better with Kirby, you're gonna have to find your local scene and stick with that. Relying on reaction times while playing online wouldn't really work out too well.
I don't really have a local scene close by my area (and I have checked). At least not for smash 4. Guilty Gear is already out so my time will be divided regardless, but what do you recommend then?Asdioh brought this up while we were talking, so I think it should be brought up here. MikeKirby heavily relies on his reaction time to play Kirby at such a high level. If you really want to get better with Kirby, you're gonna have to find your local scene and stick with that. Relying on reaction times while playing online wouldn't really work out too well.
EHHH that match was really fun to watch! Great job!@ Unknownkid
It's ok. As long as it's Kirby related!
To be honest I get asked this a lot and I'm never sure what to say. I will say that this version of Kirby is different. At first I was bummed about the changes but I had to toss that mindset out and work with what I had and what I could find. Throw combos are character and percentage based. So I feel it takes skill and lots of MU knowledge to use him right. I literally kept a notepad on my phone with all the characters and what combos I had or didn't have so that I could memorize them. So basically just keep practicing. It's a very bland response, I know, but, unfortunately, it's not like we're a character like Shiek/Diddy where I can tell you to just d-throw>u-air and shenanigans. As far as tier list wise goes, I haven't really thought about it too much. I thought he was low tier at first but I'm not sure anymore; maybe mid, iunno. I'm more focused on trying to learn MU's~
Oh and someone snagged and uploaded one if my matches before it was officially uploaded from this Sunday so I'll share!
Nebulous#18 - Loser's Quarters
MikeKirby (Kirby) Vs John12346 (Shulk)
https://youtube.com/watch?v=8o4w0rSjxhM
No. You play good or bad people. (By all means everyone.)If you really want to get better with Kirby, you're gonna have to find your local scene and stick with that. Relying on reaction times while playing online wouldn't really work out too well.
fast imputs is where I fail for sure. I'm so impressed by the mere act of some of you folks getting that back air out in an instance and close to the ground. I aim to just get decent if anything.As of now only the hard match ups in my eyes are Rosalina and Metaknight. The others are beatable if you know what your doing and really fast on your inputs.
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