I have Brawl. Since Kirby is my main and the character I will play the most, I thought about making this thread so you could know exactly how Kirby is in Brawl.
I- Quick Change list
II - Full moveset
III - Kirby hats
IV - Kirby techniques and combos
V - Taunts and colors
I - Quick Change list :
This list every attack that was changed, and how. Green is buffed, red is nerfed, blue is new.
Hold A (Faster, easier to combo)
Dash A (Yoyo attack, much better than the fireball)
Up-Tilt (A bit faster, a bit more range)
Down-Tilt (Less useful without Crouch Cancel)
Neutral-Air (More range, more knockback)
Up-Air (Less knockback but more range. Not a killing move anymore, but a good priority move.)
Front-Air (Easier to combo)
Back-Air (More vertical knockback, but not much)
Up-Smash (More diagonal knockback, but not much)
Down-Smash (A little bit less knockback, less range, less useful without Crouch Cancel)
Forward-Smash (More horizontal knockback, but not much)
Down-Throw (More damage, but less comboable, because of Brawl floaty physics.)
Forward-Throw (Can't be escaped anymore)
Back-Throw (Less knockback, can't Kirbycide. Also unescapable.)
Up-B (Way faster than before)
Down-B (A little faster, and a bit more range on landing. More useful than Melee)
Side-B (A little bit more damage, but still laggy)
Aerial Side-B (Spinning Hammer, different than before. Much more useful. A good killing move.)
II - Full Moveset :
Before beginning, know that all of the kill percentages were done on a idle Mario standing in the middle of Final Destination.
Regular A attacks
A (Jab) : 2%
Just the regular Jab. I didn't see much differences. However, with the new "A combo" system, you just have to let A pushed and Kirby will do Jabs really fast. Pretty useful to block projectiles.
A,A (Left Jab) : 3%
Not much to say. No apparent changes. If you hold A and an enemy get hit by one of your Jabs, Kirby will then do a Left Jab and then go to the Vulcan Jab.
Hold A (Vulcan Jab) : 1% per hit, 14-15% for the whole "hold A" combo.
This move seems to be a little bit improved. The Vulcan Jabs are faster, and push enemies away slower. If you hold the A button, you can do up to 15% (Jab, Left Jab, then Vulcan Jab). It's pretty useful to rack up damage, but may be hard to land. Use if the opponent is too close.
Dash A (Yoyo) : 2% first 5 hits, 4% last hit. 14% total.
Finally ! We got rid of that useless fireball ! The new dash A, which comes from Yoyo Kirby, is much better. First, it comes fast. second, it does a decent amount of damage. Then, it has enough knockback so your opponent won't punish you while you recover from the small ending lag this attack has, but not enough to kill. The last hit also sends your opponents in the air, where you can use any Aerial attack to follow your Dash A.
Tilt attacks
Up Tilt (Back Kick) : 7%
I think it comes out faster and has a bit more range. Can be used to juggle with fast fallers, and then can be linked to a back aerial.
Down Tilt (Squish Kick) : 5%
No changes from Melee. However, the attack is less useful, because Crouch Canceling is not as much effective as before. Actually, it doesn't really do anything now, so you could use this attack to prevent opponents from coming near you, but the side tilt does better. It has one advantage over the Side Tilt : It can sometimes make opponents trip.
Side Tilt (Spinning Kick) : 8%
It comes fast, does decent damage and has a good range. Use it to push enemies coming towards you.
Smash attacks
Up Smash (Flip Kick) : 15%, 12% with the tip of the feet. Kills at 101%.
Unlike Melee, this move sends towards a diagonal angle, which makes it less useful. Still, it's one of Kirby's killing move, with only 101% when using the entire feet.
Down Smash (Propeller Kick) : 14%. Kills at 113%.
Like Down Tilt, this move is much less useful with the disappearance of Crouch Cancelling. Also, it seems to do less range than before If you just hit with the tip of the foots, it will do less damage and less knockback. Don't use it as a killing move, but rather as a good way to hit everything around you. Also a good edgeguard.
Side Smash (Smash Kick) : 15%. Kills at 97% !
This move has been buffed a little. It has more horizontal knockback and is the most damaging A move. It also has a Good range, like Side Tilt. It also comes out faster, but is still a bit slow. A good killing move if you can place it.
Aerial attacks
Neutral Air (Twinkle Star) : 12%
Definitely buffed. More damage, more range, more knockback ! The knockback is not enough to kill, but is good to get your opponents away from you. And this time, the attack goes really far, like twice the size of Kirby (It does a whirlwind around him).
Up Air (Floating Flip Kick) : 10%. Kills at 179%.
This move has a bit more range, but far less knockback. Even if it sends enemies far, it's not that good as a killing move. Unless you're near the top of the screen or in the middle of the stage, Back Air is better as a killing move. However, Up Air is fast and has a good priority. It's good to block enemies who are going to attack you with a Down Air. You can then try a Back Air.
Down Air (Screw Driver Kick) : 2% per hit, 12-14% total.
Not changed from Melee. Although it can be used to rack up damage, it's best use is as a Meteor Smash ! Yes, Kirby's Meteor is still here
Front Air (Spiral Kick) : 4% first kick, 3 % second kick, 5% last kick. 12% total.
The only difference I found from Melee is that the first two kicks have less knockback. but it's an advantage, since now it's much easier to hit with all three kicks if you hit the first one. It sends far, but not enough to kill.
Back Air (Drop Flip Kick) : 12%. Kills at 129%.
Even if the killing percentage seems high, you must remember that I did that on a Mario standing in the middle of Final Destination. This attack's knockback is good, it's still Kirby's primary aerial killing move. I think the knockback is a little more vertical also.
Grab and Throws
Slap : 1% per hit, 3% per second.
The slap comes much faster than before. You can do a total of three before a button-mashing opponent frees and 5-6 on a idle opponent. However, the best use is to do two, then to use a throw. Don't forget it, because it's a free 2% for each throw.
Up Throw (Ninja Drop) : 10%. Kills at 167%.
The Up Throw did not change. However, I think it will be less used as a damage maker because of the Down Throw buff. It can still be used for combos and as an easy way to kill at HIGH percents.
Down Throw (Victory Dance) : 12%. Kills at 296%.
More damage for the Down Throw ! It's now more powerful than the Up Throw, so if you grabbed, and just want to get the max damage out of it, use a Down Throw. Not even you'll do 2% more, but you'll be in an easy spot to do aerials. In Melee, you could use many Up Tilts after a Down Throw on a fast faller at low percentages, however, Brawl is more floaty, so the max Up Tilts you can do is 1-2. Maybe more if the opponent is surprised. I suggest doing one Up Tilt, and then try an Up air, or better, a Back Air.
Forward throw (Power Bomb) : 8%. Kills at 192%.
It can be used to move an opponent in a direction, like over the edge. If you just want damage or knockback, it's not the best move. It cannot be escaped anymore.
Back Throw (Brain Buster) : 8%. Kills at 320%.
Just like Forward Throw, but with half knockback. If you want to throw an opponent far from the stage, you should try to do the Forward Throw instead. Also, you cannot Kirbycide anymore with this throw, because it will keep Kirby on the stage. On a bright side, it can't be escaped anymore.
Special Moves
B (Swallow) : 6% swallow, 10% spit.
I think its range and speed got a bit buffed, but it's hard to notice. A fun fact is, characters really get pulled towards Kirby before being swallowed.
In Brawl, you can swallow a bunch of things. Characters (duh), but also items (you must be be closer than when swallowing a character, and you can't swallow a Smash Ball), Waddle Dees/Doos (not Gordos) and some SSE enemies. However, if you swallow anything but a character, Kirby will immediately swallow it, without giving a power. You can't even spit it, so you're just destroying the item/NPC. You should just use that item instead of destroying it. However, it can be used to protect yourself against thrown items and Waddle Dees/Doos., but you could just shield or catch the item.
I'll do an entire section on Kirby's hats later. However I can already tell you that Sonic's hat is awesome.
Up B (Final Cutter) : 8% going up, 2% at the top, 5% going down, 6% shockwave. 15-20% total.
Buffed ! This move comes really faster now, maybe like, twice as fast ! It also have more damage, but you rarely hit with the whole combo, so it's more 15% than 20%. Maybe it could be really used as a small 6% projectile now ? As a recovery move, it's easier to sweetspot the ledge.
Down B (Stone) : 18%. Kills at 101%.
Even if this move is somewhat faster and has a small area of effect on landing, it's still hard to use it effectively. But some times, you'll be happy to have the Stone. The moments you can use the Stone are, for example, when somebody is going to use an u-air on you, generally after comboing you.
An interesting find : Some Final Smashes can be escaped using the Stone ! Basically, all projectile moves can be avoided (Super sonic, Captain Falcon, Mario, Ganondorf...), although you will still take some damage from projectiles during a long time (Triple Attack, Zero Laser). BUT, you cannot avoid aimed Final Smashes, that is, Great Aether, Triforce Slash, and Critical Hit (Marth, Ike, Link).
By the way, computers are still dumb enough to wait for your stone to crush their skulls.
Side B (Hammer) : 23%. Kills at 83%.
It's a bit faster and has a bit more knockback. Even if it has the lowest killing percentage, it's still slow enough to be difficult to use in a serious match. I wouldn't count on it.
Aerial Side B (Spinning Hammer) : 17% first hit, kills at 177%. 15% second hit kills at 99%. 13% with the back.
Now this is an interesting new move ! Instead of swinging his hammer all around him, Kirby now swings it twice in front of him. So yes, the hitbox is much smaller and it has a bit lagg BUT, it has more uses :
What is interesting is the fact that the two hits are really not the same. the first one does good damage but sends towards a diagonal angle, which is not really good. The second hit is a bit less powerful (2% less) but sends towards a vertical angle ! Just compare the killing percentages ! However the trick is, unless your opponent is Giga Bowser, you're not going to hit with both hits. So for damage, hit with the first one, but to kill, start the attack earlier and hit with the second hit. It's hard.
You can easily use the aerial hammer from the ground. Two ways : Shot Hop > Aerial Hammer only makes the first hit, at ground level. Full Jump > Aerial hammer make both hits, and the second is at ground level.
Also, note that you can also hit people behind you, but it does less damage and knockback and has a small hitbox.
Final Smash : Cook Kirby
Damage : 24% while cooking, 10% when getting out of the pot. 34% total. Kills at 108%.
Kirby's Final Smash is a good one ! How does he transforms baseball bats and hammers into food ? You don't have time to ponder such questions, as Kirby just grabbed a Smash Ball. He then proceeds to put every enemy and item in his surroundings into a pot cooks them for 3-4 seconds, and voilà, enemies are thrown at a diagonal angle really fast and cooked items fall down.
Based from my experiences, the pot gives 2 items for each characters swallowed and 1 item for each item swallowed. The items are often food Maxim-Tomatoes or Hearts but it can actually be anything but a Smash Ball, you can even have an Assist Trophy. However, it can only spit items that are turned on, and if the only item is the Smash Ball, it will not produce anything.
There is a really bad point about this Final Smash : it can be easily avoided. If an opponent does a dodge (aerial or not) at the moment Kirby clings his frying pans, he will not get caught in the pot. It's pretty easy to do that. If you want to be sure to get them, knock them a little and use the Final Smash, just don't leave them standing, and waiting for you to use your move.
The best way to use this Final Smash would be to fly really high, then use it, because you can use it in the air. Any enemy caught would then be thrown directly off screen. However, any intelligent player will know what you are doing, and while you fly high, they can hide at the sides of the stage and not be reached by your attack, or they can prepare themselves to dodge your Final Smash ! So act quickly, or just cook them for damage.
Also, what happens when you use the Final Smash with a hat on ? The hat will disappear for the animation, but will still be here at the end. Strangely, some hats stay during the Final Smash. Hilarious with Snake ! I'll try to put a screen.
III - Kirby hats :
Coming soon.
8/39 hats done.
IV - Kirby techniques and combos :
Kirbycides :
First, Kirbycide is still in ! The best way to use it is still to hang on an edge, wait for the opponent to come, then tap down, jump, and Swallow. If the opponent frees, he will still go down (I still have to check if he goes down faster or slower than in Melee).
However, there are three bad news about Kirbycides :
First, Kirbyciding kills the opponent at the exact same moment you die. If you are both on your last stock, you will get to Sudden Death.
Second, Suicide Cancel is gone, because of this. I went to training mode, Kirbycided a Bowser in 1/4 mode, and we got killed exactly at the same time. No way to escape your Kirbycides.
Third, Kirbycides with throws are gone, all three of them. Throws will make Kirby stay on a stage now.
Combos :
Down Throw -> Up Tilt -> Back Air/Up Air
Dash A -> Back Air/Aerial Hammer
More ideas ?
V - Kirby's taunts and colors :
Taunts :
Up taunt : Kirby makes a small dance then points upwards, and a star comes from his hand. It's a long taunt.
Down taunt : Kirby spins around himself and then stops, pointing to the left, while saying "Nyooh". Much like his Melee victory pose.
Side taunt : Old Melee Taunt. Hiiiii ! The voice is different than before, and less annoying.
More to come !
What I have still have to check :
More search on Kirbycides (jumps and moving direction when freed/spit)
Rainbowcide
Kirby hats
Kirby colors
Feel free to ask me something to check
I- Quick Change list
II - Full moveset
III - Kirby hats
IV - Kirby techniques and combos
V - Taunts and colors
I - Quick Change list :
This list every attack that was changed, and how. Green is buffed, red is nerfed, blue is new.
Hold A (Faster, easier to combo)
Dash A (Yoyo attack, much better than the fireball)
Up-Tilt (A bit faster, a bit more range)
Down-Tilt (Less useful without Crouch Cancel)
Neutral-Air (More range, more knockback)
Up-Air (Less knockback but more range. Not a killing move anymore, but a good priority move.)
Front-Air (Easier to combo)
Back-Air (More vertical knockback, but not much)
Up-Smash (More diagonal knockback, but not much)
Down-Smash (A little bit less knockback, less range, less useful without Crouch Cancel)
Forward-Smash (More horizontal knockback, but not much)
Down-Throw (More damage, but less comboable, because of Brawl floaty physics.)
Forward-Throw (Can't be escaped anymore)
Back-Throw (Less knockback, can't Kirbycide. Also unescapable.)
Up-B (Way faster than before)
Down-B (A little faster, and a bit more range on landing. More useful than Melee)
Side-B (A little bit more damage, but still laggy)
Aerial Side-B (Spinning Hammer, different than before. Much more useful. A good killing move.)
II - Full Moveset :
Before beginning, know that all of the kill percentages were done on a idle Mario standing in the middle of Final Destination.
Regular A attacks
A (Jab) : 2%
Just the regular Jab. I didn't see much differences. However, with the new "A combo" system, you just have to let A pushed and Kirby will do Jabs really fast. Pretty useful to block projectiles.
A,A (Left Jab) : 3%
Not much to say. No apparent changes. If you hold A and an enemy get hit by one of your Jabs, Kirby will then do a Left Jab and then go to the Vulcan Jab.
Hold A (Vulcan Jab) : 1% per hit, 14-15% for the whole "hold A" combo.
This move seems to be a little bit improved. The Vulcan Jabs are faster, and push enemies away slower. If you hold the A button, you can do up to 15% (Jab, Left Jab, then Vulcan Jab). It's pretty useful to rack up damage, but may be hard to land. Use if the opponent is too close.
Dash A (Yoyo) : 2% first 5 hits, 4% last hit. 14% total.
Finally ! We got rid of that useless fireball ! The new dash A, which comes from Yoyo Kirby, is much better. First, it comes fast. second, it does a decent amount of damage. Then, it has enough knockback so your opponent won't punish you while you recover from the small ending lag this attack has, but not enough to kill. The last hit also sends your opponents in the air, where you can use any Aerial attack to follow your Dash A.
Tilt attacks
Up Tilt (Back Kick) : 7%
I think it comes out faster and has a bit more range. Can be used to juggle with fast fallers, and then can be linked to a back aerial.
Down Tilt (Squish Kick) : 5%
No changes from Melee. However, the attack is less useful, because Crouch Canceling is not as much effective as before. Actually, it doesn't really do anything now, so you could use this attack to prevent opponents from coming near you, but the side tilt does better. It has one advantage over the Side Tilt : It can sometimes make opponents trip.
Side Tilt (Spinning Kick) : 8%
It comes fast, does decent damage and has a good range. Use it to push enemies coming towards you.
Smash attacks
Up Smash (Flip Kick) : 15%, 12% with the tip of the feet. Kills at 101%.
Unlike Melee, this move sends towards a diagonal angle, which makes it less useful. Still, it's one of Kirby's killing move, with only 101% when using the entire feet.
Down Smash (Propeller Kick) : 14%. Kills at 113%.
Like Down Tilt, this move is much less useful with the disappearance of Crouch Cancelling. Also, it seems to do less range than before If you just hit with the tip of the foots, it will do less damage and less knockback. Don't use it as a killing move, but rather as a good way to hit everything around you. Also a good edgeguard.
Side Smash (Smash Kick) : 15%. Kills at 97% !
This move has been buffed a little. It has more horizontal knockback and is the most damaging A move. It also has a Good range, like Side Tilt. It also comes out faster, but is still a bit slow. A good killing move if you can place it.
Aerial attacks
Neutral Air (Twinkle Star) : 12%
Definitely buffed. More damage, more range, more knockback ! The knockback is not enough to kill, but is good to get your opponents away from you. And this time, the attack goes really far, like twice the size of Kirby (It does a whirlwind around him).
Up Air (Floating Flip Kick) : 10%. Kills at 179%.
This move has a bit more range, but far less knockback. Even if it sends enemies far, it's not that good as a killing move. Unless you're near the top of the screen or in the middle of the stage, Back Air is better as a killing move. However, Up Air is fast and has a good priority. It's good to block enemies who are going to attack you with a Down Air. You can then try a Back Air.
Down Air (Screw Driver Kick) : 2% per hit, 12-14% total.
Not changed from Melee. Although it can be used to rack up damage, it's best use is as a Meteor Smash ! Yes, Kirby's Meteor is still here
Front Air (Spiral Kick) : 4% first kick, 3 % second kick, 5% last kick. 12% total.
The only difference I found from Melee is that the first two kicks have less knockback. but it's an advantage, since now it's much easier to hit with all three kicks if you hit the first one. It sends far, but not enough to kill.
Back Air (Drop Flip Kick) : 12%. Kills at 129%.
Even if the killing percentage seems high, you must remember that I did that on a Mario standing in the middle of Final Destination. This attack's knockback is good, it's still Kirby's primary aerial killing move. I think the knockback is a little more vertical also.
Grab and Throws
Slap : 1% per hit, 3% per second.
The slap comes much faster than before. You can do a total of three before a button-mashing opponent frees and 5-6 on a idle opponent. However, the best use is to do two, then to use a throw. Don't forget it, because it's a free 2% for each throw.
Up Throw (Ninja Drop) : 10%. Kills at 167%.
The Up Throw did not change. However, I think it will be less used as a damage maker because of the Down Throw buff. It can still be used for combos and as an easy way to kill at HIGH percents.
Down Throw (Victory Dance) : 12%. Kills at 296%.
More damage for the Down Throw ! It's now more powerful than the Up Throw, so if you grabbed, and just want to get the max damage out of it, use a Down Throw. Not even you'll do 2% more, but you'll be in an easy spot to do aerials. In Melee, you could use many Up Tilts after a Down Throw on a fast faller at low percentages, however, Brawl is more floaty, so the max Up Tilts you can do is 1-2. Maybe more if the opponent is surprised. I suggest doing one Up Tilt, and then try an Up air, or better, a Back Air.
Forward throw (Power Bomb) : 8%. Kills at 192%.
It can be used to move an opponent in a direction, like over the edge. If you just want damage or knockback, it's not the best move. It cannot be escaped anymore.
Back Throw (Brain Buster) : 8%. Kills at 320%.
Just like Forward Throw, but with half knockback. If you want to throw an opponent far from the stage, you should try to do the Forward Throw instead. Also, you cannot Kirbycide anymore with this throw, because it will keep Kirby on the stage. On a bright side, it can't be escaped anymore.
Special Moves
B (Swallow) : 6% swallow, 10% spit.
I think its range and speed got a bit buffed, but it's hard to notice. A fun fact is, characters really get pulled towards Kirby before being swallowed.
In Brawl, you can swallow a bunch of things. Characters (duh), but also items (you must be be closer than when swallowing a character, and you can't swallow a Smash Ball), Waddle Dees/Doos (not Gordos) and some SSE enemies. However, if you swallow anything but a character, Kirby will immediately swallow it, without giving a power. You can't even spit it, so you're just destroying the item/NPC. You should just use that item instead of destroying it. However, it can be used to protect yourself against thrown items and Waddle Dees/Doos., but you could just shield or catch the item.
I'll do an entire section on Kirby's hats later. However I can already tell you that Sonic's hat is awesome.
Up B (Final Cutter) : 8% going up, 2% at the top, 5% going down, 6% shockwave. 15-20% total.
Buffed ! This move comes really faster now, maybe like, twice as fast ! It also have more damage, but you rarely hit with the whole combo, so it's more 15% than 20%. Maybe it could be really used as a small 6% projectile now ? As a recovery move, it's easier to sweetspot the ledge.
Down B (Stone) : 18%. Kills at 101%.
Even if this move is somewhat faster and has a small area of effect on landing, it's still hard to use it effectively. But some times, you'll be happy to have the Stone. The moments you can use the Stone are, for example, when somebody is going to use an u-air on you, generally after comboing you.
An interesting find : Some Final Smashes can be escaped using the Stone ! Basically, all projectile moves can be avoided (Super sonic, Captain Falcon, Mario, Ganondorf...), although you will still take some damage from projectiles during a long time (Triple Attack, Zero Laser). BUT, you cannot avoid aimed Final Smashes, that is, Great Aether, Triforce Slash, and Critical Hit (Marth, Ike, Link).
By the way, computers are still dumb enough to wait for your stone to crush their skulls.
Side B (Hammer) : 23%. Kills at 83%.
It's a bit faster and has a bit more knockback. Even if it has the lowest killing percentage, it's still slow enough to be difficult to use in a serious match. I wouldn't count on it.
Aerial Side B (Spinning Hammer) : 17% first hit, kills at 177%. 15% second hit kills at 99%. 13% with the back.
Now this is an interesting new move ! Instead of swinging his hammer all around him, Kirby now swings it twice in front of him. So yes, the hitbox is much smaller and it has a bit lagg BUT, it has more uses :
What is interesting is the fact that the two hits are really not the same. the first one does good damage but sends towards a diagonal angle, which is not really good. The second hit is a bit less powerful (2% less) but sends towards a vertical angle ! Just compare the killing percentages ! However the trick is, unless your opponent is Giga Bowser, you're not going to hit with both hits. So for damage, hit with the first one, but to kill, start the attack earlier and hit with the second hit. It's hard.
You can easily use the aerial hammer from the ground. Two ways : Shot Hop > Aerial Hammer only makes the first hit, at ground level. Full Jump > Aerial hammer make both hits, and the second is at ground level.
Also, note that you can also hit people behind you, but it does less damage and knockback and has a small hitbox.
Final Smash : Cook Kirby
Damage : 24% while cooking, 10% when getting out of the pot. 34% total. Kills at 108%.
Kirby's Final Smash is a good one ! How does he transforms baseball bats and hammers into food ? You don't have time to ponder such questions, as Kirby just grabbed a Smash Ball. He then proceeds to put every enemy and item in his surroundings into a pot cooks them for 3-4 seconds, and voilà, enemies are thrown at a diagonal angle really fast and cooked items fall down.
Based from my experiences, the pot gives 2 items for each characters swallowed and 1 item for each item swallowed. The items are often food Maxim-Tomatoes or Hearts but it can actually be anything but a Smash Ball, you can even have an Assist Trophy. However, it can only spit items that are turned on, and if the only item is the Smash Ball, it will not produce anything.
There is a really bad point about this Final Smash : it can be easily avoided. If an opponent does a dodge (aerial or not) at the moment Kirby clings his frying pans, he will not get caught in the pot. It's pretty easy to do that. If you want to be sure to get them, knock them a little and use the Final Smash, just don't leave them standing, and waiting for you to use your move.
The best way to use this Final Smash would be to fly really high, then use it, because you can use it in the air. Any enemy caught would then be thrown directly off screen. However, any intelligent player will know what you are doing, and while you fly high, they can hide at the sides of the stage and not be reached by your attack, or they can prepare themselves to dodge your Final Smash ! So act quickly, or just cook them for damage.
Also, what happens when you use the Final Smash with a hat on ? The hat will disappear for the animation, but will still be here at the end. Strangely, some hats stay during the Final Smash. Hilarious with Snake ! I'll try to put a screen.
III - Kirby hats :
Coming soon.
8/39 hats done.
IV - Kirby techniques and combos :
Kirbycides :
First, Kirbycide is still in ! The best way to use it is still to hang on an edge, wait for the opponent to come, then tap down, jump, and Swallow. If the opponent frees, he will still go down (I still have to check if he goes down faster or slower than in Melee).
However, there are three bad news about Kirbycides :
First, Kirbyciding kills the opponent at the exact same moment you die. If you are both on your last stock, you will get to Sudden Death.
Second, Suicide Cancel is gone, because of this. I went to training mode, Kirbycided a Bowser in 1/4 mode, and we got killed exactly at the same time. No way to escape your Kirbycides.
Third, Kirbycides with throws are gone, all three of them. Throws will make Kirby stay on a stage now.
Combos :
Down Throw -> Up Tilt -> Back Air/Up Air
Dash A -> Back Air/Aerial Hammer
More ideas ?
V - Kirby's taunts and colors :
Taunts :
Up taunt : Kirby makes a small dance then points upwards, and a star comes from his hand. It's a long taunt.
Down taunt : Kirby spins around himself and then stops, pointing to the left, while saying "Nyooh". Much like his Melee victory pose.
Side taunt : Old Melee Taunt. Hiiiii ! The voice is different than before, and less annoying.
More to come !
What I have still have to check :
More search on Kirbycides (jumps and moving direction when freed/spit)
Rainbowcide
Kirby hats
Kirby colors
Feel free to ask me something to check