Dee-SmashinBoss
Smash Ace
- Joined
- Feb 12, 2015
- Messages
- 926
So kirby was basically not affected? thats fine, but I think some of the higher rated characters should have been like Pika
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We lost the "Quickstone" tech, likely due to the change in the engine preventing sliding on platforms for the reasons.So kirby was basically not affected? thats fine, but I think some of the higher rated characters should have been like Pika
But I just tested and it seems the same!F-Smash has a good bit more endlag.
Oh, if that's the case on the endlag, then woooooooo! Kind of a silly change to only change the sourspot.So I'm just taking that one guy's word that Fsmash Upangled Sourspot does 1% less damage, and that was literally the only Kirby change? ._.
Bthrow->Bair works on Roy until 5% (5 being the last percent it works, you get sparks everytime at 6%)
Bthrow->Bair works on Lucas until 24% (holy crap that means we can do it twice for easy 40+ damage, if you land two grabs)
Bthrow->Bair doesn't work on Ryu
But I just tested and it seems the same!
Kirby's fully charged Flare Blade is tied for the single most damaging move in the game now! :D
Meteor Stone for the sick plays. I always use it after a ledge trump, for a suprise early kill, and works most of the time.To be completely honest, I think it's hilarious that the only change Kirby got was the sourspot on a move that specifically has to be angled up. Quick Stone will be sorely missed, though...
...So Grounding Stone or Meteor Stone?
Happy Birthday....
[/quote that...is adorable
Greetings to you too and good luck to you! I think Meta Knight is a fun character as well (haven't been too invested, but he is a ferocious little bugger). Actually, that brings up a topic on possible secondaries...I should probably post a question like that soon.Greetings all! Been using Kirby since the Wii U release of Smash (and even earlier if you count Brawl and P:M) but I've been too lazy to come to this board until now. If I ever get around to going to tournaments I can see myself using Kirby a lot along with R.O.B. and MK and maybe D3 and Ike. I simply can't dismiss Kirby as a viable option with his easy combos and ducking under so many attacks (namely ones from ZSS).
Grab can grab Kirby out of any of his crouching tall frames (where he looks around). With Ftilt, the hard version also whiffs if kirby is right next to Ryu. Usmash hits,but ducking does allow Kirby to evade the prtion of the attack that reaches furthest -- in other words, it doesnt work if kirby is at the sidemost edge of its hitbox. Its still worth ducking if youre not in Ryu's face for that.Because I love Kirby's duck, I decided to go ahead and do some research on the moves Kirby can duck against the new DLC characters. Here are my findings:
Lucas: Absolutely nothing.
Roy: U-Tilt (when facing towards Kirby), U-Smash, Grab, Dash Grab
Ryu: Jab (both versions), F-Tilt (quick button version), U-Tilt (both versions), F-Smash, all Grabs (be careful of Pivot Grab, a bit inconsistent), Hadouken (all versions), Shoryuken (all versions), Tatsumaki Senpukyaku (all versions), Focus Attack
Also, we can get out of harm's way from D-Tilt (weak) to Shoryuken by DI-ing down and away, it seems. It is probably because of ducking > Shoryuken. I may need more testing on this, though.
Thanks for that. I feel really guilty after leaving those attacks out, but again, thanks for the help and such!Grab can grab Kirby out of any of his crouching tall frames (where he looks around). With Ftilt, the hard version also whiffs if kirby is right next to Ryu. Usmash hits,but ducking does allow Kirby to evade the prtion of the attack that reaches furthest -- in other words, it doesnt work if kirby is at the sidemost edge of its hitbox. Its still worth ducking if youre not in Ryu's face for that.
Also, both Uair and Bair whiff on ducking Kirby, and everything but dair is much harder to hit with.
Finally, Dash attack whiffs on a ducking kirby.
Focus attack CAN hit a crouching kirby. i managed to make it happen once,but can't repeat it for the life of me. Suffice it to say ducking focus is probably a good idea.
Crouch is super good against him
best of luck! i suppose you'll be maining kirby?https://www.facebook.com/events/971805466187248/ tournament tomorrow
http://www.twitch.tv/havenshine I believe this is the stream link
Most populated tournament I've been to in years, with some really good players attending
I think "late hit" is a better term. If you hit between Frame 13-15, it does 16%/15%/14% (depending on the angle). If you hit between Frame 16-19, it does 12%/11%/10%.F-Smash sour/sweet spot? Didn't think it had sour or sweet spots. Can someone give me some info on this, must be something about the move I don't know. In training it does the same amount after fully charging it no mater how close, as long as it hits, I believe
Yeah, that is strange. The thing that caused the change was likely asymmetry between the sweet and sour spots. 16%/15%/14% for sweet, then for sour spot before the change it was 13%/11%/10%, apparently. Now I'm just curious when the change actually took place.I think "late hit" is a better term. If you hit between Frame 13-15, it does 16%/15%/14% (depending on the angle). If you hit between Frame 16-19, it does 12%/11%/10%.
Interestingly, the game files say Kirby had no changes from 1.0.7 to 1.0.8 so this nerf was probably in 1.0.6 and went unnoticed.
http://smashboards.com/threads/luca...notes-17th-19-30.406319/page-19#post-19454998
It occurred in 1.0.6. It just went unnoticed. Also, all Hammer hit boxes were increased in 1.0.6, another change that went unnoticed because who really uses Hammer?Yeah, that is strange. The thing that caused the change was likely asymmetry between the sweet and sour spots. 16%/15%/14% for sweet, then for sour spot before the change it was 13%/11%/10%, apparently. Now I'm just curious when the change actually took place.
Thanks for the research, Bribery! I'll let the patch guys know and credit you for the notes. ^^It occurred in 1.0.6. It just went unnoticed. Also, all Hammer hit boxes were increased in 1.0.6, another change that went unnoticed because who really uses Hammer?
http://smashboards.com/threads/luca...notes-19th-20-00.406319/page-26#post-19465191
These are all of Kirby's changes from 1.0.4 -> 1.0.6 (doesn't include end lag or landing lag changes). Aside from the Quickrock nerf (which was a universal change), Kirby didn't receive any changes in 1.0.8
Kirby
-----
Fsmash (angled up)
delayed hitbox
damage 13 -> 12
Usmash
initial hitboxes 0/1
kbg 96 -> 102
bkb 34 -> 33
Dsmash
all hitboxes
angle 76 -> 69
kbg 102 -> 108
Dthrow
loop hitbox
damage 0.4 -> 0.8 (total throw damage 6.6 -> 10.2)
Ground Hammer Flip/Bash
hitbox 0
size 4.4 -> 5.4
y 4.0 -> 4.5
hitbox 1
size 2.5 -> 3.5
y 4.0 -> 4.5
Ground Hammer Flip Max Charge
hitbox 0
size 4.8 -> 5.8
y 4.0 -> 4.2
hitbox 1
size 2.9 -> 3.9
y 4.0 -> 4.2
Ground Giant Hammer
all hitboxes
y 4.0 -> 4.5
Aerial Hammer Flip/Bash
all hitboxes
size 4.2/2.0 -> 5.2/3.0
y 4.0 -> 4.3
Aerial Hammer Flip Max Charge
hitbox 0
size 4.4 -> 5.4
hitbox 1
size 2.5 -> 3.5
Aerial Giant Hammer
all hitboxes
y 4.0 -> 4.3
Oh those notes are from Thinkaman, I just copy/pasted themThanks for the research, Bribery! I'll let the patch guys know and credit you for the notes. ^^
That's fine. They still have that nerf listed as a change in the 1.0.8 patch, though, so I thought it would help clear the confusion and such by making note of that. You did catch something inadvertently, because of it.Oh those notes are from Thinkaman, I just copy/pasted them
Sounds like something we could do...but forgive me for asking, care to elaborate in more detail? I just want to know anything in as much detail as possible.Guys. Flare Blade edgeguard -> pivot F-Smash. Covers pretty much everything, but watch out for Counter.
Oh, we can do it. Basically, Flare Blade has effectively no (or very nearly no) lag. If you use it facing the edge while the opponent is offstage/on the ledge, they're forced to either eat the Flare Blade (bad idea), or take another option to get on stage. Should they choose to go above, you can usmash. If they go behind, you can hit them with a pivot fsmash.Sounds like something we could do...but forgive me for asking, care to elaborate in more detail? I just want to know anything in as much detail as possible.