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How would it get hard to get lost in? Just press B.I like it. I just hope that all of the content in the Menu Screen is easy to navigate (hard to get lost in).
I mean when looking for stuff. I am not sure how they have divided the layout. Then again, I am probably over thinking things.How would it get hard to get lost in? Just press B.
I was thinking of that, But if the 3DS is getting the Air Ride Menu the Wii U will probably also have the Air Ride menu without a doubt.That was the 3DS menu, I think this thread would fit better in the 3DS board.
Don't fix what works, and so far, being simple with the main menu is doing all right.I was really hoping for that dark and soothing menu like in 64, Melee or Project M.
She's always made the menus for him.According to GameXPlain, Sakurai's wife is making the menus.
The best console.win u
We're not really obligated to swing on of Sakurai's testicles with you.There's gotta be a critic for everything.
That wasn't the matter at all. But a thread on its own to criticize the placement of menu options is.. well it shows that we're a little desperate for speculation and debate.We're not really obligated to swing on of Sakurai's testicles with you.
They couldn't have picked an uglier combination of solid colors. This is a step back even for Windows 98.
A linear list of options? That makes too much sense, Wanderer.It reminds me of a bowl of Fruit Loops. Maybe that 3DS Toucan Sam pic was genuine after all!
I prefer a linear list of options to Button Soup, but it still looks navigable. The button arrangement looks like it forms a giant 'S'.
somehow i dont think sakurai was going to take inspiration from a fan-made gameI was really hoping for that dark and soothing menu like in 64, Melee or Project M.