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Kirby Air Ride Menu Again...

The Slayer

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Hmm, it looks like you're the one derailing the thread by belittling its significance. On the other hand, I've made some kind of relevant commentary about the/a menu in all of my posts here. Here you've made an entire post that's about what besides me? I think it's kind of fortunate that "me" happened. :]

The use of the bottom screen is neat but the difference between it and the top screen is abrasive. The top should have been just as wholesome and interactive...
No, you derailed it with that childish petty insult from the first page, let me quote that real quick:

We're not really obligated to swing on of Sakurai's testicles with you.

They couldn't have picked an uglier combination of solid colors. This is a step back even for Windows 98.
If you're gonna forget things, at least be responsible for it. Besides, you're only doing that to save face. As you keep going with your "critique," they get more and more random and less sense. The design could use some work, but I seen MUCH worse menu screens than this. And for Chirst's sake, it's a menu screen design for a video game. If you want a extremely, complex/simple menu design of some sort, go find another game (or better yet, another program of extreme complexity/simplicity).
 
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Dr. James Rustles

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No, you derailed it with that childish petty insult from the first page, let me quote that real quick:



If you're gonna forget things, at least be responsible for it. Besides, you're only doing that to save face. As you keep going with your "critique," they get more and more random and less sensual. The design could use some work, but I seen MUCH worse menu screens than this. And for Chirst's sake, it's a menu screen design for a video game. If you want a extremely, complex/simple menu design of some sort, go find another game (or better yet, another program of extreme complexity/simplicity).
The less sensual my critiques become? Alright, I'll try to be sexier from now on.

The second I saw the new white menu, the rest of my monitor became white too.
 

The Slayer

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You know what I meant. Just made a little error is all. Obviously, I'm not perfect. And you're really not adding much to the thread either.

In fact...that comment is very disturbing...
 
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Hayzie

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Also, just go to any restaurant if you think Smash's menu is gross. Check out all of the items and then suck on your palms and lick your fingers. We'll see which menu didn't hurt you.
 

Dr. James Rustles

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Also, just go to any restaurant if you think Smash's menu is gross. Check out all of the items and then suck on your palms and lick your fingers. We'll see which menu didn't hurt you.
I heard that if you lick the back of your hand, wait ten seconds and then smell it, it smells a lot like the new menu.
 
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I loved the Melee menu, actually. I especially loved the way the stage select screen and character select screen were laid out. It was far better than some formulaic "make it as square as possible" crap. Easy to read, easy to navigate, and the breaks every two lines on the stage select screen made it easy for your eyes to find exactly the stage you wanted. Overall it was pretty great.

Yeah they did the square thing in Brawl's CSS, but I can forgive it because they only used it once and not all over the place.
I also liked how the transparent 3D render of the stage showed up when you scrolled over it.

@Rich Homie Quan

64 was sick wit' it
 

RedFly

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I hated 64's menu... The lack of sound turned me off.

That said I love Melee's. Nice and easy to navigate, easy to look at, and easy to appreciate.
You don't like that relaxing ambiance?

 

RedFly

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If you look at the japanese menu (the original one) you can see that it looks A LOT better than the english one.
Well that's because japanese writing in general looks awesome.

 
D

Deleted member

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We're not really obligated to swing on of Sakurai's testicles with you.

They couldn't have picked an uglier combination of solid colors. This is a step back even for Windows 98.
just want to point out that most of the solid compliments of each other, and makes it nice to look at. The colors could have been much worse
 

ItsRainingGravy

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I heard that if you lick the back of your hand, wait ten seconds and then smell it, it smells a lot like the new menu.
Are you a cat?

http://images.halloweencostumes.com/products/1889/1-1/adult-cat-costume.jpg

Please, do go on about the other places you like to lick. (Actually no, don't)

---

Would've been nice if they had some sort of menu customization. Though I would rather them work on much more important aspects of the game itself. Though it is a shame that we probably won't get this:

Acid trip menu? Count me in.


Edit: Ohheyacatpostedbelowmewhataretheodds?
 
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Octillus

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The only menu I want is one that I can order middle shelf bourbon from after a decent payday. This is not that, so I'll just have to accept it - as will we all.
 
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Nintendrone

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I'm fine with it since I wasn't expecting anything different. Sakurai is obviously attached to his wife's menu design, plus it's simple yet effective. I would've preferred something more original though; not a fan of white backgrounds.
 

DraginHikari

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Well that's because japanese writing in general looks awesome.

The funny thing I believe in JPN they will often used romanized languages like English for similar reasons. English and other such languages characters look different from what they are used to and is probably more fascinating to them then their own language. People tend to be drawn to things they are used to because as human our curiosity for things we don't entirely understands drive a lot of that. If something looks foreign and exotic that's enough to sometimes make it appear more interest then what someone is used to.
 

asia_catdog_blue

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I can tolerate the menu screen(though, the N64 Smash's menu is still my favorite).

I'm more annoyed at the character select screen & portraits. The Sakurais really have to use the official art in everything? They didn't do that in the first two Smash titles! In fact, NO Fighting Game does that!
 

TimeSmash

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We're not really obligated to swing on of Sakurai's testicles with you.

They couldn't have picked an uglier combination of solid colors. This is a step back even for Windows 98.
I actually loved Windows 98 haha. But then XP came and I was so amazed I fell out of my chair (but I was leaning back in it a lot in the days of XP). I don't think the menu is bad per se, it definitely suits the saturated, vivaciously colored theme of Smash 4.

However, I have always always been a fan of bright colors against a black backdrop (oddly enough, think about Breyer's ice cream). It would be interesting to the menu in the exact same way with a darker background
 

freesubs

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I think it's pretty ugly; I hope the Wii U menu manages the space a lot better.
 
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pizzapie7

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You don't like that relaxing ambiance?

I forgot how chill that ish was.

The menu could've been worse. I'm not a fan of bright colors everywhere but like other posters have shown in this thread the color scheme could be worse. The S shape is pretty eh. Sometimes simplicity is better. It's not getting awards for "Menu Design of the Year" of course. The more I talk about it the less I like about it actually, but at the end of a day it's a ****ing menu.
 

Raijinken

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Air Ride/Uprising/Brawl/3U's menus are simple, neat, and convey information well. As much as I liked Melee and Brawl's, the shift to a brighter art style in general makes keeping bright menus relevant.
 

D-idara

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That wasn't the matter at all. But a thread on its own to criticize the placement of menu options is.. well it shows that we're a little desperate for speculation and debate.

---

Am I the only one who thinks that 64's menu looks like a bootleg?

It's true that it's not very different from Brawl, and Melee's menu looks cool and all but not wanting a Brawl like menu...to go back to Melee? That's not really how you "change". I'd rather continue with what I have than to go back and forth and so on.
Don't worry, most of 64 looks like a bootleg game, at least visually.

It's still not as good-looking as the Kid Icarus: Uprising menu, that one was amazing, all the different shapes blended together and it was really pleasing to look at! But I really like it, especially because it's apparently animated as well.
 
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JoeInky

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Smash 64 went to the trouble of creating character skeletons for all the characters when hit by electric attacks.

That effect is still my favourite visual effect in the entirety of the franchise and I'm always disappointed that the game that had apparently the lowest budget is the only one that bothered to do it.
 

DraginHikari

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Smash 64 went to the trouble of creating character skeletons for all the characters when hit by electric attacks.

That effect is still my favourite visual effect in the entirety of the franchise and I'm always disappointed that the game that had apparently the lowest budget is the only one that bothered to do it.
Since Sakurai and Iwata were pretty much the only two people initially working on the thing to begin with they probably had less oversight in what elements they could decide to add. Sakurai may have been requested to remove those animations from the later games for all for who knows what reason, or maybe it was just easier not to. Always hard to say.
 

Ryuutakeshi

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Well, when you get the same layout artist to design all of your menus you're going to see reoccurring elements.
 

JoeInky

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I don't even mind that it has recurring design elements. I mean, it's quite disappointing and it leaves you with a feeling of "here we go again" with being so similar to brawl.

But the fact that it looks similar is only a minor annoyance when compared to the absolutely horrible layout. I hope the WiiU menu takes a less "we've just thrown a load of shapes at a white wall" approach and actually has some semblance of logic or order to it's layout.
 

captainghost07

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I can see how people prefer to have big buttons with animated icons, But why not have both dark and tron-like backgrounds with Brawl's interface?
i don't think since Nintendo's target audience is mostly kids i think that would prefer a more kid friendly menu i don't really care that much about it to be honest
 

DraginHikari

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I doubt it was anything other then a design choice they went with.
 

supercopper64

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I really really liked the 64 and Melee design, but I really really LOVE the "air ride" design, though kirby air ride had a darker tone, so I would call it a brawl menu.
 

D-idara

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PM's is more of a dark air ride but I totally get what you mean.

I also like the darker "indoor" battlefields.
Naah, epic greek temple high up on the sky Battlefield looks really awesome.
 

ImaClubYou

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Trying hard not to ride Melee's **** but I have to agree Melee's menu is probably the best one out of them all, including PM.

The digital feel and dark tones made it feel like a fighting game. Ever notice how the entire screens color changed when you scrolled on different options or how the background animations really stood out? Yeah. I liked that.

Sakurai has been using the Kirby Airide menu for about 4 games now if the Wii U one looks anything the same. The gigantic buttons and basic white background makes this feel more like a puzzle game if anything. And it's really boring, frankly. At least you can spam a character selection by pressing A and B rapidly, again amirite?

To those hating on people who judge even the small details, take a break. When someone reviews a game, everything is gone over. That includes menu's, soundtrack, layouts, etc.
 
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