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KingJigglypuff's Project M Throne Room! 09/08/2019: Fighting Alloy Team Pack Updated

KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
Have a side by side view of a few characters that I'm either working on or going to work on (with the exception of Brawl Ridley (He's just there for scaling purposes). Sceptile will be added once the model is finished and rigged.

Characters in view: Bagan's Ridley, Deoxys, Raptor, Palutena, Meowth, Xenomorph, Zoroark, Waluigi, T-Rex, and Brawl/Super Metroid Ridley.

What moveset are you thinking?
Here's the Sceptile moveset I have planned so far. (May be subject to change)
-Attributes-
Walking Speed: 2.5/10
Dash Momentum: 6.5/10
Running Speed: 8/10
Ground Jump Height: 7.5/10
Air Jump Height: 6.5/10
Falling Speed: 5.5/10
Air Mobility: 6.5/10
Shield Size: 5/10
Weight/Knockback Resistance: 4/10
Size: 6/10
Attack Power: 3/10 - 7/10

-Special Attributes-
Wall Jump.
Wall Cling/Slide.
Crawl.
Wall Crawl.
Blade Tips: The tips of Sceptile's leaf blades will not clang with other attacks when using a Leaf Blade Attack.
Mega Evolution: When Sceptile lands enough hits, Sceptile will be able to Mega Evolve into Mega Sceptile.
Mega Sceptile's attacks will do 1.15* more damage, have 1.15* more knockback, and have 1.25* more speed. Mega Sceptile will also move 1.25* faster than regular Sceptile.

-Standard Attacks-
Neutral Attack: Fury Cutter. This move is like a pseudo Marth Side Special, but with some twists. Sceptile can only transition if the attack hits. The damage increases by 1.5* for every hit, but there are only 5 strikes max.

Side Tilt: Sceptile whips forward with its tail.

Up Tilt: Sceptile brings its arm downward before thrusting it in an upward arch.

Down Tilt: Sceptile preforms a crouching low kick.

Down Tilt (while crawling): Sceptile thrusts forward with a crouching bite.

Dash Attack: X Scissor. While running, Sceptile brings its arm back before lunging forward with a Leaf Blade strike.

-Smash Attacks-
Side Smash: X Scissor (Forward). Sceptile crosses its arms before thrusting them outward (with an X-shaped GFX).

Up Smash: Sceptile sprawls its arms out before forcing them upward. Sceptile then forces it arms back down (Think Sheik's and Greninja's Up Smash).

Down Smash: Sceptile folds its arms in before forcing them downward while outstretching them (think Greninja's Down Smash).

-Air Attacks-
Neutral Air: Sceptile thrusts both of its arms outward while preforming a quick spin.

Forward Air: Sceptile preforms a low hand uppercut with its Leaf Blade (think Greninja's Forward Air).

Back Air: Sceptile reverses its direction with a low hand uppercut.

Up Air: Sceptile preforms a back flip with its tail outstretched.

Down Air: Sceptile swipes below itself in a downward arch.

-Throws-
Pummel: Sceptile bites its victim.

Forward Throw: Sceptile sends its victim off with an uppercut.

Back Throw: N/A.

Up Throw: Bullet Seed (Upward). Sceptile throws its victim up and spits 2-5 seed-like "projectiles" upward (think Fox's Up Smash).

Down Throw: Sceptile drops its victim before slamming them with its tail (think Mewtwo's Down Throw).

-Specials-
Neutral Special (Default): Giga Drain. A medium speed attack with healing properties.

Neutral Special (Mega): Leaf Storm. Mega Sceptile fires a fast traveling vortex of leaves. The move can be charged for longer duration and more damage.

Side Special: Agility. Sceptile dashes forward. For every consecutive use in the air, the effectiveness of the move decreases. If Sceptile is near a wall, it will have the option to Wall Jump.

Up Special: Quick Attack. Sceptile dashes in any direction and will automatically Wall Jump when near a wall.

Down Special: Detect. Sceptile strikes a pose. If Sceptile is struck in this pose (or if an opponent is near Sceptile), Sceptile will stun the foe for a free hit.

Final Smash: Frenzy Plant. Sceptile thrusts its arms into the ground. A large, thorned vine then bursts out from the ground. The player will be able to whip around the vine by moving the control stick. Frenzy Plant will end after a few seconds. If Sceptile is in the air, it will plummet down to the ground until it lands or Self Destructs.

-Other-
Entry: N/A.

Up Taunt: N/A.

Side Taunt: N/A.

Down Taunt: Sceptile take out a twig and sticks it in its mouth. The twig lasts until Sceptile is hit or uses Down Taunt again.

Win1: N/A.

Win2: N/A.

Win3: N/A.

Lose: A basic clap.
 

Nefnoj

Smash Lord
Joined
Sep 2, 2014
Messages
1,911
Location
Spiral Mountain
Have a side by side view of a few characters that I'm either working on or going to work on (with the exception of Brawl Ridley (He's just there for scaling purposes). Sceptile will be added once the model is finished and rigged.

Characters in view: Bagan's Ridley, Deoxys, Raptor, Palutena, Meowth, Xenomorph, Zoroark, Waluigi, T-Rex, and Brawl/Super Metroid Ridley.


Here's the Sceptile moveset I have planned so far. (May be subject to change)
-Attributes-
Walking Speed: 2.5/10
Dash Momentum: 6.5/10
Running Speed: 8/10
Ground Jump Height: 7.5/10
Air Jump Height: 6.5/10
Falling Speed: 5.5/10
Air Mobility: 6.5/10
Shield Size: 5/10
Weight/Knockback Resistance: 4/10
Size: 6/10
Attack Power: 3/10 - 7/10

-Special Attributes-
Wall Jump.
Wall Cling/Slide.
Crawl.
Wall Crawl.
Blade Tips: The tips of Sceptile's leaf blades will not clang with other attacks when using a Leaf Blade Attack.
Mega Evolution: When Sceptile lands enough hits, Sceptile will be able to Mega Evolve into Mega Sceptile.
Mega Sceptile's attacks will do 1.15* more damage, have 1.15* more knockback, and have 1.25* more speed. Mega Sceptile will also move 1.25* faster than regular Sceptile.

-Standard Attacks-
Neutral Attack: Fury Cutter. This move is like a pseudo Marth Side Special, but with some twists. Sceptile can only transition if the attack hits. The damage increases by 1.5* for every hit, but there are only 5 strikes max.

Side Tilt: Sceptile whips forward with its tail.

Up Tilt: Sceptile brings its arm downward before thrusting it in an upward arch.

Down Tilt: Sceptile preforms a crouching low kick.

Down Tilt (while crawling): Sceptile thrusts forward with a crouching bite.

Dash Attack: X Scissor. While running, Sceptile brings its arm back before lunging forward with a Leaf Blade strike.

-Smash Attacks-
Side Smash: X Scissor (Forward). Sceptile crosses its arms before thrusting them outward (with an X-shaped GFX).

Up Smash: Sceptile sprawls its arms out before forcing them upward. Sceptile then forces it arms back down (Think Sheik's and Greninja's Up Smash).

Down Smash: Sceptile folds its arms in before forcing them downward while outstretching them (think Greninja's Down Smash).

-Air Attacks-
Neutral Air: Sceptile thrusts both of its arms outward while preforming a quick spin.

Forward Air: Sceptile preforms a low hand uppercut with its Leaf Blade (think Greninja's Forward Air).

Back Air: Sceptile reverses its direction with a low hand uppercut.

Up Air: Sceptile preforms a back flip with its tail outstretched.

Down Air: Sceptile swipes below itself in a downward arch.

-Throws-
Pummel: Sceptile bites its victim.

Forward Throw: Sceptile sends its victim off with an uppercut.

Back Throw: N/A.

Up Throw: Bullet Seed (Upward). Sceptile throws its victim up and spits 2-5 seed-like "projectiles" upward (think Fox's Up Smash).

Down Throw: Sceptile drops its victim before slamming them with its tail (think Mewtwo's Down Throw).

-Specials-
Neutral Special (Default): Giga Drain. A medium speed attack with healing properties.

Neutral Special (Mega): Leaf Storm. Mega Sceptile fires a fast traveling vortex of leaves. The move can be charged for longer duration and more damage.

Side Special: Agility. Sceptile dashes forward. For every consecutive use in the air, the effectiveness of the move decreases. If Sceptile is near a wall, it will have the option to Wall Jump.

Up Special: Quick Attack. Sceptile dashes in any direction and will automatically Wall Jump when near a wall.

Down Special: Detect. Sceptile strikes a pose. If Sceptile is struck in this pose (or if an opponent is near Sceptile), Sceptile will stun the foe for a free hit.

Final Smash: Frenzy Plant. Sceptile thrusts its arms into the ground. A large, thorned vine then bursts out from the ground. The player will be able to whip around the vine by moving the control stick. Frenzy Plant will end after a few seconds. If Sceptile is in the air, it will plummet down to the ground until it lands or Self Destructs.

-Other-
Entry: N/A.

Up Taunt: N/A.

Side Taunt: N/A.

Down Taunt: Sceptile take out a twig and sticks it in its mouth. The twig lasts until Sceptile is hit or uses Down Taunt again.

Win1: N/A.

Win2: N/A.

Win3: N/A.

Lose: A basic clap.
Neat. I like your Mega Evolution mechanic.
 

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
I just read over your PSAs and I'm really excited for Deoxys and Sceptile (as well as Ridley and Waluigi, but I've expressed my excitement in those threads).

Is there enough work done on Deoxys to have a preview or two? That sounds awesome...
 

KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
Alright. I see that you're using both the Normal and Speed forms, so I imagine it'll be worth the wait.
I'll be using all 4 Forms. I just haven't shown Attack and Defense Forms yet.

I do have this basic BrawlBox pose of all four of them though. But that's all I have at this time.
 

Nefnoj

Smash Lord
Joined
Sep 2, 2014
Messages
1,911
Location
Spiral Mountain
I'll be using all 4 Forms. I just haven't shown Attack and Defense Forms yet.

I do have this basic BrawlBox pose of all four of them though. But that's all I have at this time.
I'm new here, so I REALLY hope that this question hasn't been answered before, will Deoxys be switching from form-to-form? Or is it entirely costume-based?

Also, speed form looks like its' dancing.
 
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KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
I'm new here, so I REALLY hope that this question hasn't been answered before, will Deoxys be switching from form-to-form? Or is it entirely costume-based?
I would really love to have true transformations for Deoxys, but I'll have to do what I did for Solo Charizard, which is use model changers on a shared boneset, due to Brawl's limitations. I'm going to ask a few people if they can look into it.
 
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KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
(Apologies for the double post. :x)

I come bearing previews of Deoxys. A huge thanks to @ Ryztiq Ryztiq for doing the shader, material, texture, and model work for me.

Normal Form (Take note that both the arms and tentacles are visible in this preview, as shaders were the top priority at the moment)

Attack Form

Defense Form

Speed Form
 
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PseudoTypical

Smash Lord
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Messages
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Location
Pennsylvania
Trust me when I say that the textures used to look even more bland. Like plastic even.

Take a look at this old preview for example.

http://www.youtube.com/watch?v=1WRyUV4qjCY
Granted, it's waaaaaay better than that. It doesn't even look bad, though it could look better if the pics are an accurate representation. It could be a trick of the eye, too, but it might warrant another look at the textures anyway.
 

KingJigglypuff

Smash Ace
Joined
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Messages
679
I'm not sure how the textures could get any better, but I'll see if I can get someone to look into it. Anything any of you would suggest?
 

PseudoTypical

Smash Lord
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Location
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I'm far from an expert on visuals, but I think the issue is mainly that he lacks sharp lines to differentiate his body parts where textures are used, which make him look like he has no dimension. I think what could be done to fix that is to make the grey lines that are on his body darker and thinner (within reason). Also, this might just be me, but usually I think of Deoxys as more red-orange than these models, though I know these colors are from X and Y. Here's a reference to what I would expect.

 
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Draco_The

Smash Lord
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Messages
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Wouldn't Brawl's Deoxys be the best reference for what could be do with the textures?
 

Nefnoj

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WHAT IS DEOXYS MADE OF ANYWAY.

It's not like flesh or anything... Trying to come up with something for him would be hard.
 

TopazPhoenix

Smash Apprentice
Joined
Dec 30, 2014
Messages
182
WHAT IS DEOXYS MADE OF ANYWAY.

It's not like flesh or anything... Trying to come up with something for him would be hard.
Conveniently, I have one of those big Pokemon Cards that's an EX so it has Deoxys jumping out at you in intense lightning lighting, as pictured here: http://i.imgur.com/07J651p.jpg
May not be cannon, but I like the sharper head, darker orange, and the glossiness of the model. I guess the best way to find out what Deoxys is made of is through Pokemon Card renders.
 

Nefnoj

Smash Lord
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Messages
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Location
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He's made of rubber

*subscribing to the thread*
WAIT A MINUTE...

Maybe his top is made of rubber?
But his bottom is made of spring...

And the most wonderful thing about him is that he's the only one.
 
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JayJay55

Smash Journeyman
Joined
Aug 8, 2014
Messages
337
I'm interested in your Deoxys, Sceptile and Team Rocket's Meowth PSAs. Mainly Meowth because I've always been wondering how he would turn out as a fighter in SSB since SSB64 and I've seen how spectacular your "Solo Charizard PSA" is so I can't wait to see the other Pokemon.

Watching the thread as of now.
 
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KingJigglypuff

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Messages
679
Edit: Strawpoll for Normal Form Deoxys CSP options. http://strawpoll.me/4107975

Took me a bit, but I've gotten to the CSP poses now.

Speed (I might need to do a bit more work on the left arm.) Reference Image.

Defense (I need to do more work on the tentacles...) Reference Image.

Attack. Reference Image.

Normal Form has 4 CSP pose options. Poll: http://strawpoll.me/4107975 Reference Image.
Option 1: Dual Arms.

Option 2: Dual Tentacles.

Option 3: Left Arm + Right Tentacles.

Option 4: Left Tentacles + Right Arm.
 
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KingJigglypuff

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Oh wow, I love those poses! If you need someone to make renders I would love to if you need any!
That's awesome! I would love for you to do so, But I need to get the recolors done first. And possibly touch up on the poses for Defense Form and Speed Form a bit.
 
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PseudoTypical

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I like all of the poses minus the Normal Form. I think it's the positioning of the legs, though his are definitely tough to work with. Maybe his pose from Destiny Deoxys would work.

 

KingJigglypuff

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Messages
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I like all of the poses minus the Normal Form. I think it's the positioning of the legs, though his are definitely tough to work with. Maybe his pose from Destiny Deoxys would work.

Your pose suggestion is a bit too basic. Though I'm having someone look into possibly making the poses a bit more exaggerated, as mine appear to be too neutral.
 

MagicManNo9

A busy man with a busy schedule these days!
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That's awesome! I would love for you to do so, But I need to get the recolors done first. And possibly touch up on the poses for Defense Form and Speed Form a bit.
No problem! Love the work you put into these and hit me up with a message anytime for renders as I'm always about!
 

Draco_The

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Why do you need 4 images though? Will you put all four forms into each CSP? Or will you make it so normal Deoxys slot starts with him in normal form, attack Deoxys slot starts with him in attack mode, etc?

Voted for option 3 BTW.
 

KingJigglypuff

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Messages
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Why do you need 4 images though? Will you put all four forms into each CSP? Or will you make it so normal Deoxys slot starts with him in normal form, attack Deoxys slot starts with him in attack mode, etc?
Oh yeah... I completely overlooked that... :x

Shet...

Well, take the other Forms as just flair. =p As I have an idea on if you want to start as a specific Form that isn't Normal.
 

KingJigglypuff

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(Geez, I hate having to double post so much. :x Does Smashboards notify users when a post is edited?)
Thanks to @VelenZiga, we have revamped poses for Normal, Attack, and Speed Forms. Though these poses are still a work in progress. Take note that the Attack and Speed Form poses are just for fun.

Normal

Attack

Speed
 

MagicManNo9

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(Geez, I hate having to double post so much. :x Does Smashboards notify users when a post is edited?)
Thanks to @VelenZiga, we have revamped poses for Normal, Attack, and Speed Forms. Though these poses are still a work in progress. Take note that the Attack and Speed Form poses are just for fun.

Normal

Attack

Speed
Only when posts that are made there's a notification iirc! Also holy cow those poses DEM POSES
 

NXero

Smash Apprentice
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So, is Deoxys your next project or are you working on everything at the same time again? :p
 

KingJigglypuff

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So, is Deoxys your next project or are you working on everything at the same time again? :p
I see you've caught on. :v

I have a bad habit of working on one thing then suddenly having an idea and working on something else. :x But I'm going to try and change that by making Deoxys my current project of focus, as I don't want to let my followers down.

Only when posts that are made there's a notification iirc!
That's unfortunate. :c
 

Konuro Silver

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Original thread on KC-MM: http://forums.kc-mm.com/index.php?topic=21724.0

I've decided to make a new thread for Project M versions of my PSAs. This thread is of course new, so this thread will be updated over time. Right now, I only have one Project M PSA, but that will be fixed in due time. This thread will also be updated to look more professional.

Current PSAs that work with Project M:

Solo Charizard

Moveset Description: Inspired by Smash 4, Charizard has been given various moveset edits. While this Charziard seems like Project M Charizard at a glance, it's more than that, especially with its Mega Evolution mechanic.
Showcase Video: https://www.youtube.com/watch?v=rDNkTCfe8C8
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206141

PSAs soon to work with Project M:

Raptor.

Download (Brawl only for the moment): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124

PSAs in the works:
-Xenomorph.
-Eldiran's Wisp update.
-Waluigi (collaboration with Marioking64DS).
-Raptor.

Planned PSAs:
-Scizor.
-Predator.
-Deoxys.
-Sceptile.
-Blaziken.
-Swampert.
-Team Rocket's Meowth.
-Smash 4 Palutena.
-Blastoise.
-Venusaur.
What? No Zoroark :(
 
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