Chaos_Blasta
Smash Journeyman
Fire breath pushes enemies away? where da DI at doe
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I was gonna give a rant similar to this, but you beat me to it. lol.Dear PMBR:
3.0 Bowser is terrible in several aspects.
First off, i would like to start with: why did Bowser have to get such degrading, humilliating nerfs? Wasn't the general concensus that Bowser was a low tier, or that atleast he wasn't very good in competitive, high-level play in the first place? Why does the PMBR, or whoever was in charge of Bowser's design, feel it's proper to change the mechanics and gameplay of a character that dedicated players have spent more than a year and a half using?
Worst change of them all: Fortress hogging. I've heard arguments that it was too easy, or that it was spammed too much that certain players, or that it should require some level of finesse, but nothing has convinced me of why such a basic, integral mechanic to bowser's gameplay had to be changed to be harder for Bowser mains, to the point in where one actually has increased time to get the ledge due to the slight speed drops needed near the ledge to be able to snap it. I don't think "Needs some finesse" applies in comparison ot techniques like moonwalking, l cancelling or wavedashing when the punishment for getting it wrong is completely losing a stock.
Then, a little less important but still disheartening, are Bair and Nair's nerfs. Bair lost a lot of utility both onstage and offstage due to the much larger IASA frames, to the point in where it's not really viable to use it onstage anymore since you need to always l-cancel it, and offstage because the timing to get out a bair and still get back onstage is ridiculously strict, not to mention that it hardly covers the things it did before this way. Nair having reduced knockback is quite annoying, as it makes most early-percent combos much harder to execute due to the reduced hitstun the opponent suffers.
For ending notes, I also heard that Up B didn't lose its invencibility frames, but the reduced hitboxes on grounded Whirling Fortress really seems to affects the kind of attacks that bowser can get through on its very startup. Particularly, and to give an example, something i do often is Up B into Spacies' own Up Bs while they recover, then ledgegrab jump bair, which was always safe due to up b's previous mechanics. Now, it seems it always trades the hit, which is quite frustrating. And although Fair got a change that was positive for Bowser, it seems pretty redundant given how Bowser's Fair was already a very solid move, so a power increase/decrease balance seemed hardly neccesary.
In conclusion, I think that virtually every Bowser change does nothing to genuinely balance Bowser, and instead, It is of my belief that these particular changes help in no way but to slap dedicated bowser players in the face. If one wishes to reduce this post to a nutshell and just call it "salt", then so be it. I'm not gonna drop Bowser anytime soon, but i sure would like to see some of those changes reverted. A single voice doesn't count for much, i suppose, but i want to express these opinions.
Best regards:
-Jorge
P.S: #BuffBowser
PREACH!No, unlike 2.6 Sonic, 3.0 Bowser is probably still viable, we're just salty because unlike Sonic, Bowser's nerfs were completely unwarranted.
I've had some tournament success with 3.0 Bowser, I regularly place in the top 8 in my area, but I don't exclusively use Bowser.Has anyone been remotely successful in tournament with Bowser in 3.0? I know I saw Gimpy play him for like one game, but then he went back to broken Link. I hope this game doesn't turn into "swap mains for the OP characters" every version. That or play Fox.
I don't see how Link is broken in Project M. He's a solid character now that can hold his own in close combat which is what held him back in Melee. The only way that he would be broken is if his sword attacks are as fast as Marth's and his Boomerang outprioritizes the majority of characters' moves. Link is not at that point yet and therefore, he is not broken. You're playing the match wrong if you're letting him overwhelm you.Has anyone been remotely successful in tournament with Bowser in 3.0? I know I saw Gimpy play him for like one game, but then he went back to broken Link. I hope this game doesn't turn into "swap mains for the OP characters" every version. That or play Fox.
I think exclusively using Bowser is tournament suicide - he has no means of dealing with characters like Link and Zelda, even though I think his good (or decent) matchups quite outnumber his bad ones.I've had some tournament success with 3.0 Bowser, I regularly place in the top 8 in my area, but I don't exclusively use Bowser.
I have no problem against either of those characters with Bowser, Marth and Sheik are far worse imo. Contrary to popular belief projectiles aren't what shuts Bowser down, a good grab game is which is what Marth and Sheik both have.I think exclusively using Bowser is tournament suicide - he has no means of dealing with characters like Link and Zelda, even though I think his good (or decent) matchups quite outnumber his bad ones.
It might not shut Bowser down, but it forces him to approach and Bowser has a terrible approach game. Bowser can have a terrible time with Zelda and Link. Zelda when used as a trap based character can put the Koopa King on lockdown and the Love Jump makes it hard for Bowser to chase her for any follow-ups. Nayru's Love can shut down any approach from Bowser when it is grounded due to tangibility and aerial Nayru can help follow up approaches when landing on the ground during the animation and she can follow up with another attack on Bowser sooner than when done on the ground. I have seen Bowsers fight against players like Zhime and Gardy who are both dedicated Zelda players and it was not pretty for Bowser.I have no problem against either of those characters with Bowser, Marth and Sheik are far worse imo. Contrary to popular belief projectiles aren't what shuts Bowser down, a good grab game is which is what Marth and Sheik both have.
Absolutely the opposite of my experience. Marth and sheik -> no problem at all.Marth and Sheik are far worse imo
I think Ganon is even, but it's definitely hard against a good Ganon player, it's a very momentum based MU and Bowser relies heavily on keeping a favorable stage position and trying to force Ganon to approach, but Falcon is in Bowser's favor imo.Absolutely the opposite of my experience. Marth and sheik -> no problem at all.
Ganon and Falcon are both really really hard.
If I win the next tourney with 100% Bowser will he be viable?I've had some tournament success with 3.0 Bowser, I regularly place in the top 8 in my area, but I don't exclusively use Bowser.
I'm not the one arguing against his viability, I still think he's completely viable, I just like using a bunch of characters, and I guess St Louis is more east, but it's south of us too, I've just always thought of it as being South.If I win the next tourney with 100% Bowser will he be viable?
Atma's in Eastern MO btw, St Louis, not southern.
ya my sheik isnt the greatest but you will help my sheik and teach me the ways of the bowsWe have like one Sheik player and he's not the greatest, but I'm trying to help him get better and we have some mediocre Marths. Strong Bad's Marth always wrecks me in friendlies, but then again he's just better than me in general.
Edit: Well there's also Darkatma, but he lives in southern Missouri so I've never played against him, but I'd imagine playing his Sheik would be pretty scary.
I've actually found that letting the stick go to neutral and letting the slide take you the rest of the way is more reliable than holding a top corner angle.I've actually somewhat reversed my position on the forthog change.
...but slowhogging via the Melee method of putting the stick in a top corner notch doesn't work...
I just don't get it. I feel like Falcons are easy to outplay while Sheiks are very tough.I can outplay Sheiks. Falcons wreck my **** without effort.