Almand
Smash Journeyman
- Joined
- Jan 20, 2018
- Messages
- 216
As a forewarning, I've never really been attached to King K. Rool. Sure, I thought he'd be cool, but I never had a huge connection with DK Country, so... I'm not really gonna have anything on here gushing about references and such.
As a few more notes:
-Frame data is in green, damage in blue, data I couldn't get as a red ?.
-The game isn't out, take this all with several grains of salt.
-If I don't see the move actually hit, I judge its hitbox on the first "whoosh" or "strike" effect that appears.
-If you have any changes, make sure to post a video so I can actually verify it. Make sure videos are in 60 fps if you're talking frame data.
Here we go!
Normals:
Jab 1: Active 4, FAF ?. Damage ?%.
Jab 2: Active 4, FAF ?. Damage ?%.
Dash Attack: Active ?, FAF ?. Damage ?%.
F-Tilt: Active 4, FAF 29. Damage ?%.
Up Tilt: Active ?, FAF ?. Damage ?%.
Down Tilt: Active ?, FAF ?. Damage ?%.
Smashes:
F-Smash: Active ?, FAF ?. Damage ?%.
Up Smash: Active ?, FAF ?. Damage ?%.
Down Smash: Active ?, FAF ?. Damage ?%.
Aerials:
Nair (Early): Active 7, FAF ?, Landing Lag 13. Damage 12%.
Fair: Active 12, FAF ?, Landing Lag ?. Damage 14%.
Bair: Active 17, FAF ?, Landing Lag ?. Damage 19%.
Up Air?: Active 7, FAF ?, Landing Lag 14. Damage ?%.
Dair: Active 14, FAF ?, Landing Lag ?. Damage ?%.
Specials:
Blunderbuss (Initial Shot): Active 32-, FAF ?. Damage ?%.
Blunderbuss (Vacuum): Active 56-, FAF ?. Damage ?%.
Blunderbuss (Upward Shot): Active 36- (After sucking up item/enemy), FAF 63. Damage 17%.
Crown Throw: Active 32-, FAF ?. Damage ?%.
Jetpack/Copter: Active ?, FAF ?. Damage ?%.
THICC: Active ?, FAF ?. Damage ?%.
Grabs/Throws:
Standing Grab: Active ?, FAF ?.
Dash Grab: Active ?, FAF ?.
Pivot Grab: Active 12, FAF ?.
Pummel: Damage ?%.
F-Throw: Damage ?%.
Back Throw: Damage 11%.
Up Throw: Damage 16%.
Down Throw: Damage ?%.
As a few more notes:
-Frame data is in green, damage in blue, data I couldn't get as a red ?.
-The game isn't out, take this all with several grains of salt.
-If I don't see the move actually hit, I judge its hitbox on the first "whoosh" or "strike" effect that appears.
-If you have any changes, make sure to post a video so I can actually verify it. Make sure videos are in 60 fps if you're talking frame data.
Here we go!
Normals:
Jab 1: Active 4, FAF ?. Damage ?%.
Jab 2: Active 4, FAF ?. Damage ?%.
Dash Attack: Active ?, FAF ?. Damage ?%.
F-Tilt: Active 4, FAF 29. Damage ?%.
Up Tilt: Active ?, FAF ?. Damage ?%.
Down Tilt: Active ?, FAF ?. Damage ?%.
Smashes:
F-Smash: Active ?, FAF ?. Damage ?%.
Up Smash: Active ?, FAF ?. Damage ?%.
Down Smash: Active ?, FAF ?. Damage ?%.
Aerials:
Nair (Early): Active 7, FAF ?, Landing Lag 13. Damage 12%.
Fair: Active 12, FAF ?, Landing Lag ?. Damage 14%.
Bair: Active 17, FAF ?, Landing Lag ?. Damage 19%.
Up Air?: Active 7, FAF ?, Landing Lag 14. Damage ?%.
Dair: Active 14, FAF ?, Landing Lag ?. Damage ?%.
Specials:
Blunderbuss (Initial Shot): Active 32-, FAF ?. Damage ?%.
Blunderbuss (Vacuum): Active 56-, FAF ?. Damage ?%.
Blunderbuss (Upward Shot): Active 36- (After sucking up item/enemy), FAF 63. Damage 17%.
Crown Throw: Active 32-, FAF ?. Damage ?%.
Jetpack/Copter: Active ?, FAF ?. Damage ?%.
THICC: Active ?, FAF ?. Damage ?%.
Grabs/Throws:
Standing Grab: Active ?, FAF ?.
Dash Grab: Active ?, FAF ?.
Pivot Grab: Active 12, FAF ?.
Pummel: Damage ?%.
F-Throw: Damage ?%.
Back Throw: Damage 11%.
Up Throw: Damage 16%.
Down Throw: Damage ?%.
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