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King K. Rool Frame Data + Damage!

Almand

Smash Journeyman
Joined
Jan 20, 2018
Messages
216
As a forewarning, I've never really been attached to King K. Rool. Sure, I thought he'd be cool, but I never had a huge connection with DK Country, so... I'm not really gonna have anything on here gushing about references and such.

As a few more notes:
-Frame data is in green, damage in blue, data I couldn't get as a red ?.
-The game isn't out, take this all with several grains of salt.
-If I don't see the move actually hit, I judge its hitbox on the first "whoosh" or "strike" effect that appears.
-If you have any changes, make sure to post a video so I can actually verify it. Make sure videos are in 60 fps if you're talking frame data.

Here we go!

Normals:
Jab 1: Active 4, FAF ?. Damage ?%.
Jab 2: Active 4, FAF ?. Damage ?%.
Dash Attack: Active ?, FAF ?. Damage ?%.
F-Tilt: Active 4, FAF 29. Damage ?%.
Up Tilt: Active ?, FAF ?. Damage ?%.
Down Tilt: Active ?, FAF ?. Damage ?%.

Smashes:
F-Smash: Active ?, FAF ?. Damage ?%.
Up Smash: Active ?, FAF ?. Damage ?%.
Down Smash: Active ?, FAF ?. Damage ?%.

Aerials:
Nair (Early): Active 7, FAF ?, Landing Lag 13. Damage 12%.
Fair: Active 12, FAF ?, Landing Lag ?. Damage 14%.
Bair: Active 17, FAF ?, Landing Lag ?. Damage 19%.
Up Air?: Active 7, FAF ?, Landing Lag 14. Damage ?%.
Dair: Active 14, FAF ?, Landing Lag ?. Damage ?%.

Specials:
Blunderbuss (Initial Shot): Active 32-, FAF ?. Damage ?%.
Blunderbuss (Vacuum): Active 56-, FAF ?. Damage ?%.
Blunderbuss (Upward Shot): Active 36- (After sucking up item/enemy), FAF 63. Damage 17%.
Crown Throw: Active 32-, FAF ?. Damage ?%.
Jetpack/Copter: Active ?, FAF ?. Damage ?%.
THICC: Active ?, FAF ?. Damage ?%.

Grabs/Throws:
Standing Grab: Active ?, FAF ?.
Dash Grab: Active ?, FAF ?.
Pivot Grab: Active 12, FAF ?.
Pummel: Damage ?%.
F-Throw: Damage ?%.
Back Throw: Damage 11%.
Up Throw: Damage 16%.
Down Throw: Damage ?%.
 
Last edited:

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
What does FAF stand for? "Frames Active For"?

And thank you for doing this.
First Actionable Frame. Subtract by one and you have the move's entire duration, technically.

His aerials seem comparable to Bowser and Dedede, so far. Definitely a grounded character.
 
Last edited:
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