Kadano
Magical Express
I think that for answering your questions, a follow-up video will be the most appropriate way. I’ll do a short video on “Latent momentum” within the next few days, before I do the next main video (A6: “Knockdown, resets and anti-gravity glitch”)."I believe it is often plausible to fastfall to ledge when you are about to slide off backwards, and that this may be easier than momentum stalling (easier to time / larger window?)"
-- you did already address this to Hectohertz, but I have a hard time believing that this isn't practical even at high knockback, at least for fastfallers. Would it be too much to ask for you to look into this a bit more and come back with some numbers? Not a problem if it's too much work.
But I can tell you aready that the knockback threshold below which DSDI→fastfall to ledge works is about the same as where you can take the hit normally and survive with good survival DI.
"Also, what is the joystick UP value threshold for starting the walljump during a wall tech? If the joystick is being help up and inwards, what degree angle would that be?"
Kadano, if ASDI and TDI can be used to force yourself into the ground, can it also be used to force yourself into the air? Is it humanly possible to force yourself airborne vs. Fox's shine, land cancel hit stun, and get out of follow ups?
Well, both in the video and in @Doraki’s thread, only forbidden smash DI was mentioned. There’s also forbidden TDI and forbidden ASDI.As stated in the video and the DI thread, smash DI cannot put you on the ground from midair nor can it put you in the air from the ground. So no
When a grounded character suffers a hit with KB < 80 and base trajectory = [180°;0°], he is not able to TDI at all and the vertical component of his ASDI will be removed.