Priapus the Polevaulter
Smash Rookie
- Joined
- Apr 19, 2015
- Messages
- 7
1). I personally don't care about how terrible or how op the move would be because it'd be referencing both of the DK64 and DKC2 boss battles, but pretty much what Bkupa said on top of the fact that this is a fat as hell croc with a huge hit box.1) How would you propose balancing genuine invisibility like that?
2) Why does it matter if DK64 doesn't contribute to B moves specifically? By the very nature of the boss battle the moves work better as tilts etc anyway. (Also I thought you were referencing invisibility from DKC2). So long as it's adequately represented overall I don't see the issue.
3) I don't personally want the blunderbuss to just fire a cannonball. I want it to fire a cannonball that can then be picked up and thrown as an item like it happened in DKC2 which is why I wouldn't put the gas as an alternative there.
Putting it in his dodges just seems the easiest way of getting it involved but without running the risk of being unnecessarily good in my opinion, but I'm open to the idea over the gas clouds if it could be put it in in a balanced way.
2). I didn't mean to imply that it'd be specifically referencing DK64, as invisibility is used in both DK64 and DKC 2 which is why I think it'd be right at home as a b move. I do agree that the majority of the tilts should be inspired by the DK64 boss fight, and I'd be very happy if it ended up that way seeing as though there really isn't anything else other than butt stomp, which I also agree would be a bad idea in his move set, and invisibility, which I feel should be added due to that fact it'd be referencing both fights and all the other reasons I mentioned before.
3). Like I mentioned in my previous post, there are multiple ways of going about the blunderbuss shots. I just don't want something to take up a b move that can easily be implemented into another. If invisibility isn't going to be implemented into a b move, I think it'd be a bit clunky and strange as a air dodge.