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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

BirthNote

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I think Bowser should remain as the heaviest. Mario games usually depict Bowser as being an immensely heavy character, weighing tons more than the 2nd heaviest.

Anyway, in terms of strength, who should be stronger? DK or K.Rool? I'm choosing DK based on that uppercut from DKC2, but that's just me.
 

PsychoIncarnate

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Is that suppose to be a child's version of Digestion pron?
 

BKupa666

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Do we even know if Diddy Kong's return to the series was inspired by Smash? I feel as Diddy Kong would have returned regardless of whenever or not he appeared in Smash.
I appreciate the question...while Diddy would have returned regardless, it is clear that Retro looked to Brawl for inspiration during DKCR's development. Diddy uses both his jetpack and popguns in Returns, and Retro explicity said they did not look to DK64 for inspiration (they laughed at the idea of Lanky appearing in the same interview IIRC). They couldn't have gotten inspiration for these items (popguns in particular) anywhere -except- Brawl. While the DK series' representation in Smash doesn't fully determine what gets used in DK games, as there were many Kremling trophies in Brawl, I feel a playable K. Rool would be impossible to ignore with a casual "does he need to return?"

That K. Rool image seems to be targeted toward the vore fetishists. Believe me, there are far worse Kremling images out there. Don't believe me? Google 'Krusha DKC' and prepare for some serious NSFW imagery.

K. Rool's attacks ought to be at least as powerful as DK's, if he can send 2,000 pound Chunky soaring with a single uppercut in DK64 (and since he's stronger in Sluggers anyways, not to pretend that will have any influence).
 
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Fair enough BKupa. Didn't know that, appreciate the answer.
BKupa666 said:
That K. Rool image seems to be targeted toward the vore fetishists. Believe me, there are far worse Kremling images out there. Don't believe me? Google 'Krusha DKC' and prepare for some serious NSFW imagery.
And this is why furry porn is disgusting, because it ruins the image of awesome characters like him. Not googling that crap, ever.
 

MelMoe

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They should just give him back his tail already. His tail doesn't have to be a huge hulk of mass. It's not like it will negatively affect smash's gameplay anyway.

It's pretty lame to see a tailless krocodile.

:phone:
 

BKupa666

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A tail the size of that on his Melee trophy should do, since it can enlarge during attacks.

I had an idea earlier today that I want to run by this thread, regarding K. Rool. Since I am of the opinion that Lucario will not be returning, I wondered whether or not there was a way to preserve his Aura mechanic. After some thought, I realized that K. Rool can inherit a variation of the mechanic, based off of his DKC boss fight. Remember how he speeds up and throws his crown faster after suffering multiple jumps to the head? In Smash, K. Rool could start out as a reasonably sluggish heavyweight with strong, slow moves who gains threatening speed, in both his attacks and his dash, after enduring a fair deal of damage.

Regardless of whether or not Lucario gets cut, I think this mechanic would suit K. Rool rather well, and be differentiated somewhat from Aura to boot. Come to think of it, I believe ChronoBound had a similar concept in his own K. Rool moveset, although I think he limited the speed boost to the crown and blunderbuss.
 

MelMoe

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I thought of that idea too at some point.

As long as he doesn't rely on the boost for KOs & such, it wouldn't he a bad thing to implement. It's not really necessary, but would be a nice touch on his character.

EDIT: Since he is a heavyweight & difficult to KO, maybe instead of gaining speed along with power he could gain speed & sacrifice some strength.

:phone:
 

BirthNote

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A tail the size of that on his Melee trophy should do, since it can enlarge during attacks.

I had an idea earlier today that I want to run by this thread, regarding K. Rool. Since I am of the opinion that Lucario will not be returning, I wondered whether or not there was a way to preserve his Aura mechanic. After some thought, I realized that K. Rool can inherit a variation of the mechanic, based off of his DKC boss fight. Remember how he speeds up and throws his crown faster after suffering multiple jumps to the head? In Smash, K. Rool could start out as a reasonably sluggish heavyweight with strong, slow moves who gains threatening speed, in both his attacks and his dash, after enduring a fair deal of damage.

Regardless of whether or not Lucario gets cut, I think this mechanic would suit K. Rool rather well, and be differentiated somewhat from Aura to boot. Come to think of it, I believe ChronoBound had a similar concept in his own K. Rool moveset, although I think he limited the speed boost to the crown and blunderbuss.
I....I thought about something like this shortly before Lucario was revealed, AND I suggested it over a year back on the 'Official SSB4 Discussion' thread. I suggested it along with some moves for DK and Link, and one of the replies made me realize that my version was similar to the bunnyhood. The user called it "bunnyhood aura", though he wasn't criticizing it. I suggested his speed and jump height increase with damage.
 

BKupa666

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K. Rool ought to retain his power while his attack speed increases with that mechanic. While Lucario has an easy time landing moves that become increasingly more powerful, K. Rool has powerful moves that he has an increasingly easy time landing. Somewhat like a cornered rat, if you will. He'll still be just as large, and therefore always have somewhat of an Achilles' heel to work around.
 
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Someone probably gave him news and calls and tyrany before tomorrow, then.
 

PsychoIncarnate

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I really hope they don't keep K. Rool as ridiculous as the TV show. He's too much of an idiot.

Also, I can't figure out if the guns are suppose to shoot Klap Traps or not...It shows them sometimes, but others it just shows blue spars.

Are Klap traps just REALLY small in the series or something>
 

Hoots

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I really hope they don't keep K. Rool as ridiculous as the TV show. He's too much of an idiot.

Also, I can't figure out if the guns are suppose to shoot Klap Traps or not...It shows them sometimes, but others it just shows blue spars.

Are Klap traps just REALLY small in the series or something>
Are you joking? The tv show K. Rool couldn't be further from what canon K. Rool actually is. They even pronounce his NAME wrong. Rest assured, if K. Rool does make it, he will be faithfully adapted like Diddy was.

:phone:
 
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"King KA Rool"

A few months ago, I saw a few episodes on YouTube. Then I realized that the show was best left to that one episode memory as there was a reason why I never cared for it.
 
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I'm pretty sure the way it was pronounciated was to emphasize that his name was a pun on the word "cruel".
Which sounds more like it: "kay rool" or "kah rool"?

Considering the target audience of the cartoon...that may have been their way of driving the point home.
 

Hoots

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I'm pretty sure the way it was pronounciated was to emphasize that his name was a pun on the word "cruel".
Which sounds more like it: "kay rool" or "kah rool"?

Considering the target audience of the cartoon...that may have been their way of driving the point home.
Yes that was their intention, but that doesn't make it any less wrong.
 

BKupa666

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I wonder if SSB4's announcer would refer to K. Rool as 'Ka Rool' for that very reason...ensuring the 'target audience' understands the pun.
 
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Then again, has it been officially pronounced any other way, like say, DK64?
 

BKupa666

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...you know what? I don't think it has. :troll:

Anyways, here's a nice little K. Rool related thread to support him in, as SSBF and I have done already. Since we're clearly not going to get the opportunity to debunk such foolish arguments on SWF...
 

PsychoIncarnate

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I still don't see how anyone could be against King K. Rool.

Unless of course they were rooting for Kaptain K. Rool
 

Starphoenix

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They're against K. Rool because somehow not being present in a couple of games erases you out of the entire series. I've already said my peace over on Gamefaqs.

If it isn't the "representation" ditch people throw themselves into the "relevancy" ditch. Look the primary things "relevancy" affects are stages and trophies, maybe moves in some character's cases; but primarily the first two.
 

BKupa666

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Well, if you think about it, relevancy is only ever brought up as a haphazard way to declare a character 'popular'.

People generally enjoy what is most familiar to them (the reason so many Americans enjoy McDonald's), which characters with recent appearances (the most common definition of relevant as it pertains to Smash) are, or are at least assumed to be. Many Smash fans assume that characters with recent appearances are automatically familiar, rather than small pockets of fans here and there. Because of this assumed familiarity, they assume that recent characters are popular with audiences everywhere, and likewise, that characters who haven't appeared recently (or whose recent appearances are somewhat minor) are less familiar and, funnily enough, less popular.

It's equating relevancy with recency, recency with familiarity, and familiarity with popularity, which is arguable sometimes, but definitely not a 'one size fits all' argument.

Hope that wasn't too confusing for anyone to follow :troll:.
 
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I want these detractors to try there luck on Smash World Forum and try to debunk all of our points (and fail miserably). If only to prove that King K. Rool fans are not silent outside of GameFAQs.

Darnstuff just responded to me. It is hilariously bad.
 
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That's right. If a character has been rejected by Sakurai or is third-party, they are a shoe-in and must be treated as such. :troll:

But seriously, I offered him and the detractors an opportunity to come to this forum and give his "wonderful" reasons as to why he won't be in. He'll probably chicken out, but you never know.
Starphoenix said:
If it isn't the "representation" ditch people throw themselves into the "relevancy" ditch. Look the primary things "relevancy" affects are stages and trophies, maybe moves in some character's cases; but primarily the first two.
Then you have the people who uses the "rules" of "relevancy", which gets on my last nerves. And said "rules" have exceptions for certain franchises.

Whoever came up with "relevance" as a factor (and by that I mean time relevance) needs to be pinpoint as causing a low within the speculation community.
 
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