MrWillof469
Smash Cadet
Just Smash II
(formerly Smash 'N' Arrows II, now without the Arrows)
Sunday, January 7, 2007
Super Smash Bros. Melee - singles & teams of 2
Oh Wow! Nickel Arcade
Fresno, CA
Start time: 1:00 PM
Teams start at 1, Singles around 3, depending on entry proportions, and run until approximately 7pm.
Entry fees
Arcade admission: $1.95
Singles: $15
Teams: $10 (per player)
Entry limit of 6 players per TV in each tournament.
Late entry will only be permitted until the end of round one (of each tournament). If you are not present when your match is called, you will be placed at the end of that round. If you're not present on the second call, you will forfeit all points for that round. A last call is made at the end of each round for late/absent players. After last call, that round is closed.
Each tournament will use a modified Swiss format. Everyone will play the same number of rounds and there is no elimination. Using the "RAND" function in MS Excel, players will be randomly paired against each other in the first round, and will then be paired primarily according to their point ranking in each successive round.
The Swiss format is modified for these tournaments in a couple ways:
Points: In most Swiss tournaments, each round is equivalent in length and value. For example, in chess, a "round" would be one game, and that game would be worth one point. Our format is modified with staggered values for each successive round:
Round 1: 1 game worth 1 point
Round 2: 2 games worth 2 points (1 per game)
Round 3: 3 games worth 3 points (1 per game)
And so forth.
The result of this staggered format not only pits you against your most evenly matched opponent in the final round, but makes you play the most games against him or her.
Pairings: After each round in a typical Swiss tournament, we pair players against their next opponents based on everyone's record so far (players with 2 points play other players with 2 points, etc.). Usually the greatest priority is making sure no two players meet more than once, but with the staggered point system, sometimes rematches are necessary. More pairing rules are needed, in priority order:
1. Players are first sorted by points, most to least.
2. Players are then sorted by their order from the first round.
3. After sorting according to rules 1 & 2, players are paired off down the list, 1v2, 3v4, and so on. Each pairing is checked to see if the players have faced each other already. In the event any rematches are found, a repairing may be made according to the following criteria:
4. Each player is compared to the other players with the same number of points to see if different matchups can be made that avoid rematches. Players can only be moved around within their own point ranking.
5. If a rematch cannot be avoided, repairings are made so that whichever players met in the earliest round prior take the rematch.
Byes: In a Swiss format, a bye is given to a player in each round if the total number of players is odd (17, 19, 21, etc). The bye will be given to the player with the lowest score who has not already received a bye at the beginning of each round. If more than one player has the lowest score (like in the first round, where everyone starts at 0), then it is given randomly. A bye is worth the full points possible in the round it's given.
Each tournament will be initially scheduled for five rounds, a total of 15 games per player. Based on attendance, tournaments may be shortened. Adjustments will be considered separately for each tournament as the day progresses. Teams will run first, and based on how fast it runs and how many people enter teams and/or singles, the time needed can be estimated and adjustments will be announced if necessary.
These tournaments use MLG rules, with modifications to fit the staggered Swiss format. The source rules may be found here. Only the rules listed on this page will be relevant to this event. All changes contrary to the MLG rules are underlined. Credit to BTZO for finding the most current rules for me.
Rather than have set prizes for first, second and third, the cash payout is determined by plugging each player's points into an exponential formula to calculate his or shares of the pot:
2 ^ (points) = shares
If a tournament lasts less than 5 rounds, 2 is increased by one for every round cut. This is done to keep the possible shares large when the possible points drop.
The simple version: You start with one share. Each point you earn multiplies your shares by 2 (or 3 or 4).
With the points are converted to shares, everyone's shares are totaled up, and then the pot is divided according to each player's portion of the total. If you leave early before payout, you cannot receive money and your shares are disregarded. All payouts are rounded to the nearest dollar, so you need to earn at least $.50 with your shares to receive money. (If there is any money leftover after rounding, it is awarded to 1st place.)
Money amounts will be extremely varied. If the field stays mostly even, then the money is spread somewhat evenly. However, if one or two players dominate and earn all the points, their shares will make up the overwhelming bulk of the total and they'll take almost all the money.
(formerly Smash 'N' Arrows II, now without the Arrows)
Sunday, January 7, 2007
Super Smash Bros. Melee - singles & teams of 2
Oh Wow! Nickel Arcade
Fresno, CA
Start time: 1:00 PM
Teams start at 1, Singles around 3, depending on entry proportions, and run until approximately 7pm.
Entry fees
Arcade admission: $1.95
Singles: $15
Teams: $10 (per player)
Entry limit of 6 players per TV in each tournament.
Late entry will only be permitted until the end of round one (of each tournament). If you are not present when your match is called, you will be placed at the end of that round. If you're not present on the second call, you will forfeit all points for that round. A last call is made at the end of each round for late/absent players. After last call, that round is closed.
Each tournament will use a modified Swiss format. Everyone will play the same number of rounds and there is no elimination. Using the "RAND" function in MS Excel, players will be randomly paired against each other in the first round, and will then be paired primarily according to their point ranking in each successive round.
The Swiss format is modified for these tournaments in a couple ways:
Points: In most Swiss tournaments, each round is equivalent in length and value. For example, in chess, a "round" would be one game, and that game would be worth one point. Our format is modified with staggered values for each successive round:
Round 1: 1 game worth 1 point
Round 2: 2 games worth 2 points (1 per game)
Round 3: 3 games worth 3 points (1 per game)
And so forth.
The result of this staggered format not only pits you against your most evenly matched opponent in the final round, but makes you play the most games against him or her.
Pairings: After each round in a typical Swiss tournament, we pair players against their next opponents based on everyone's record so far (players with 2 points play other players with 2 points, etc.). Usually the greatest priority is making sure no two players meet more than once, but with the staggered point system, sometimes rematches are necessary. More pairing rules are needed, in priority order:
1. Players are first sorted by points, most to least.
2. Players are then sorted by their order from the first round.
3. After sorting according to rules 1 & 2, players are paired off down the list, 1v2, 3v4, and so on. Each pairing is checked to see if the players have faced each other already. In the event any rematches are found, a repairing may be made according to the following criteria:
4. Each player is compared to the other players with the same number of points to see if different matchups can be made that avoid rematches. Players can only be moved around within their own point ranking.
5. If a rematch cannot be avoided, repairings are made so that whichever players met in the earliest round prior take the rematch.
Byes: In a Swiss format, a bye is given to a player in each round if the total number of players is odd (17, 19, 21, etc). The bye will be given to the player with the lowest score who has not already received a bye at the beginning of each round. If more than one player has the lowest score (like in the first round, where everyone starts at 0), then it is given randomly. A bye is worth the full points possible in the round it's given.
Each tournament will be initially scheduled for five rounds, a total of 15 games per player. Based on attendance, tournaments may be shortened. Adjustments will be considered separately for each tournament as the day progresses. Teams will run first, and based on how fast it runs and how many people enter teams and/or singles, the time needed can be estimated and adjustments will be announced if necessary.
These tournaments use MLG rules, with modifications to fit the staggered Swiss format. The source rules may be found here. Only the rules listed on this page will be relevant to this event. All changes contrary to the MLG rules are underlined. Credit to BTZO for finding the most current rules for me.
PayoutMLG rules said:In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
YOU are responsible for bringing your own controller. In addition, YOU alone are responsible for your own property, with regard to theft or vandalism. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Turbo or programmed buttons of any kind are banned.
Lives will be set at 4 stock with an 8 minute time limit. Ties will be broken by stock left and then by percentage of health. If both the stock and percentage are tied at the end of the time limit, the game is a draw and the point is split. Items will be turned off.
Stage & Character Selection
1. Rock, Paper, Scissors is played to settle controller port/team color disputes. It is played sudden death (one win), and in the case of teams, one player from each side will represent.
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick.
3. Singles random select stages: Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Dreamland 64 & Pokemon Stadium
4. Doubles random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64 & Pokemon Stadium, DK64
5. Stages not listed on the random select list that are not banned are open for counter picks by the losing player.
6. Stages banned for Singles Only: Great Bay and Mushroom Kingdom 2
7. Stages banned for Doubles Only: Fountain of Dreams and Mute City
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Mushroom Kingdom 1, Venom, Yoshi's Island 64, Peach's Castle, and Kongo Jungle, Onett.
9. No stage may be used twice in any given match.
10. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out. The lower seeded player/team must make their knockout selection first. Once the first game has started, stages can't be knocked out.
11. After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.
12. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
Other Rules & Special Issues
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it unable to be finished are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop and lose a life and continue the match short a stock.
4. For Doubles matches, Team Attack is ON.
5. For Doubles matches, life stealing is allowed.
Rather than have set prizes for first, second and third, the cash payout is determined by plugging each player's points into an exponential formula to calculate his or shares of the pot:
2 ^ (points) = shares
If a tournament lasts less than 5 rounds, 2 is increased by one for every round cut. This is done to keep the possible shares large when the possible points drop.
The simple version: You start with one share. Each point you earn multiplies your shares by 2 (or 3 or 4).
With the points are converted to shares, everyone's shares are totaled up, and then the pot is divided according to each player's portion of the total. If you leave early before payout, you cannot receive money and your shares are disregarded. All payouts are rounded to the nearest dollar, so you need to earn at least $.50 with your shares to receive money. (If there is any money leftover after rounding, it is awarded to 1st place.)
Money amounts will be extremely varied. If the field stays mostly even, then the money is spread somewhat evenly. However, if one or two players dominate and earn all the points, their shares will make up the overwhelming bulk of the total and they'll take almost all the money.