TheManaLord
Smash Hero
Cloud City Comics and Toys
Shoppingtown Mall
3649 Erie Blvd E, Syracuse, NY 13214
10:00AM Doors Open
11:00AM signups
12:00PM Events Begin
Venue= $10 or $5 w/setup (3 off for TV and 2 off cube/wii)
Singles entry for each game = $5
Doubles* entry for each game = $10 per team
*Doubles events are contingent on minimum 6 teams
Shoppingtown Mall
3649 Erie Blvd E, Syracuse, NY 13214
10:00AM Doors Open
11:00AM signups
12:00PM Events Begin
Venue= $10 or $5 w/setup (3 off for TV and 2 off cube/wii)
Singles entry for each game = $5
Doubles* entry for each game = $10 per team
*Doubles events are contingent on minimum 6 teams
SINGLES
1st: 45%
2nd: 25%
3rd:12.5%
4th: 7.5%
5th: 5%
5th: 5%
DOUBLES
1st: 55%
2nd: 30%
3rd: 10%
4th: 5%
1st: 45%
2nd: 25%
3rd:12.5%
4th: 7.5%
5th: 5%
5th: 5%
DOUBLES
1st: 55%
2nd: 30%
3rd: 10%
4th: 5%
Syracuse Smash Facebook Group:
https://www.facebook.com/groups/syracusesmash/
Event page:
https://www.facebook.com/events/246246548898925/
https://www.facebook.com/groups/syracusesmash/
Event page:
https://www.facebook.com/events/246246548898925/
RULES:
How to Play a Set
-Players select their characters. Either player may elect to Double Blind
-Use Stage Striking to determine the first stage
-Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
-The losing player of the preceding match picks a stage for the next match.
-The winning player of the preceding match may choose to change characters.
-The losing player of the preceding match may choose to change characters.
-The next match is played.
-Repeat counterpicking until set ends.
MELEE
-General Rules
-Items are set to off
-Stock and time are set to 4 stock and 8 minutes, respectively
-Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
-Double Blind: If elected
-Contest Port Priority: If elected
-Neutral Start: If elected
-DSR: You cannot counter pick to any stage you have won on ever.
-Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
-Forced Character Selection: Off
-Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
Additional Rules for Teams Play
-Team Attack: ON
-Life Stealing is allowed
-If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
Singles Stage List
Starters/Neutrals:
-Yoshi’s Story
-Fountain of Dreams
-Battlefield
-Final Destination
-Dream Land
Counterpick:
-Pokemon Stadium
Doubles Stage List
Starters/Neutrals:
-Yoshi’s Story
-Pokemon Stadium
-Battlefield
-Final Destination
-Dream Land
Counterpick:
-DK 64
BRAWL
-1 Stocks
-3 Minute Time Limit
-Items set to “Off” and “None”
-Pause set to “Off”
-Meta Knight’s infinite dimensional cape tactic is banned.
-All infinites and chain grabs are legal.
-The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stage List
Starters
-Battlefield
-Final Destination
-Lylat Cruise
-Smashville
-Yoshi’s Island (Brawl)
Counterpicks
-Battleship Halberd
-Pokemon Stadium 1
-Castle Siege
PROJECT M
-4 stock, 8 minutes.
-Sets are best of 3. Finals are best of 5.
-Items set to “off” and “none.”
-Either player may call for a Double Blind character selection for the first match.
-Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.
-Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
-For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
-Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
-Quitting out of a match before it is over will result in a loss for the quitter.
-If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
-If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
-Buffer set to off.
-Custom controls are allowed
Starters:
-Battlefield
-Final Destination
-Smashville
-Pokemon Stadium 2
-Dreamland (64)
-Fountain of Dreams
-Yoshi’s Story (Melee) (singles only)
-SSE: Jungle (doubles only)
Counterpicks:
-Battlefield
-Final Destination
-Smashville
-Pokemon Stadium 2
-Dreamland (64)
-Fountain of Dreams
-Yoshi’s Story (Melee) (singles only)
-SSE: Jungle (doubles only)
-Yoshi’s Island (Brawl)
-Pokemon Stadium 1
-Lylat Cruise
-Wario Ware
-Green Hill Zone
-Skyloft
-Skyworld
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