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Juice Gaming presents: Concentrate II! MK banned, bring Wiis! PLEASE COME EARLY

What should the rules for singles be? META KNIGHT IS BANNED REGARDLESS.

  • One stock, three minutes

    Votes: 10 31.3%
  • Three stock, eight minutes

    Votes: 22 68.8%

  • Total voters
    32
  • Poll closed .

Max Ketchum

Collegiate Starleague Smash Director
Joined
Dec 9, 2007
Messages
6,215
Location
New Jersey
PLEASE BRING WIIS. YOU WILL BE COMPENSATED.

Livestream Link: http://www.twitch.tv/8wayrun




ALLISBRAWL PAGE






Introduction

Juice Gaming is here to bring you the sequel to the largest Meta Knight-free tournament this region has ever seen, complete with the most beautiful livestream in Smash history. We are proud to announce that Local Battles will be hosting us again!




The Venue


Address

LOCAL BATTLES
1207 Anderson Avenue
Fort Lee, New Jersey



Details

Fort Lee is right next to New York City--in fact, the George Washington Bridge is located in this town. There's a bus stop right across the street, and this is one of the easiest venues to access! There is also plenty of food easily within walking distance.

Local Battles has only been open for a little under a year, but has already broken out in the fighting game community, making a huge splash in Mortal Kombat, SSF4, and MvC3. Now, by partnering with Juice, they've been bringing you the next level of gaming in Smash!

The place is mostly a lan center, with a few used games, but they're all ready to make our event a huge success! We'll have roughly 50% of the store dedicated to this event, and a professional level stream coming your way!

Air conditioned, tons of seating, and it's run by a group of really fantastic people!


Being able to host at this venue is undoubtedly a great opportunity for the community, and we need to take advantage of that.





The Schedule

Venue opens: 11:00 A.M.
Doubles starts (ideally): 12:00 P.M.
Singles starts (ideally): 4:00 P.M.
Venue closes: 10:00 P.M.

PLEASE do not be late. We were very lenient with start times at the last event, and will not be doing so this time around. If you are going to be entering doubles, MAKE SURE YOU ARE HERE BEFORE 12.







The Stream

Jaxelrod will be streaming this tournament at:
http://www.twitch.tv/8wayrun/

Only approved commentators will be allowed on the microphone. We are going to enforce a very strict conduct code while on the microphone. In the interest of upholding a professional image, using profanity on the stream is absolutely not okay. Whether you want to have a professional image or not is up to you, but our crew and this store do, and we ask you to please respect that. Anything said on the stream is a reflection on the individual, the community, Juice Gaming, Jaxelrod, and Local Battles.

In addition to "cuss words" that would be censored on this site, any usage of the words "gay" and "****" in a negative or derogatory manner is also strictly prohibited. You're speaking to the entire Internet, including potential newcomers to the scene--be sensible with what you say. A truly capable commentator can communicate what he or she means without these words.






The Rules

The Unity Ruleset
-Version 2.0-

______________________________

The following ruleset was created by the Unity Ruleset Committee, which is made up by active, respected Tournament Organizers from around the United States and Canada. This will be considered the standard, universal ruleset for Brawl tournaments across the US and Canada. Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.

Changes to this ruleset can be made at any time and without warning, for which we will update the version based on the significance of the change. The Ruleset Committee will pay close attention to tournament trends, and if a persistent problem presents itself, the Ruleset Committee will address the issue and adapt the ruleset as necessary. If you are interested in being admitted to the URC, send your tournament resume to AlphaZealot (or any Unity Ruleset Member) - you must however, have run 1 tournament with the Unity Ruleset in order to be eligible for admission.

If you wish to run a slightly modified version of the Unity Ruleset at your event for the purposes of testing while keeping all benefits of using the Unity Ruleset - you may now take advantage of the Experimental Ruleset System! You can find full details of this system in this thread here, at this post.

General Gameplay Rules
  1. 3 Stocks
  2. 8 Minute Time Limit
  3. Items set to "Off" and "None"
  4. Pause set to "Off"
  5. Meta Knight is banned in both Singles and Doubles (optional until January 9th, 2012, after which is mandatory)
  6. All infinites and chain grabs are legal.
  7. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  8. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  10. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.

In the event of running a Meta Knight Legal event, the following must be used:
  1. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
  2. There is a Ledge Grab Limit of 35 for Meta Knight.
  3. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight.

Modified Rules for Doubles
  1. Team Attack set to "On"
  2. Life stealing is allowed.
  3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure
  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).​

Stage List

Starters | Counterpicks
Battlefield|Battleship Halberd
Castle Siege|Brinstar
Final Destination|Delfino Plaza
Lylat Cruise|Pokémon Stadium 2
Pokemon Stadium 1|Rainbow Cruise
Smashville|Frigate Orpheon
Yoshi's Island (Brawl)|

Conduct Rules
  1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  2. In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  3. During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
  4. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  5. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  7. No substitutions are allowed for singles or doubles.
  8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  10. Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The URC recommends players do not use intrusive texture and stage hacks.
    • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
  11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.

Resolving Pool Ties
In the event two or more players are tied at the conclusion of a round of pools at a Unity Ruleset tournament, the following process will be done:

Players will be compared with each other on various criteria in this ordered precedence:
  1. Set Wins
  2. Head to Head
  3. Wins
  4. Losses
  5. One Game Rematch

If players are still tied on a step, you move down to the next one. For instance, if Player A and B both go 3-2 in sets in a round of pools, you will then proceed to the Head to Head step (who won the set between those players). Whoever won vs the other will proceed at the top of the tie.

If Head to Head can not decide a tie, then you would move down to the Wins step. This may occur in a three way tie where all three players defeated each other (however note that if one person in a three way tie defeats both other players, then the Head to Head comparison will be used).

If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.

If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have 5, the player with 6 wins will be the top of the 3. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.

•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.

•The Tournament Organizer and his assistents, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.





















We hope to see everyone here and have a great, successful event!
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Pretty awesome that you let people vote on the rules.
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
Already pretty excited for this, the first Concentrate was awesome.

IMHO 1-stock is kinda silly :/ I was writing up some stuff about it in the shoutout thread for the first Concentrate but my computer crashed and I was like, naaah :p the main thing I have against it is that 1-stock pushes the game towards extremes imo, either overly cautious or overly risky. Definitely amusing to watch though, if you could do the same thing as last time (top4 teams play in 1-stock bracket) that'd be cool. Or maybe do pools and take the top in each pool instead, idk. I just really don't think running 1-stock as the main event would provide for as competitive of an atmosphere :/

Running both 1-stock and 3-stock would be hype though, no lie.

:059:
 

Max Ketchum

Collegiate Starleague Smash Director
Joined
Dec 9, 2007
Messages
6,215
Location
New Jersey
How exactly is one stock less competitive? Aside from it requiring some adjusting to, that is.

One stock best of 7 is a consideration.
 

AllyKnight

Banned via Administration
Joined
Apr 30, 2008
Messages
10,881
Location
*'~-East Coast/Quebec/Michigan-~'*
How exactly is one stock less competitive? Aside from it requiring some adjusting to, that is.

One stock best of 7 is a consideration.
It's just isn't as fun honestly. Comebacks are just less likely to happen. If you're having your best momentum at beginning of the game and pull 60+% it's just like lol depressing.

BO7 also looks better with one stock. bo5 is too short.
 

Max Ketchum

Collegiate Starleague Smash Director
Joined
Dec 9, 2007
Messages
6,215
Location
New Jersey
Lol, it's hilarious that if every game goes to time in a best of 7 it's still shorter than 3 stock 8 minutes best of 3 going to time.

I'll talk to Diem about it and we'll consider it.
 

Ishiey

Mother Wolf
BRoomer
Joined
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Messages
7,292
Location
Land's End (NorCal)
How exactly is one stock less competitive? Aside from it requiring some adjusting to, that is.

One stock best of 7 is a consideration.
It's moreso that it's less competitive at the moment imo. It might be good someday but it's a pretty drastic change that will take some getting used to, as you said. Although that's not really an excuse lol, and eventually someone will need to host tournaments at 1-stock for it to get to that level, but idk. I like how Juice is letting the public decide and trying new things, and that should never change, but there should be more refining before a 3-stock main event is pushed aside in favor of a 1-stock event imo.

Agreed with Ally on it being less fun and too short btw. Especially too short :/

:059:
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
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Land's End (NorCal)
Eh, true enough but I honestly think tournaments lasting forever is moreso because TOs aren't being strict enough with matches and whatnot. Not that anyone really wants to kick people off of friendlies and count down the minutes after a match is called, but these rules aren't put in place for no reason :/

Also, I'll be bringing my Wii.

:059:
 

AllyKnight

Banned via Administration
Joined
Apr 30, 2008
Messages
10,881
Location
*'~-East Coast/Quebec/Michigan-~'*
Eh, true enough but I honestly think tournaments lasting forever is moreso because TOs aren't being strict enough with matches and whatnot. Not that anyone really wants to kick people off of friendlies and count down the minutes after a match is called, but these rules aren't put in place for no reason :/

Also, I'll be bringing my Wii.

:059:
this ;) I'm going to be supervising at this, I missed my bus last time, got salty.
 

MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
Guys, if any of you are driving to this from NY, I could use a ride to anywhere below 60th street in Manhattan on the way back, I'll get here on my own though.
 

big bad wolf

Smash Journeyman
Joined
May 7, 2010
Messages
396
Last one was fun enough , I'm in trying to get some other people interested but not if it is 1 stock waste of gas / money
 

Bloodcross

Smash Champion
Joined
Jan 14, 2009
Messages
2,430
Location
Santa Rosa Beach, FL
wtf, stick to 3 stocks. Save gimmick 1-2 stocks for side events or something =/

Also, is anyone providing housing for Friday night? I'm coming down from MA with a few other people.
 

big bad wolf

Smash Journeyman
Joined
May 7, 2010
Messages
396
Anyone interested in the last gamecube original controller @ $35 , other then the one rj reserved I have one more !

@kenny ask bizkit ... you guys did decent even with meta !
 

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
And now it is! Congrats on getting into the URC, Doom :)

So I feel like working on Wolf's less-common bad MUs. Any good D3/Wario/Pikachu/Sheik users going to this, and if so, would you be interested in getting a bunch of friendlies in sometime?

:059:
 
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