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What is WoP?People are claiming all sorts of things, especially that she sucks now that WoP was nerfed. Well, I don't really see how effective the nerf was, since she can still for all intents and purposes, WoP.
I think she's probably going to be better, for no other reason that she's got more outright kill moves, and she's probably going to be more based on combos again.
Wall of Pain. It's basically a repetition of Fair or Bair on your opponents and really helps to knock opponents off the stage and follow them off as well.What is WoP?
No Johns .But then again, those people I do it against have no idea what DI is.
sorry to be a nub, but what does di stand for(WoP got nerfed? For all I know, it seems easier to do for me.
But then again, those people I do it against have no idea what DI is.
LOL, that tells me a lot. Seriously though, if her recovery is even better, and she is not quite as easy to kill at low %'s, then thats a big enough buff for me.personally i think she's IMPROVED.
...Most of my Melee death came from accidental suicides from Rollout...
I think recovery is improved, but Jiggs still dies at low percentages. On the video thread, Jiggs gets killed by Kirby's upsmash at 75%.LOL, that tells me a lot. Seriously though, if her recovery is even better, and she is not quite as easy to kill at low %'s, then thats a big enough buff for me.
I've actually mained Jiggs in Melee, so I'll be very interested how she turns out in Brawl. She was much better in Melee than in Smash64, and it overall seems like she'll be even better now.
thanks dude, but i can't beleive you know it at 27 posts, but i learned at around 127:embarrassDirectional Influence. Basically, when you get slammed, you can kinda force your own trajectory just to make yourself harder to combo.
personally i think she's IMPROVED.
I actually have the game, so I'm not making assumptions like most ppl here.
Most of my Melee death came from accidental suicides from Rollout, but now it's rare to die from Rollout as you can jump back up to the platform even after jiggly is off the screen in the bottom corner
As for rest... well it's kinda fair, I guess...considering no one dies at below 80% anyway.
Thats awesome! Sunshine stage really IS the new mute city...In water stages if she rest then lands in water she wakes up automatically. Broken!!
What's so LOL about my post?lol at the above post
Thats if the falco player has horrible DI. A good fast fall player will take about 50% to 60% to kill even if the fast faller is DI super good. In ratio it is the same. In brawl it takes longer to kill any of the character. Around minimum %150 to kill with regular hits to opponent (Which is not likely because of DI and if the opponent is air dodging multiple times to get back to the state. If you didnt know a char can do any move after an air dodge) to 300%. If you look at this in ratio 80%(for a rest) in brawl is a lot like 30% to 40% in melee. If you havent played the game I suggest playing first then commenting and if you have played brawl then play as her and test my theory and go back and play melee with puff and compare. You will see that it is about the same. Example 1/2 = 50/100. There are different numbers but in actual reality it equals out. (Melee is the 1/2 and Brawl is the 50/100 in the example.) She didnt get nerfed at all. She is about the same or better. She got buffed.What's so LOL about my post?
In Melee, you could grab a falco at 0%, throw him up and Rest him, and if you weren't dead center on the stage, you had a potential kill on your hands, so the wake-up time for rest wasn't a huge issue.
You're not going to get that kill in Brawl.
What podcast? Please tell me.I played her today and I was pleasantly surprised. I remember listening to the podcast and hearing SP talk about how bad and pathetic she was; but I was owning my friend right and left. Hell I even pull out some rest combos. Yes she's nerfed from melee; but honestly so is everyone; I think you can still be pretty dang competitive with her.
Actually I found out that in the settings Gravity can be affected from medium to Heavy. If the gravity is put on Heavy then it feels like melee again. Everyone is faster and the game is faster so for those who hate brawl because of the speed then You would have to go the special brawl section to change the gravity settings. Every char is easier to kill like in melee.Got to play Jiggs today, friggin' finally....
Overall, I'd say Jiggs has actually improved slightly. The only thing I absolutely hate about her in brawl is that rest just doesn't kill like it used to.
Combo'ing seems to be just as easy, if not easier (in my opinion). Got off a few good walls against friends, so I'm happy that the WoP is still there to use and abuse =P.
Her being a bit harder to kill is definitely a plus.
Overall, good stuff Jiggs (Or should I say Biggs?).