Check out my elaborate Isaac moveset.
^ Special Growth: Isaac tilts his swords upwards and a vine starts extending out of it. He scales the vine as it is growing taller. The vine is completely vertical, but Isaac can perfor a single jump after completing the move.
> Special Ragnarok: Isaac tosses his sword upwards. It is suspended in mid-air for a brief period of time. Tilt the control stick equal to the amout of distnace you want his sword to travel. After the attack is completed, the sword teleports back to Isaac.
v Special Djinni Equip: In Golden Sun, Djinni are important creatures that you encounter through out your quest witch heaviliy aide you in combat and puzzle solving. Each imdividual Djinn has their own effect. This move allows you to switch between the following Djinn:
Flint: This is the first Djinn you encounter. Having him equpped gives you slightly more attack power.
Bane: His ability increases your resistance to magic attacks such as PK Thunder, Din's Fire, or Water Gun.
Granite: Equipping him bolsters your defence slightly.
Mud: Your knock back is reduced while he is equppied.
Neutral Special Djinn Summon: Equpping a Djinn of course has it's benefits. See, you can use the Djinn to launch an attack. Each Djinn provides a different attack. Here's a list of each individual attack:
Flint: Using Flint has Isaac jump in the air, you can charage the attack while airborne, but ofcourse, you are vulnerable. Releasing the button has Issac home in on the nearest foe in range.
Bane: Bane in Golden Sun inflicts damage using poison, and so he will in my moveset. Issac lunges his sword forwards, and anyone hit will be poison and gradually take damage while they are affected by it.
Granite: Granite bolsters defence, so, his attack will involve guarding. Using him causes a shield to form in front of Isaac. All attacks that strike it will bounce off in a random direction.
Mud: As his name indicates, Mud will use mud. Issac lunges his sword into the ground and a bunch of mud starts to squirt out slightly damaging all foes. The mud makes the terrain more sticky.
Using a Djinns attack too many times in succession will render that Djinn useless for a rather long duration of time. Don't abuse a single Djinn, and don't abuse their attacks (which will be rather poweful and effective).
> Tilt: Sword swipe
^Tilt: Isaac tilts his sword upwards, and a few pebbles come out.
v Tilt: Identical to Marth's/Link's
A combo: Sword lunge, sword swipe, sword uppercut. Then, he holds his hand out and pebbles come out of it.
Neutral Aerial: Sex kick
> Aerial: Sword swipe with gravel coming out
< Aerial: Kicks mud at foe
^ Aerial: Sword lunge with pebbles
Dash attack: sword with sharp vines
^Smash: Spire comes out of the ground and strikes foe
> Smash: Force Orb is charaged and goes a short distance forwards to hit foe
v Smash: Quake is made in small radius
Grab, Pysnergy Hand: This may sound awkward, but in Golden Sun, many attacks were conveyed as giant glowing white hands doings various motions. This grab will allow you to hold the foe, and move them for a short distance. Think of it like Donkey Kong's grab, but you are stationary, while the hand moves them.
The grab doubles as a tether recovery with little range.
Final Smash Judgement: Issac's four Djinn ascend to the heavens as a tribute, and out appears the angelic creature known as Judgement. He has one bad *** canon shaped like a lion, and this is what the attack revolves around. You can briefly control Judgement as he hovers on the top part of the stage. Position him, press the special button, and fury is un-leashed.
^ Taunt: Raises his hands and brings boulders out of the ground
> Taunt: The Pysnergy hand is formed and wiggles one of it's fingers
v Taunt: All four Djinn come out and dance
That is all for Isaac.