definitely second golden sun rep should be alex.
Ness used moves that were exclusive to Paula
Case closed
just because ness did doesn't mean isaac needs to. i got the impression (which may be wrong) that ness focused more in defensive/supportive moves in earthbound, so they needed to use attacks from other party members in order to fill his smash moveset with offensive moves. since isaac has so much potential for his moveset, not only in pure venus elemental attacks but just the immense range of psynergy that he can potentially learn from the different possible classes. so since he has so many different potential attacks, i don't think it would make sense to use psynergy that he can't possibly learn.
robo peng, i like the idea you have with having the special moves unleash djinn and have them on standby for the FS, but there's one fundamental problem. there are only 4 special moves (neutral, up, side and down), and you dedicated one of them to setting all the djinn. so that means that you only have access to 3 djinn, which would make it impossible to use judgment. unless he starts off basically with one on standby (so will always at least use venus for FS) but using the 3 special moves will allow him to access the other 3 summons?
i wanna make my own moveset =D comments are greatly appreciated. i used a ton of psynergy though >_<
Regular attacks:
A combo: Slash, slash, Gale (Calls up a small whirlwind in front of him to continue cutting at the enemy. Gale remains in effect as long as the combo keeps going, does continuous minor damage)
Dash A: Flint (basically a leap slash of sorts)
Tilt >A: Slash
Smash >A: Force
Tilt ^A: Sword sweep (kind of like Link's)
Smash ^A: Punji (Summons bamboo sticks out of the ground immediately around him, which shoot up and attack enemies above him. Has very little horizontal range)
Tilt vA: Low slash
Smash vA: Growth (Summons vines out of the ground around him, which attack the enemies around him. Has considerable horizontal range, but becomes somewhat ineffective at the limits of its range. Enemies are sent flying, but also have a chance of being entangled and left unable to move for a short time)
Neutral Air: Froth (Isaac calls forth bubbles of water which circle around him briefly, damaging those in the immediate vicinity)
Forward Air: Plume Edge (Isaac slashes his sword in mid-air, and casts Plume Edge in that direction. Plume Edge travels a short distance before disappearing, and enemies that are hit by the initial sword slash are carried along with the Plume Edge before being sent flying)
Back Air: Demon Night (Isaac stretches his arm behind him and summons spirits to attack behind him)
^Air: Fire Bomb (Isaac stretches his arm up and causes an explosion around his hand, similar to Samus' ^Air)
vAir: Skull Splitter (Kind of a cross between Link's vAir and Ike's Aether, Isaac falls and slashes slightly in front and below him, causing a small explosion when he hits the ground and possibly stunning an enemy if hit directly)
Special Moves:
Neutral B: Gaia (Can be charged, charging increases horizontal range and power. Charge can be saved)
>B: Odyssey (Isaac leaps forward, stabbing enemies with a giant Psynergy sword. Can be used as a secondary horizontal recovery move)
^B: Planetary (Isaac leaps upward and comes down at an angle. Similar with Kirby and Ike's ^B. Can recover great vertical distances, but is not as useful for horizontal recovery.
vB: Spire (Isaac summons spires to drop down on enemies around him. At first only a few spires fall in the area immediately around Isaac, but can be 'charged' like Gaia. The longer the attack is held, the larger the range gets. Charge cannot be saved, and Isaac cannot move while using the attack)
FS: Judgment
Isaac summons Judgment, which appears either above the battlefield or in the distance behind it. It fires its cannon, which creates a shockwave when it hits the battlefield. The shockwave starts at the center of the battlefield and expands, dragging enemies along for continuous damage. So the closer the enemy is to the center of the shockwave, the more damage taken. Shockwave will have a range about that of the legendary Pokemon, and when it reaches its limit, enemies caught in it are held there for a second (taking a bit more damage) before being sent flying in the direction the shockwave had dragged them. Much more dangerous on a small map than a large one.
Other:
Entrance: Teleport
Taunts:
1. Isaac lifts his arms as if about to cast a Psynergy, and the ground around him starts to tremble and glow.
2. A Venus Djinn appears and jumps around a few times before perching on Isaac's arm.
3. Isaac raises a hand and the Psynergy rings appear around his body.
Grabs: Uses the Psynergy hand.
A: Slashes the enemy with sword
> Throw: Throws in that direction and then casts Blast at opponent
< Throw: Turns and throws in that direction and then casts Ragnarok at opponent
^ Throw: Throws upward and then casts Bolt at opponent
v Throw: Uses Pound to smash downwards