raphtmarqui
Smash Lord
- Joined
- Feb 12, 2006
- Messages
- 1,912
Issac would be an awesome addition, i love the Golden Sun series
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Cheers,Ground A moves:
Neutral A:A simple punch punch kick combo, I guess?
Forward Tilt:Isaac slashes with his sword using his standard strike.
Up Tilt:Whirwind - small whirwind appears in Isaacs hand which he holds up.
Aerial A moves:
Aerial Neutral A: Demon Night - Some ghosts fly around Isaac (tightly hugging him, similar to Mewtwos Neutral Aerial A except different animation for the attack).
Aerial Forward A:Condemn - slashes in large arc with a red demonic light.
Aerial Back A:Isaac kicks backwards.
Aerial Up A:Not sure :/
Aerial Down A:Annihilation - Isaac swipes his sword downwards.
Dash Attack:
Dash Attack:Helm Splitter - Isaac charges through the foe with a mighty slash, dealing good damage and knockback.
Smash Moves:
Forward Smash:Flint - The Djinn Flint appears and deals a crushing blow.
Up Smashunji Strike - The opponent is launched into the air by an explosion of Bamboo from the ground. When being charged, Isaac does a cool summoning stance. Only the tip of the Bamboo damages and launches upwards.
Down Smash:Nettle - Isaac points his hands down at the ground in front of the opponent and it explodes in a group of sharp plants. Good damage, bad knockback.
Grab and Throws:
Grab:Isaac puts one hand out and the Djinn "Ground" appears instantly holding the foe in front of Isaac using gravity.
Grab A:The Djinn Bane instantly appears and wacks the opponent doing a little damage then just as quickly dissappears.
Forward Throw:Force - The opponent is sent flying forward by a white fist.
Back Throw:Not sure for a good back throw - sorry.
Up Throw:Lift-Opponent is launched into to the air by two white gloves. (no not like Master and Crazy Hand )
Down Throw:Stone Spire - Stalactites materialise above the opponent and then crash down into them.
B moves:
Netural B:Grand Gaia - Isaac does that cool summoning stance from the official art and the ground begins to tremor without doing damage. When fully charged it can be stored (this is to make the move actually useful!) or unleashed straight away. When unleashed the ground rips open below Isaac and many rocks come flying up in a bright light doing major damage (the rocks will fade into nothing slightly above Isaac's head) Note: the move has a relatively long charge time (think Roy's flareblade) which is why it can be stored.
Side B:Ragnarok - A giant sword comes slamming down into the ground from an angle above Isaac's head. Sword materialises above his head and disappears slightly below his feet(obviously further away from him) Attack has an explosive effect when used on the ground and does more damage + knockback.
Up B:Retreat - Isaac teleports (similar to Mewtwo's teleport but with the animation from Golden Sun, as mentioned by OP).
Down B:Halt - Isaac sticks a hand out and a ghostly clock appears around his arm, temporarily freezing the opponent in his tracks.
Final Smash:
Final Smash:Judgement or Iris.
Is that a word?I think Isaac has pretty good chances. He was in the top 22 in the poll. He was mentioned twice. Maybe Sakurai will brawlify him.
Still 6 other solid reasons... am I right?The DS game was confirmed fake.
QTF man...QTFReasons and Hints as to why Isaac should get in Smash Brawl;
1) Totally new Franchise (Sakurai has stated that he is interested in bringing as many franchises together as he can)
2) In 2001, Golden Sun won the Nintendo Power Award for best Game Boy Advance game of the year (In addition, At IGN, Golden Sun has a ranking of 9.7 out of 10 ("Incredible"), a 9.2/10 on MobyGames,[51] an 8.6/10 on GameSpot,[50] and an 8.5/10 on GameInformer.com (the main complaint being low replay value, it was still titled "GBA's Golden Child")
3) Golden Sun's composer is currently working on Smash Brawl.
4) Large array of movesets which could be taken directly from the games
5) The character Isaac himself, is incredibly cool and poised, and would fit right into the Smash Universe easily.
6) Camelot is a second party company, but the character Isaac HIMSELF is owned directly by Nintendo (1st party)
So yea... basically...
Isaac for Brawl!
Of course. I can only hope that Sakurai took note of Isaac...Still 6 other solid reasons... am I right?
Exactly, Issac has access to plenty of cool and unique attacks like"We rarely see Isaac"? "All of his moves come from Djinns"? "He would be an Ike clone"?
Do you have any clue what you're saying?
There's something call Psynergy. Isaac has several attacks using that, and that could be made into a lot of moves, you know?
Isaac as an AT would be very disappointing. That's what we call wasted potential.
This is using only purely Venus Djinn and psynergy, from only the first game. So much more can be possible with Isaac.Ground A moves:
Neutral A:A simple punch punch kick combo, I guess?
Forward Tilt:Isaac slashes with his sword using his standard strike.
Up Tilt:Whirwind - small whirwind appears in Isaacs hand which he holds up.
Aerial A moves:
Aerial Neutral A: Demon Night - Some ghosts fly around Isaac (tightly hugging him, similar to Mewtwos Neutral Aerial A except different animation for the attack).
Aerial Forward A:Condemn - slashes in large arc with a red demonic light.
Aerial Back A:Isaac kicks backwards.
Aerial Up A:Not sure :/
Aerial Down A:Annihilation - Isaac swipes his sword downwards.
Dash Attack:
Dash Attack:Helm Splitter - Isaac charges through the foe with a mighty slash, dealing good damage and knockback.
Smash Moves:
Forward Smash:Flint - The Djinn Flint appears and deals a crushing blow.
Up Smashunji Strike - The opponent is launched into the air by an explosion of Bamboo from the ground. When being charged, Isaac does a cool summoning stance. Only the tip of the Bamboo damages and launches upwards.
Down Smash:Nettle - Isaac points his hands down at the ground in front of the opponent and it explodes in a group of sharp plants. Good damage, bad knockback.
Grab and Throws:
Grab:Isaac puts one hand out and the Djinn "Ground" appears instantly holding the foe in front of Isaac using gravity.
Grab A:The Djinn Bane instantly appears and wacks the opponent doing a little damage then just as quickly dissappears.
Forward Throw:Force - The opponent is sent flying forward by a white fist.
Back Throw:Not sure for a good back throw - sorry.
Up Throw:Lift-Opponent is launched into to the air by two white gloves. (no not like Master and Crazy Hand )
Down Throw:Stone Spire - Stalactites materialise above the opponent and then crash down into them.
B moves:
Netural B:Grand Gaia - Isaac does that cool summoning stance from the official art and the ground begins to tremor without doing damage. When fully charged it can be stored (this is to make the move actually useful!) or unleashed straight away. When unleashed the ground rips open below Isaac and many rocks come flying up in a bright light doing major damage (the rocks will fade into nothing slightly above Isaac's head) Note: the move has a relatively long charge time (think Roy's flareblade) which is why it can be stored.
Side B:Ragnarok - A giant sword comes slamming down into the ground from an angle above Isaac's head. Sword materialises above his head and disappears slightly below his feet(obviously further away from him) Attack has an explosive effect when used on the ground and does more damage + knockback.
Up B:Retreat - Isaac teleports (similar to Mewtwo's teleport but with the animation from Golden Sun, as mentioned by OP).
Down B:Halt - Isaac sticks a hand out and a ghostly clock appears around his arm, temporarily freezing the opponent in his tracks.
Final Smash:
Final Smash:Judgement or Iris.
My first moveset: if it sucks, I sincerely apologise.
Yea, something along those lines, exactly.He'd be like a Link-Ness combo. That could be very interesting.