Yoshi'stheBombers7
Smash Journeyman
We are actually speculating that this will cause some interesting strategies, and will help him.I think yoshi has recived some buffs in brawl except for DJC is gone, but who really cares.
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We are actually speculating that this will cause some interesting strategies, and will help him.I think yoshi has recived some buffs in brawl except for DJC is gone, but who really cares.
oh ok cool!We are actually speculating that this will cause some interesting strategies, and will help him.
Why? Although Yoshi looks buffed, how can you say that for sure? And, for what reasons?i would have to go with brawl.
I hate to say this, but unfortunately, that's not entirely true...Heh, It's Yoshi, NOTHING can go wrong with yoshi!
Positive comments!Yeah, he wasn't exactly high-tier material in Melee either. Let's hope he is in Brawl then.
Wow, I've never seen a shot of that. Yea, that's REALLY big.![]()
Look at that range buff on his down tilt!
??????????Thanks.
YESH! I kinda thought the same thing too.From every vid i've seen with yoshi, the range is buffed on almost every atk.
(Finally!!! I can log on with out taking an hr for the forum to load!!)
We still don't know that for sure, it could have been a rumor. I'm still serching for a vid.And even though most people don't use his egg roll, apparently, you can grab onto the ledge with it.
A few notes from playing the game yesterday and today
The side-b does let you grab the ledge. However, this comes at a big price, as you don't get any vertical distance from it anymore. I would not use this as a recovery move, and it's gonna take a bit to get used to not being able to egg-roll onto the stage while hanging onto the ledge. =/
The up-b's recovery ability comes in very handy, mostly because you can use it multiple times. You don't go as far with subsequent up-b's but it's still a decent amount. Edge cancelled eggs are MUCH easier now, though you can't do them as fast as we saw fumi gunning them at in melee.
I'm still getting used to the lack of DJC. It's disappointing in some ways, but it's also useful in others. Keeping your momentum after an aerial is very useful. I particularly like nairs with it now. I would like bairs with it but it's harder to get all the hits on people with it now I think. Also, I think the super armor from the double jump got a slight downgrade. I've noticed more attacks have knocked me back, and at greater distances, while using the double jump. A very sad thing for yoshi, indeed. =(
Wow, that would be great!As far as the Yoshi bomb being the same, I believe I saw a video where Yoshi can disrupt/hurt opponents on the way up from a grounded Yoshi bomb as well as on the way down. Could he always do that? This was the video guy who was showcasing Lucario and Robs move in training mode, he also had a yoshi vid.
Yea, I heard that Captain Falcon isn't that great anymore.Ok, I'm back, with more somewhat awesome, semi-monumental, nearly groundbreaking information. =P
I actually haven't noticed the yoshibomb hitting on the way up, I guess I just wasn't looking for it lol. I'll have to mess around with that a bit to see how effective it could be. Stay tuned for news on that. =D
Heading back to throws, the d-throw has always been my favorite throw, and continues to be so. It does have a lessened combo potential because of floatiness, like I said earlier. It can still be used for limited comboes at low to mid damages, such as following up with an egg or, in the case of the "fast fallers" (using the term lightly) of the game, an aerial. The side throws are always nice for sending people off the edge, of course, though that's nothing new. Chain grabbing is for the most part out. Surprisingly though, Dedede has an amazingly good chain grab on the mid to heavier characters. I almost got chain-grabbed to death several times as ganondorf today, and only got out of it because he messed up on the dash. So yeah, not as common, but it's still a factor in some areas.
EDIT: another note I don't think I've mentioned yet, concerning yoshi's egg-throw. The arc for the full horizontal throw is lower, and you can no longer use it to hit enemies that are more than slightly below you. A disappointment, yes, but the fact that it's a third jump now definitely makes up for it, in my opinion.
I've got a couple new notes about yoshi's aerials, which lead to some interesting combo potential. Firstly, his uair and bair have no landing lag. So short hopped uairs and bairs can be particularly effective for combo's, as you can tell. A favorite of mine at low damages is the bair to ftilt, or even another shorthopped bair if they don't recover quickly enough. The other bit of aerial news is that yoshi's dair isn't a meteor smash anymore. In fact, it hardly moves the opponent at all. At higher damages, the opponent will be stunned for long enough for a dsmash, like was possible in melee. Bad news is you can't spike people with it anymore. sad yoshi =( It's still good damage though. Happy yoshi! =D
Back to the sad yoshi though, on the subject of his double jump. I've found out that he actually doesn't have super armor for as long as he used to. By about half the time. =$ Obviously this is not a good thing at all for yoshi.
A tier list, eh? Geez, everyone wants a tier list lol. I don't think I have enough knowledge to accurately rank everyone yet. I can give general ideas for some people though, if that helps. =)
good people: diddy (amazingly fast, and has awesome aerials), R.O.B. (a little slow on the ground, but his b-up is good to the point where he can go under a standard sized stage and has a decent aerial and projectile game), ike (if you can get his super armor down), marth (his sword may be shorter but he's still fast and deadly,) toon link (as much as it angers me, the clone is much better than regular link >.<). Captain Falcon has lost much of his aerial game due to his newly found floatiness. The falcon punch is still as manly awesome as always, and the knee, though a bit harder to sweet spot, is still just as powerful. I'd say he got a good amount worse due to the floatiness, though, it's slowed him down too much.
I'd put yoshi in the middle of the pack, his various upgrades are awesome, but his downgrades keep him from going to the top, unfortunately.
Yea, I heard that too, and that he's sorta like a clone to Fox, but his cloned moves are very different (like the shine and laser) that he can be considered a seperate character.Yeah, he's got all of the characters, it's been fun. =) I'm gonna add wolf to my list of good people, as he's got speed and decent power in the right places. He's gonna be good.
I didn't think the news on that would ground-breaking, like, OMG! SPAMING POWER!I've messed around with the yoshi bomb, and it's like 10 times better now because of hitting on the way up. It still doesn't have amazing priority, though, so I wouldn't say it's completely spammable. It is something that I'll be using a few times a match, though. =D
Thanks for the heads up. I love using his F-Tilt anyways in Melee.The f-tilt is yoshi's new combo starter. It has little knock-back, can often be used two or three times, and then followed up by an up or f smash, or maybe even a yoshi bomb =P. Yes it's that good. Use it.
Yoshi in general has a whole entirely different combo potential.I did a bit more work with the d-throw today. It definitely hasn't lost all of its combo potential, it just has different combo potential. Aerials are your best bet for following up one now, eggs are also viable, though I'd only do that if you're very sure of your aim. The back throw is also nice cause it has a good low trajectory. It gave me a few KO's today. =)
Well, I guess I'll have to stop the roll-from-the-edge-thing-because-people-don't-see-it-comming technique.The egg roll is overall worse than melee. Don't use it. Like I said earlier, no more vertical distance. In fact, it stops your horizontal movement when used in the air, too. Again, don't use it, especially not in the air.
Yea, there is a little less lag. And I like it because it suits him better then a kick. You can tell the developers didn't really put a lot of thought in that move.But it has much less lag as far as I've seen, so it should certainly be more useful than the kick if that's the case, right?
Yes, they've had PLENTY of time for that (dumb delays).Yeah, but they thought about it now. As well as improving his recovery.
Yeah I'd rather not have the squeekish sound effects either, but trust me, true Yoshi players will eventually fall in love with that too.Yes, they've had PLENY of time for that (dumb delays).
Actually, I'd perfer a classic and wait 3 years rather than geting a chew toy right now.![]()