Dan Salvato
IE
I've been to only two tournaments so far, but in both, nobody seemed to care whether each game was v1.00 or v1.02. If the version is not enforced, then am I allowed to use a trick that only works in v1.00?
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Elaborate please? I haven't heard of this one before.Samus/Peach Missile/Turnip priorities.
In one or some version(s) of the game, if a missile hits a turnip, it passes through it, whereas in the others, the turnip stops the missile.Elaborate please? I haven't heard of this one before.
Pretty much what fly said, in (I think it's 1.0) missile, goes through the turnip, while in the newer versions (1.1-1.2) Missile+Turnip collide/trade..In one or some version(s) of the game, if a missile hits a turnip, it passes through it, whereas in the others, the turnip stops the missile.
Thanks for this, I've actually used this a number of times to work on Melee Online. I just wish you hadn't packed the PAL diff file, that thing is a fatass. D:If all our cubes break down and we start using hacked Wiis, feel free to use my version converter
http://www.smashboards.com/showthread.php?t=295223
What about Fox's drill? I imagine 1.02 also makes that easier to SDI, and I don't like the idea of being wrecked by the drill, although I am an advocate of fun 1.00 tricks.1.0 should be the standard for balance reasons.
Bowser needs flame cancel.
Zelda needs smashes (and jab I guess) that can't be SDI'd.
Missiles need to beat turnips.
Rapid jab infinites (we're using that word loosely) help balance Pokemon Stadium.
**** PAL.