Legendary Pikachu
Smash Ace
Dear Everyone:
Every now and then, something odd happens whenever I try to do a narrow thunder wall (short distance between T1 and Pika's body). This postwas rushed out of excitement and is far from a tutorial.
Anyways, we have what we have: a temporary fusion of T1 (Thunder 1 - the "rod" > vertical hitstun) and T2 (Thunder 2 - the explosion from rod hitting 'Chu > OUCH hitstun).
Personal Observations thus far:
1. Two different heights
2. High one can be done on either side of T1. However, observed instances thus far have Pikachu facing opposite direction of where he is facing during the jump. *still testing > Does the reversal of Pikachu's sprite affect the distance and hitbox requirement for the passing of T1 and the explosion of T2 at the same time?
3. Low one is MUCH lower with pikachu exploding near the TOP of the lightning rod next to the stage.
*Still testing: effects of stages, slants, and walls, different reversals, short/full/double/QAC hop, and its applications in aerial play, edgeguarding, and offstage "Wall with Pain" (LITERALLY).
This beta vid is going to be my first video on this topic. I would appreciate any help or would like to help anyone else who have also discovered this. Responses would be cool too! :D
http://www.youtube.com/watch?v=ZCZJeaCdoFM
~~~~~~~~~~~~~~~
Sincerely,
LDPK, A fledgling Smashboarder
PS. If this really is a new tech... I SO WANT TO TRY NAMING IT! :D Thanks
Every now and then, something odd happens whenever I try to do a narrow thunder wall (short distance between T1 and Pika's body). This postwas rushed out of excitement and is far from a tutorial.
Anyways, we have what we have: a temporary fusion of T1 (Thunder 1 - the "rod" > vertical hitstun) and T2 (Thunder 2 - the explosion from rod hitting 'Chu > OUCH hitstun).
Personal Observations thus far:
1. Two different heights
2. High one can be done on either side of T1. However, observed instances thus far have Pikachu facing opposite direction of where he is facing during the jump. *still testing > Does the reversal of Pikachu's sprite affect the distance and hitbox requirement for the passing of T1 and the explosion of T2 at the same time?
3. Low one is MUCH lower with pikachu exploding near the TOP of the lightning rod next to the stage.
*Still testing: effects of stages, slants, and walls, different reversals, short/full/double/QAC hop, and its applications in aerial play, edgeguarding, and offstage "Wall with Pain" (LITERALLY).
This beta vid is going to be my first video on this topic. I would appreciate any help or would like to help anyone else who have also discovered this. Responses would be cool too! :D
http://www.youtube.com/watch?v=ZCZJeaCdoFM
~~~~~~~~~~~~~~~
Sincerely,
LDPK, A fledgling Smashboarder
PS. If this really is a new tech... I SO WANT TO TRY NAMING IT! :D Thanks