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Brawl's airdodge. It allows more defense than Melee's airdodge, which is used more as a last resort instead of an option of approach.
This is an extract from the latest Rosalina reveal trailer
Is Pit using a directional air dodge like in melee or just a brawl air dodge with momentum from his jump (haven't played brawl all that much, so I'm asking here)
You're ruining my optimism for this... hopefully it doesn't cancel combos hahaIt's brawl's airdodge.
But if it doesn't cancel combos, there shouldn't be a problem. since sakurai is probably never going to the melee airdodge ever again....
Make L Brawl airdodge and R Melee airdodge.
Don't worry I doubt this is a brawl 2.0 with more speed, sakurai used the word COMBOS in his developer direct, so I doubt it can cancel hitstun. Plus the magnet ledges are gone and of course its faster and less floaty.You're ruining my optimism for this... hopefully it doesn't cancel combos haha
Oh definitely. After seeing Rosalina and some of her playstyle, I know this will be a good game. I think Brawl is even good, in its own right. But I want this Smash to be more technical like Melee.Don't worry I doubt this is a brawl 2.0 with more speed, sakurai used the word COMBOS in his developer direct, so I doubt it can cancel hitstun. Plus the magnet ledges are gone and of course its faster and less floaty.
What i'm worried about is if we can DI or not since characters fly out of the stage crazy fast.... tho they were probably at higher percents.
Anyway you shouldn't be worried about it, it shaping up to be a good game.
Well wavedashing isn't coming back bro, but L-canceling might, or they might reduce aerial attack lag.Oh definitely. After seeing Rosalina and some of her playstyle, I know this will be a good game. I think Brawl is even good, in its own right. But I want this Smash to be more technical like Melee
THIS^.Well wavedashing isn't coming back bro, but L-canceling might, or they might reduce aerial attack lag.
What will return is DD'ing, since there's no triping. and i'm pretty sure Dacus, Out of shield options, etc. should be back, so again you shouldn't be worried, it'll be somewhat technical. but not at melee's level, but there's PM for that. You should enjoy smash 4 for what it is, and if the game has combos it should be pretty good.
I just want combos back
I disagree. Melee's air dodge allowed players to get out of situations where they probably should have been punished. If a player, for instance, was knocked off stage in such a way that even the "obvious" edgeguards would result in a KO, she should be KO'ed. I don't see that as a problem, and sure, letting the player get out of that may extend the match or give the opportunity for a turnaround, but that certainly isn't necessary design. Brawl may be slow, but in many cases, as you yourself noted, when you make a mistake, you're punished for it, especially if you're only possible defense from punishment is an airdodge.The thing about Melee's air dodge is that it was used for much more than simply air dodging, it's that it gave you momentum to help you in various situations, like avoiding an obvious set up at a ledge or mid air at the second, the momentum also helped you avoid lame frame traps that basically give you free damage. While it's possible to air dodge these things in Brawl occasionally, but it doesn't give you the ability to space yourself away from it. Melee's air dodge was fairly balanced and gave players a great deal of offensive and defensive choices and emphasized on players playing smarter mid air.
No one needs to. Since day one, Melee's air dodge was the number one thing people have been looking for in trailers, aside from maybe combos, and it ain't because the animations are so darn pretty.I don't understand why you're so aggressive towards melee Jack, especially when no one even mentioned wave dashing...
Explain to me how it makes sense that, if I want to dash forwards, I should, of course, jump in the air, dodge into the ground, and then slide forward. Yes, to someone who knows the physics engine of the game already, that may make sense. As an action, in and of itself, that is nonsense. Not a single person here, were they designing a game from scratch, would make jump->dodge + diagonal analog down the native input for a quick step, unless that person was insane. Dashing makes sense: it's the walk command, but faster. Short hopping makes sense: it's jumping, but while pressing the button for less time. Wave dashing made NO sense....and even if it were to return its input is far from non sense, quite the contrary, it's fairly logical. It's simply a combination of two things you do normally except you do them faster; you jump and air dodge in a direction.
Hardly. 64 was quick, but not prohibitively so. Brawl is as far from quick as you can get. Only Melee requires inputs faster than, say, Marvel. So, I highly doubt "Smash", as a series, is about doing things quickly. And, you have it backwards: optimizing technical barriers, that is to say, making technical barriers exist only when necessary and simplifying mechanics when possible and applicable, is always the goal of good game design. Wave dashing wasn't a problem because it let you dash and attack at the same time (even though it could have been designed better, had it been an intentional mechanic), it was a problem because the inputs were stupid and prohibitively hard for many people to use during matches. And, Smash is not a series designed around ridiculous inputs.The thing about high level playing in smash in General is just doing things in quick succession. By that logic optimizing any technical barrier in the game is nonsense. Melee's game engine was simply much more polished and superior, it's hard to see why people wouldn't want that back. I understand you are entitled to your own opinion, but it would help if you didn't approach the topic with an elitist attitude.
I'm actually hoping that DI won't be quite as pronounced as it was in Brawl. I'm not exactly sure which special effects you're referring to, but I haven't seen any reason to suggest that there are special graphical effects that show you're in hitstun, aside from animations, which were always the case. Impacts have a shiny new coat of paint, sure, but I don't think that has anything to do with hitstun.Also, as for DI in Smash 4, I'm sure it's going to return, as well as hitstun. The special effects when you are sent flying are also indicators of how much stun you are in. I believe it was made this way so players who want to go from casual to hardcore can physically see the hit stun and perhaps the DI, so when you get sent flying the effects on the tail of the fireball you can see if you DI'd correctly. And the thing about Brawl's hitstun was that it was there; it was the same as Melee's, the glitch in the game that allowed you to cancel hitstun with an air dodge or an aerial. When the glitch is removed, combos will return.
This is an extract from the latest Rosalina reveal trailer
Is Pit using a directional air dodge like in melee or just a brawl air dodge with momentum from his jump (haven't played brawl all that much, so I'm asking here)
Yeah seriously man, some people are way too obsessed with having the Melee air-dodge. They know Sakurai won't bring it back, so if they like it so much why don't they just go play some Melee or Project M lol.We've known that it's Brawl's air-dodge since E3. I actually prefer Brawl's air-dodge, as long as it can be made so that it isn't just a cheap way to get out of combos.
Honestly, I consider Brawl's air dodge the least of its problems. Brawl had much bigger problems such as a lack of shield stun, less hit stun, slower gameplay, tripping, a lack of any real combos, and the pointless nerfing of certain characters like Samus and Link.Yeah seriously man, some people are way too obsessed with having the Melee air-dodge. They know Sakurai won't bring it back, so if they like it so much why don't they just go play some Melee or Project M lol.
Me lee ain't gonna die hater .Melee airdodge is not going to return, if you want to slide along the ground and proclaim your technical skills , either play melee until the game finally dies, or play Project M.
A clever thought for the airdodge spam: what if you airdodge and you cannot air dodge again for like a second and a half? o.O
Good thing we have computers.Every game dies, please do not assume my clever online name as a melee hater. Melee isnt going to last forever. Gamecube discs break, Gamecube controllers break and stop getting made, People get older.