DeLux
Player that used to be Lux
- Joined
- Jun 3, 2010
- Messages
- 9,302
I was doing some testing on how staleness affects the Ice Climbers Dthrow string and I did the following procedure:
On FD against MK:
Popo (P) Dthrow > Nana (N) regrag > N Dthrow > P Regrab > repeat until end of stage > let level 1 CPU air release > turn around and regrab >repeat
I did that until approx 180%. I then Killed the MK to reset CPU damage to 0. I then killed the ICs to reset stale moves queue.
I repeated this process for the next stock, but was given differing percent integers as displayed damage as I repeated the process. Would this in effect mean that the damage output on the throws is not consistent?
I was conversing with E_Alert on this and he recorded some of the actual numbers, but I plan to do further testing.
If anyone has any educated guesses, let me know
On FD against MK:
Popo (P) Dthrow > Nana (N) regrag > N Dthrow > P Regrab > repeat until end of stage > let level 1 CPU air release > turn around and regrab >repeat
I did that until approx 180%. I then Killed the MK to reset CPU damage to 0. I then killed the ICs to reset stale moves queue.
I repeated this process for the next stock, but was given differing percent integers as displayed damage as I repeated the process. Would this in effect mean that the damage output on the throws is not consistent?
I was conversing with E_Alert on this and he recorded some of the actual numbers, but I plan to do further testing.
If anyone has any educated guesses, let me know