If I am to make a negative statement;
While, yes, the "mountaintop" of high-level play is very, very far away from me, I must say that unlike melee, the mountaintop doesn't look that much more interesting then the part i'm at now. Not much at all. The visible difference between low and high level play is negligible, and very few times do I find myself going "wow, that was ****in' sick", save for certain players like Boss at Xanadu.
Melee's ridiculously high skill ceiling along with it's abysmally low skill floor, while it may make newcomers go through hell to climb over the first initial, indeed very unforgiving, hump, once they're over, they're on the road to the mountain top at an exponential pace, and the mountain top looks like
this, rather than
this.
No offence to ZeRo, he's cool and all, but that clip's really silly. It's a stagnant confrontation with no real impressive skill involved to keep the situation at a stalemate, and as quick as i am to voice my distaste with brawl,
it did have a character that was a prime example of how to make a fun-to-watch campy game. Smash 4's more slow pace doesn't promote the kind of crazy forethought and
constant action (CANNOT STRESS THE IMPORTANCE OF THIS PRINCIPLE ENOUGH) that goes into a character, like, say, Snake (with an exception for duck hunt maybe), but all those characters that promote camps are still top tier. Save for, say, Diddy and Sheik, Sm4sh's top tier crates stalemates that are blatantly unimpressive compared to, well, every other game in the series.
Getting a little off-topic, voicing my dislike for a lot of Sm4sh's mechanics rather than answering the thread's question, but they're deeply related. There is not the same kind of show of iron-fist level dominance in Sm4sh, partly because of the improved balance, yes (sheik v. bowser isn't quite an insta-lose situation), however, I do think a lot of that is because the game's design is purposely crafted to limit the maximum ability of high-level players. Yes, the better player will still win 99% of the time, but the game prevents you, from, well, being Leffen in that first melee gif at all times. There can never be that same show of control as in melee, and I think that's what makes a lot of matches less interesting to watch compared to a hypothetical in which that's not the case.