MookieRah
Kinda Sorta OK at Smash
I personally think that every time Sakurai discusses Melee these days is through a fairly inaccurate lens. I say that because I remember reading an interview from him from around the time melee was released, but at least a year before brawl was announced, in which he discusses his design philosophy for melee. For the life of me, my efforts in tracking down this interview have turned up no results.
What I can say from memory, is that the design philosophy of Melee wasn't much different than Brawl. There was no mention whatsoever about catering to a more "hardcore" player base, and for the most part talked about wanting to make a game in which everyone could play together and have fun. So, if that article was legitimate (hopefully someone with better google skills could track it down) it stands to reason that everything Sakurai has said regarding Melee post-Brawl is... well, at the very least deceitful and at worst full of ****.
I think, like many casual players around the time of Brawl's release, Sakurai discovered the competitive scene and didn't like what he saw. I don't think he thought anyone would play his game in any competitive way, and so he didn't try to limit things that allowed Melee to be such a technical and deep fighter during development.
What I can say from memory, is that the design philosophy of Melee wasn't much different than Brawl. There was no mention whatsoever about catering to a more "hardcore" player base, and for the most part talked about wanting to make a game in which everyone could play together and have fun. So, if that article was legitimate (hopefully someone with better google skills could track it down) it stands to reason that everything Sakurai has said regarding Melee post-Brawl is... well, at the very least deceitful and at worst full of ****.
I think, like many casual players around the time of Brawl's release, Sakurai discovered the competitive scene and didn't like what he saw. I don't think he thought anyone would play his game in any competitive way, and so he didn't try to limit things that allowed Melee to be such a technical and deep fighter during development.