FreeGamer
Smash Ace
I do miss the insanity of 3.0 Zelda/Kirby, 2.6 Link/G&W/Wario, and 2.5 Bowser. However, 3.6 is a blast to play and it addressed most of the things I hated in 3.5. ^_^
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No universal tech was removed and the character-specific options that were removed helped cut down their otherwise overwhelmingly strong kit.For all your salt towards Sakurai for removing "tech" in Smash U, you all seem to sing praise to PMDev for doing the same.
Hypocrites, the lot of you.
What were the things you hated in 3.5 if I may ask? :3I do miss the insanity of 3.0 Zelda/Kirby, 2.6 Link/G&W/Wario, and 2.5 Bowser. However, 3.6 is a blast to play and it addressed most of the things I hated in 3.5. ^_^
Well in 3.02 everybody was too OP. Well fun I guess, but balanced no way. And it's hard to buff every single member of the cast to make them equal. That's why imo Project M 3.5 was a perfectly balanced game, and they are trying to fix the small mistakes and stuff (the cons mentioned in the above post) in their further release. Let's just wait and see what happens when Project M 4 releasesProject M 3.02 was easily my favorite version of the game. Project M 3.5 changed the game so much that the balance of the game completely changed. The considerably worse recoveries and nerfs to camping options alienated a lot of Brawl players and the nerfs to Melee's S tier characters turned off a lot of Melee players. There are people I know of who refuse to play Project M competitively because Fox isn't as good as he is in Melee and former Brawl players who felt Project M 3.5 made the game way too much like Melee. Project M 3.5's release caused a lot of people to quit this game. As far as I'm concerned, Project M 3.02 came the closest to creating a game that united Melee's and Brawl's competitive scenes. Ideally, I would've liked to see Project M 3.02's top ten characters get small nerfs, the high tiers mostly left alone, the mid tiers buffed, and the low tiers massively buffed. But Project M 3.5 went in a radically different direction. It's worth mentioning Smash 4's best player, ZeRo, views Brawl and Project M 3.02 as his favorite Smash games. He currently has zero interest in playing Project M 3.6 competitively and Tyrant at one point said he would only consider playing Project M again if Meta Knight got buffed...which he did in Project M 3.6, so who knows if Tyrant will start playing Project M again anytime soon.
HahahahahaCons of 3.5:
Seriously the declaration of independence was shorter than oil's patch notes.
Most of the roster felt like amazing S tier characters, which was great. If only about eight characters felt that way (like in Melee), then we have a huge balance problem.Well in 3.02 everybody was too OP. Well fun I guess, but balanced no way. And it's hard to buff every single member of the cast to make them equal. That's why imo Project M 3.5 was a perfectly balanced game, and they are trying to fix the small mistakes and stuff (the cons mentioned in the above post) in their further release. Let's just wait and see what happens when Project M 4 releases
Yeah but it also created characters with way overcentralizing options that they could rely on most of the time instead of making the players learn proper fundamentals.Most of the roster felt like amazing S tier characters, which was great. If only about eight characters felt that way (like in Melee), then we have a huge balance problem.
I don't think that's possible, because to reach melee spacies standards, you would either have to super buff a characters attacks or create gimmicky moves to match it with multi-shine and all that stuff, and I don't think that's going in the right direction. It's better to balance a roster by nerfing, and from there equal out the gameplay and make everyone balanced.I fully believed that everything in 3.02 could have been balanced to Melee!Fox, Falco, Marth, Sheik standards. No one criticized them even in PM, yet they hate it when everyone else is both powerful enough to match them and have a proper-skill/reward ratio to match?
Oh, so NOW people are salting over Melee Fox just because of what PMDev did. Like I said in the other thread, no one here even on the Smash U side, is thinking for themselves. You're just blindly following whatever your chosen developer does.melee fox is on a different level than falco, marth, and shiek. falco's the closest to fox, but that's because he can control the entire stage with little commitment. he depends a lot of being able to force game control with laser, and other characters being able to deal with laser lowers his standing in the meta a good amount, making him still a very good character, but not hands down top tier.
marth and shiek are probably right below spacies, and melee marth's standings are primarily dependent on spacie play, since he works well as to antimeta them with his range and throws. shiek has a worse game against spacies, since she has fewer guaranteed setups and is edgeguarded a bit harder, but she does a good game against marth and has good matchups vs the rest of the high tiers (and kinda gatekeeps the low tiers, as well).
balancing around to melee marth/shiek/peach/falcon level is much more ideal, since they have much better defined strengths and weaknesses, as opposed to "gets to rush down better than anyone, while also forcing approaches on most of the cast, with a solid recovery kit and some of the best kill options in the game; but he's a bit on the light side and doesn't have a sword".
This kind of post is not a retort; it is lacking in content and is borderline trolling. You should be able to respond to people calmly with counterpoints if you feel so strongly. Simmer down bro.Oh, so NOW people are salting over Melee Fox just because of what PMDev did. Like I said in the other thread, no one here even on the Smash U side, is thinking for themselves. You're just blindly following whatever your chosen developer does.
i dunno, 3.5... the announcer's pretty controversial, but the overall redesign overhaul in 3.5 seemed to make more people salty than the announcer and a few fox nerfs.I don't think it's any less fun, I actually am Having more fun with friends on 3.6, but I do know 3.6 has stirred up more controversy then any other release.
PM also have character-specific techs, for example, Lucario's magic series, Snake's trap game with projectiles, Ike's Quickdraw mixes, D3's waddledash etc etc. The variety is what gets me hooked on PM. I used to play Melee more than PM, but it's the characters and their techs alongside close balances (that update each patch to make the character less ridiculous or more viable in itself) is what makes me stick to PM more. I spectate melee matches cause they're also fun to watchPeople who switch from pm to melee do it for one of these 3 main reasons:
1) more people play melee, easier to find tourneys.
2) melee is easier to master (I know I'll get hate for this but just listen) while tech may be slightly harder in melee, but in pm there are plenty more matchups that need to be learned. In melee you only need to know how to play against like 10 characters, which isn't easy but it's not nearly as hard as the 40+ matchups in pm. Overall pm has much more to learn and the boundaries are huge, so going to melee where mastering the game is a more realistic goal seems like the right choice for melee players.
3) Project m has little tier differences. Many competitive smash players like going for the top tier characters and dominating with them in tourneys. However, pm is a pretty balanced game and what can seem like the worst character in the game can destroy what seems like the best one. Every character in pm is viable and when these top players see their "top tier" character get wrecked by a "low tier" they get pissed and say the game sucks.
I truly believe that project m is the best smash game to ever exist, there so much to learn and so many characters to play. I love how there will always be room to improve and I love how the dev team is doing such a great job giving us updates to improve the game where needed. I guess it's not for everyone but im sure there would be so many pm players if they just gave it a chance.
No hate on melee players btw, I'm not saying it's a bad game at all, it's just different from pm. I completely respect your choice.
This is what I've seen in my experience. Im a noob tho so don't take my word for it :^)
Actually after a week of playing the announcer grows on you, I don't mind him at all now, except while playing break the targets of course. He says new record in such a bored way.i dunno, 3.5... the announcer's pretty controversial, but the overall redesign overhaul in 3.5 seemed to make more people salty than the announcer and a few fox nerfs.
Mewtwo was super broken in 3.02Mewtwo was better in 3.02. He could teleport and attack. In 3.5 and up he could only teleport.
Thats the point.Mewtwo was super broken in 3.02
M2 can still attack out of Teleport as long as he hasn't used his DJ (and I believe Hover as well) before he teleported.Mewtwo was better in 3.02. He could teleport and attack. In 3.5 and up he could only teleport.
Armada still plays it, Mango does occasionally but his mindset is that he already has one game to focus on, and iirc PP stopped playing it because the recoveries were too free, which made it so it often wasn't worth it to edgeguard (which is being addressed with new versions).Many of the Melee greats such as Mango, Armada, PP etc used to play PM and have dropped it. Why do you think that is?
that might be true. just a lot of stuff that got changed annoyed me i guess.He was just toned down to a reasonable level. Which is why I picked him back up in 3.6.
Unless you were handicapping yourself and using a lot of charges or abusing the invincible approach, you'll find he's the same. The only offensive change you'll really notice is that you can't go for ESC>hit>ESC>finisher (leaving you chargeless anyway) in your combos anymore. That's it. You need to pick him back up and try him again. As someone who stuck by 3.5 Pit, I don't think you really know what butchered means, lol. Lucario is still Lucario.
Except they would never be able to. Something that I see that gets tossed around in people who complain about PM's nerfs is that they don't understand why the PMDT doesn't just buff everyone to S tier level. The simple reality is that it's impossible without breaking the game.I fully believed that everything in 3.02 could have been balanced to Melee!Fox, Falco, Marth, Sheik standards. No one criticized them even in PM, yet they hate it when everyone else is both powerful enough to match them and have a proper-skill/reward ratio to match?