GunGunW
Smash Lord
I'm not competitive but I like using him
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
My thoughts exactly. This is one of the reasons why he's one of my mains in Brawl and the 3DS game. You just have to know how to use a character properly.I think many people give up on Falco because of the laser nerf and the more laggy down air. However, I think he is still great, he just needs to be explored more.
shofu is a beast with fox, plus i think falco is really good.I've been seeing Mew2King just state that Falco and Fox in this game are atrocious.
Honestly, that's a bit disappointing to me, Falco and Fox need to step down from top tier, but it would be very depressing to see them bottom tier. Falco and Fox wern't even THAT bad in Brawl, mid-high tier. So, I don't know why they are getting so much hate in this game, especially since Wolf is gone and the Star Fox representation is on it's last leg. ;(
So if anybody has the game, is Falco actually bad? Or is Mew2King just having a hissy fit because they didn't re-clone Falco?
I can't find any practical situations for it without taking a huge risk of getting hit. Everyone can do an up-air or some form of upper hitbox covering move that can stop the attack during its start up. The move has great effects, but it is so impractical and slow it is useless. Dodging is easier than ever, and the landing lag on that move leaves you open for counters even on block.Down air is not completely useless, but I do agree it lost a lot of its utility.
Totally agree. I think there are better options than DAir in ALL situations. For example, why trying to gimp with it when u can do it with FAir or BAir and it is safer and usually will bring you the same or more reward? Apply this in 90% of situations (gimping, approaching, ...) IMOI can't find any practical situations for it without taking a huge risk of getting hit. Everyone can do an up-air or some form of upper hitbox covering move that can stop the attack during its start up. The move has great effects, but it is so impractical and slow it is useless. Dodging is easier than ever, and the landing lag on that move leaves you open for counters even on block.
Yeah it's a little more like Wolf's in its timing.If I ignore the laser, I actually like the way he plays in Smash 4. You have to play a bit different, but some of his attacks have become really useful.
Having said that, I can't seem to hit the sweetspot of his Down air.
Is it really the best fair in the game? I'd love to think that was the case, but I play a local ness pretty frequently and his fair beats my fair pretty much 100% of the time. :SFalco sucks? and yet he's got solid combo's,amazing gimp tool,probably the best fair in the game with high priority,high kill potential on ground and in the air,impossible to camp due to reflector,amazing f tilt that pops out near instantly.
He's only bad because people approach him thinking he's still got what he had in brawl, i've noticed you're the same OP who said Luigi sucked despite you never touching him. I know for a fact you'd be buttblasted if someone said Dr Mario is worse than Mario.
After nearly 400 games of falco I don't find this to be the case, his smashes and neutral b are a bit laggy but that's it. No one has chaingrabs, but falco has great throws anyways. Up, down, and forward all link into other move, and backthrow can kill.Falco feels horribly nerfed in my opinion ALL his moves are laggy as heck, he lacks his Brawl chain grab that made him top tier in Brawl, and he just doesn't feel as good to me.