Smash is in a class of it's own when it comes to fighting games.......I think that's one of the reasons why it's so wildly popular. It's innovative.
This sentence made me chuckle. Please, let's not kid ourselves here. Smash is a great series and we all love how it plays but if it was Bob, Mike, Joe, etc. instead of Mario, Kirby, and Snake there'd no way in hell that we'd still be playing this. Fighting games are made/broken by their communities. Smash has had the benefit of having the extremely large pool of Nintendo fanboys to draw upon. It's like how Street Fighter IV is mostly going with the Street Fighter II characters because a lot of people didn't give Street Fighter III - arguably the superior game - a chance since the "classic" characters weren't in it.
On topic: First off, I should say that people shouldn't be attacking Keits, SRK guys, or other SWF guys. This isn't about them per se, it's about the idea of this 'All-Brawl'. Keits is to All-Brawl as Darwin is to evolution: they don't matter, the idea does.
Second, for the All-Brawl stuff itself, I'm on the fence about it. Really, a month or so ago I too laughed at the idea. However, after playing some solid All-Brawl style matches with my brother I found that they had no impact on our usual win rates. As well, from what I've been gathering, the All-Brawl rules seem to have this funny way of balancing each other out when they're all together. 'Broken' levels become much less so due to the cost-benefits of camping, running away, etc at the cost of missing out on item opportunities. The use of Brawl's actual Sudden Death time, instead of basing it on percentages, heavily counters stallers and when you're actually used to it - I strongly recommend practicing surviving in Sudden Death mode - you start to realize that it's not as overwhelming as it seems.
A lot of the things that have been considered broken really aren't when you take the time to learn to deal with them. Those videos that showed some item related victories and losses had nothing broken in them; they were just filled with situations that those players were probably pretty unfamiliar with. It's like how SO many people bash that CPU guy for beating Ken. CPU won because he was the best player there under that ruleset. That he's 14 or something is completely irrelevant.
That being said, there is still that ever-present, undeniable luck factor that's looming overhead. The question concerning All-Brawl (which, on a side note, I think is a terribly lame name for it) is whether the luck factor is large enough to have an effect on skill. As Peach, Game & Watch, Dedede, and Luigi has shown, luck alone is never enough to win something. In the end the only way to find out if All-Brawl is a viable tournament alternative is to ACTUALLY PLAY IT IN A SERIOUS SETTING to observe and collect data.
In my idealized dream world All-Brawl will turn out to be valid competitively, be accepted by the entire Smash community, make Brawl different enough from Melee so that Brawl itself no longer threatens to completely replace Melee, and then have Melee and Brawl happily going strong side by side as two sister games that can then coexist similar to how Capcom games coexist. Just a dream?