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But that would be bad because Melee sold less in Japan than any other Smash game and somehow that's important.Personally, I wouldn't mind something in line with SSB64.
Melee is a good option. Expanding on Melee can't be wrong.
I heard Wii Sports sold well in Japan (as well as Worldwide). Optimally, Sakurai should take inspiration from there.But that would be bad because Melee sold less in Japan than any other Smash game and somehow that's important.
Not sure what part of it your kidding about because the neither the brevity of Melee's matches nor the pace of the action comes from some universal "speed." The game isn't that fast.sigh...how about we just have a setting in the next game where you can LITERALLY change the speed of the game? would that satisfy every melee player? >:|
im kidding.
to answer the op's question, its not that the next game needs to be more like melee, its just that people want it to be more competitive. (even though brawl is already competitive, just not as fast paced as melee...thats.. yeah, thats about it.)
That's quite the exaggeration. Link going even with most low tiers, R.O.B., and Game and Watch is hardly unplayable. The game has skewed matchups at the tip top and very bottom, and characters like DeDeDe that make a third of the cast literally irrelevant, but it's a big stretch to say there is any character that is completely helpless against every character. Ganondorf and to a lesser extent, Jigglypuff do come pretty close though.The problem with Brawl compared to Melee is that Brawl has even less balancing when it comes to characters than Melee. Some characters are literally unplayable against other human players (Ganon, Captain Falcon, Link).
Have you ever had a random casual watch you play and ask if you were playing barlw in Lightning Mode?then i dont know what melee players are talking about when they say "fast paced." is it the faster falling speed? the non-floaty factor? i dont think its the act of inputting commands, because i do that just as fast in brawl as i do melee.
Generally speaking, it's in reference to the higher intensity. Building and countering momentum is very freeform and dynamic in Melee.then i dont know what melee players are talking about when they say "fast paced." is it the faster falling speed? the non-floaty factor?
...Actually, you might be, but Brawl is not.i dont think its the act of inputting commands, because i do that just as fast in brawl as i do melee.
Exactly. Which is why a game less like Melee is preferred. A game targeted at hardcore fans of the series tends to ONLY attract them.The best interest of the series is a game that everyone can appreciate at whatever level the game is played at.
A myriad of this. Of all the reallife people I've met that play this series on giant stages and all items, the only point I hear as different between the games is that Brawl has MK and Ike and they're cool while Melee has Mewtwo and Roy and they're cool. The casual audience really can not tell a large difference in the core game engine because all they care about is they can Falcon punch 5 or 10 new characters.Whatever Smash 4 is might be good in it's own way, but if it appeals to the people who have been playing the same damn game for 13 years then that's more money cause the casual community will drool regardless. As for what you brawl players want, I have no clue. With less of a casual safety net...I don't remember me or my friends complaining about grabbing the ledge.
I said a game everyone can appreciate.Exactly. Which is why a game less like Melee is preferred. A game targeted at hardcore fans of the series tends to ONLY attract them.
You seem to either have a fairly skewed sense of reality or didn't actually play Melee when it was the most recent game in the series. The best part of Melee was that EVERYONE liked it, casual or core. You never heard people going "Yeah I'd play that party game but it seems too fast for me," you heard people going "I can beat the **** out of Mario with Pikachu on PokeFloats!"Exactly. Which is why a game less like Melee is preferred. A game targeted at hardcore fans of the series tends to ONLY attract them.
Diehard fans tend to want more of the series, so competitive players will likely buy into SSB4, say how it's not Melee, and still host tournaments. Kind of what I was getting at.I said a game everyone can appreciate.
Strong Bad you just walked into a hellhole trying to reason with SmashChu.You seem to either have a fairly skewed sense of reality or didn't actually play Melee when it was the most recent game in the series. The best part of Melee was that EVERYONE liked it, casual or core. You never heard people going "Yeah I'd play that party game but it seems too fast for me," you heard people going "I can beat the **** out of Mario with Pikachu on PokeFloats!"
Your premise is inherently flawed; the idea that a casual-friendly environment and one that facilitates competition well cannot be one in the same is false. I myself played Melee casually, free for alls with items on and primarily on Hyrule Temple for several years before I even heard of the competitive scene, and I loved it. My Captain Falcon didn't know how to SHFFL, or Dash Dance, or combo, and most of his KOs were from Forward Smashes, but it was still my favorite game. The competitive scene's existence does not detract from casual players in any sense. In fact, it offers additional depth to those who are interested in taking their play a level further.
i see what you're trying to say, about the game actually registering the command sooner, but the speed of commands being imputed by my actual hands was what i was talking about :].Generally speaking, it's in reference to the higher intensity. Building and countering momentum is very freeform and dynamic in Melee.
...Actually, you might be, but Brawl is not.
I'm just gunna say this: no one said "hmmm...I just bought melee and this 4 player FFA on hyrule isn't fun cause i can't control my character." It was fun casually, it was spectacular competitively. You can't say if you want melee play melee. Project M is distinctly different from melee. New characters, move sets, play styles and stages change things drastically but the simplicity of doing what ever attack you want to do and opening up the game past competitive 1v1 make sit fun casually as well.
As a note, some random people came to a melee tournament last monthly, few of them watched the How to Play video while a friend explained it. They had fun with melee, then they played Project M and had fun with that, being able to notice it was different from brawl and liking it a lot more than either melee or brawl. Whatever Smash 4 is might be good in it's own way, but if it appeals to the people who have been playing the same damn game for 13 years then that's more money cause the casual community will drool regardless. As for what you brawl players want, I have no clue. Because if you want completely new physics then you might have to come to terms with a faster game or a bouncier game or a game more centered around 64 esque stages. Would you really hate the inclusion of wavedashing once again? Among many other things...I mean some brawl things can stay, some new things can enter, it'd be a fun, fresh game. With less of a casual safety net...I don't remember me or my friends complaining about grabbing the ledge.
Kinda like how outside of Smashboards, the perceived differences between the Smash tittles is marginal compared to what we evaluate here.Diehard fans tend to want more of the series, so competitive players will likely buy into SSB4, say how it's not Melee, and still host tournaments. Kind of what I was getting at.
This is generally false, the only ones that want the next game to play like Melee are those die-hard competitive players and/or those who aren't as good at Brawl but are better at Melee. Casual gamers couldn't care less if the physics were similar to that of Melee or Brawl or even if the next Smash had a different set of physics. And honestly should the competitive fan base which is already a minority within itself dictate the mechanics and physics of the next game? I think not.So, Everyone seems to want the next Smash to be a copy of Melee. They want the Melee mechanics and such back.
It's amazing how one assumption can be so easily replaced with another.This is generally false, the only ones that want the next game to play like Melee are those die-hard competitive players and/or those who aren't as good at Brawl but are better at Melee.
Kink-Link5, that's a horribly incorrect reasoning. Melee wasn't even targeted directly towards hardcore players, meaning people didn't reject it because of its "impossible" difficulty.Brawl sold like 19 times as much as Melee. The only way this could be possible is because the game wasn't impossible to play like Melee.
Krisp you don't even know
Brawl sold like 19 times as much as Melee. The only way this could be possible is because the game wasn't impossible to play like Melee.
I mean nevermind that anyone buying a game has no idea what the physics or dynamics of the gameplay will be.
And nevermind that casual players can't tell the difference in the games physics anyway.
It's because of the gameplay decisions that Brawl sold more. There are not any possible other reasons for its success.
Yes, I am aware of the fact that Wii is a casual gaming console. Mario Kart Wii has sold better than Brawl too.To be fair Ove, the Best Selling games for Wii were Wii Fit, Wii Sports, etc. The casual games bought up a lot of the Wii motion control games. Wii Sports is now the best selling game EVER.
Or you could always just use the trollface......well, as soon as it comes back anyway.I get it guys, sarcasm is hard to grab over the internet.
Just know from now on if I say anything to the effect of actively praising and supporting an argument that sounds even the slightest bit nonsensical I am very probably parodying the posting tendencies of another user.
My point was that even if Melee had been first release on a system like Wii, they would probably have been beaten out by these casual games.Yes, I am aware of the fact that Wii is a casual gaming console. Mario Kart Wii has sold better than Brawl too.
That's why we have to look back to the GC-era to find good games. If possible, take inspirations from them when making new games. Apparently, the new Zelda for Wii U is going to do just that; taking inspiration from the roots of the series. The number of sales don't determine the quality of the game. Wii Sports is hardly the best game ever made, and I am not even going to argue about that.
@Kink-Link5: sorry for not seeing your sarcasm. I'll try to be more observant the next time! But in all honesty, I have no clue on what side you stand. I don't think I have seen you praising any Smash game, as far as I am concerned...