MikeHaggarTHAKJB
Smash Master
As many of you know: When you use an attack over and over its damage, knockback and hitstun is decreased. The move becomes "stale"
EDIT: Apparently I was wrong about hitstun and knockback being decreased, only damage is decreased. Look at witchking of angmar's post for more info.
My question is, is the amount of hitlag frames for a move reduced when that move becomes stale?
It seems so to me, but I am not 100% since I don't have AR and therefore I can't test.
I would be very happy if someone with AR could test this.
But any response would be appreciated. Thanks. And you're all really gay if noone responds.
EDIT: Apparently I was wrong about hitstun and knockback being decreased, only damage is decreased. Look at witchking of angmar's post for more info.
My question is, is the amount of hitlag frames for a move reduced when that move becomes stale?
It seems so to me, but I am not 100% since I don't have AR and therefore I can't test.
I would be very happy if someone with AR could test this.
But any response would be appreciated. Thanks. And you're all really gay if noone responds.