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Deleted member 269706
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Well first of all I really respect your response, and agree with much of what you said.Stock count does effect the meta directly or indirectly by a lot. A lot of things go both ways as well between 2stock and 3stock. I think there should be where there is enough stocks to fight things out but not have things last forever. In Smash 4's case on WiiU I think 3 is a good middle ground.
Too little stocks would be bad in any Smash game and the stock count would may also effect how characters are played. It matters more to certain characters. 3stock 8mins does alive for Rage to possible be used more. Lucario has his aura. Wario has another Waft. There is more but you get the idea. In older Smash games it would be more notable sense 64 has many death combos and in Melee Purin/Jigglypuff would likely be god tier with fewer stocks.
When it comes to endurance of players the places/players using a 3stock rule set in a way has an advantage. Even if they played in a 2stock meta for a tournament, if those matches were to be drawn out it would not really matter as much to them because they are use to playing potentially longer matches/sets anyway. Honestly though if I 3stock match does take longer than a 2stock match it would really only be by about 60 to 90 seconds.
When it comes to SD I do agree it is the player's fault but I think people consider it too crippling in a 2stock meta. Compared to other fighting games Smash uses stocks and one could say that in a sense stocks may be more valuable than Rounds are in a fighting game. Plus in other fighting games there may be attacks or things that can drain health but usually not a way to KO yourself. Self destructs are very rare but they are very crippling in a 2stock meta.
If looking at stocks as rounds the best I could compare Smash to is Naruto Storm 4 where after a "round" is lost the positions are not reset and the fight continues. Also health does not reset for the winner of a round.
I agree, we don't want something that lasts too long, but something that does long enough, and the problem here is that the side for 3 stocks thinks that 2 stocks isn't long enough, but the side in favor of 2 stocks thinks that 3 stocks is just too much. People like to think that in 3 stock games, we'll experience more experimentation, more risk taking, more adaptation etc. However, this is only in theory. A lot of the time this allows for players to be MORE campy or just as conservative/careful. I don't know how much experience people have with high level play, but there isn't going to be THAT much experimentation or risk taking going on in a tournament match, even if there is an extra stock.
Imagine a 3 stock to 1 stock situation. (Or a fresh 2nd stock vs slightly touched 1st stock). At this point neither player wants to approach. When you have more than a stock difference and you're on top, why would you even bother risking it? And when you're on you're last stock, you NEED to play careful. This is where the slowed down gameplay comes into effect, and this can drag matches on a lot longer than they need to be. Not to mention, this situation isn't all too rare.
As much as I want to believe that a 3 stock match only lasts "60 to 90 seconds" more, I just don't see it being that short. If you can show me hard numbers satisfying this statement, I would be much more in favor of 3 stock games, but we have yet to see these results. At this point, people are so hard wired to follow the 2 stock meta, I feel like switching over to 3 stocks would be literally the same gameplay but with an extra stock. This just means that games will take an extra 1/3 of the standard time. Of course, this is also just a theory and a very good chance that I'm wrong.