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iPhone more powerful than Wii

Crimson King

I am become death
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The iPhone is pretty powerful. If this is true, Nintendo really dropped the ball there.
 

tirkaro

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but a pig in the sun
just for clarification, they're talking about Wiiware/downloadable titles and not retail titles.


But if that's true, why do all the iPhone titles I've seen so far look like DS games then?
 

The Halloween Captain

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:/
Should I be worried?
Worried about what?

EDIT: Although honestly, I'm starting to worry about the software line-up more than anything. 2008 had a boring latter half. 2009 is just outright dull. At this point, my favorite aspect of the wii is its virtual console, and the DS has become my favorite console.

/end minirant
 

scorekid100

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Toronto, Canada
well I have an ipod touch which share some of the games that the iphone uses and the graphics don't seem anything better then a ds game. However if they are talking about wiiware games only then its possible(because I don't have any lol). But yeah if the iphone is more powerful then the wii, then **** Nintendo needs to stat pushing the console more. Come on step it up!
 

Darkslash

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Its just another Wii bash by a developer/ their covering their ***** for a game to make a quick buck off.

But no one hasn't found to Wii potential yet. HVS is on the road too and if the Factor 5 staff could some how pull its self together again, they too could be close to unlocking the potential as well.
 

The Halloween Captain

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Its just another Wii bash by a developer/ their covering their ***** for a game to make a quick buck off.

But no one hasn't found to Wii potential yet. HVS is on the road too and if the Factor 5 staff could some how pull its self together again, they too could be close to unlocking the potential as well.
I think EA discovered the Wii's potential first when it released the new Tiger Woods with a motion plus pack-in.

If the Wii has double the power of a gamecube, then unlocking it's graphical potential seems like a matter of increasing the framerate of most gamecube games from 30 FPS to 60.

Personally, I think a sword game is in order. A game that at the very least matches wii sports resort's sword play. Unfortunately, I would not be surprised if that game is not Red Steel 2, but I could see Zelda becoming a lot more popular among less than core gamers if it presents 1-1 motion controls that people just keep coming back to again and again.
 

Siglemic

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I hate to break it to you, but the Wii has almost the exact same tech specifications as the Gamecube. I don't know where you're getting this "DOUBLE THE POWER" idea from, but they both have 128bit graphics cards, and both have 24mb ram, (almost a third as much as the original xbox I might add). The only difference is that the Gamecube has a 485mhz processor, and the Wii has a 729mhz processor.

Also framerate has nothing to do with graphics (Well it does, but not in the way you're thinking of); increasing the framerate from 30 to 60 (By the way, gamecube games already run at 60 fps) would only make the game twice as fast.

I don't mean to come off as rude, but stop with the fanboyism. The motion controls aren't anything innovative.

Good day
 

The Halloween Captain

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I hate to break it to you, but the Wii has almost the exact same tech specifications as the Gamecube. I don't know where you're getting this "DOUBLE THE POWER" idea from, but they both have 128bit graphics cards, and both have 24mb ram, (almost a third as much as the original xbox I might add). The only difference is that the Gamecube has a 485mhz processor, and the Wii has a 729mhz processor.

Also framerate has nothing to do with graphics (Well it does, but not in the way you're thinking of); increasing the framerate from 30 to 60 (By the way, gamecube games already run at 60 fps) would only make the game twice as fast.

I don't mean to come off as rude, but stop with the fanboyism. The motion controls aren't anything innovative.

Good day
You never heard of two gamecubes duck taped together?

I don't actually know what that means, so I guessed it meant double the power. Generally, I let developers tell me how powerful systems are, because I have no idea what they mean by "power".

And frankly, it can't even be argued that wii controls aren't innovative.

"innovative - being or producing something like nothing done or experienced or created before" http://www.thefreedictionary.com/innovative
 

Mazaloth

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Nov 27, 2007
Messages
759
I don't really care much about the console other then the ability to play the games upon it.
What I do care about is that Nintendo understands that they are behind of the times. They need to get back into competitiveness and actual gaming. Not flailing your arms around like an idiot.

What this means is Gamecube controllers should be made just as much as the Wiimotes.
But, don't get me wrong, I liked the feel of the controls of the Wiimote when I played Metroid 3 Corruption and even COD. Red Steel was meh, but it showed promise.

Their image right now is bad because we as gamers mature with the consoles. Nintendo isn't.
I think you all know what they need to do to restore their glory.
 

metaXzero

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Under the ground.
I don't really care much about the console other then the ability to play the games upon it.
What I do care about is that Nintendo understands that they are behind of the times. They need to get back into competitiveness and actual gaming. Not flailing your arms around like an idiot.

What this means is Gamecube controllers should be made just as much as the Wiimotes.
But, don't get me wrong, I liked the feel of the controls of the Wiimote when I played Metroid 3 Corruption and even COD. Red Steel was meh, but it showed promise.

Their image right now is bad because we as gamers mature with the consoles. Nintendo isn't.
I think you all know what they need to do to restore their glory.
The problem is Nintendo is making MORE money then their competitors by not competing with them. Why go back to competing with them when it didn't work out in the GC days (they still made a profit, but they were 3rd place and out of the public eye of gaming).

Some trademark douches have made Nintendo unable to produce anymore GC controllers. We're not going to run out for a while, but once it happens, no more 1st party GC controllers.

Their image is bad from the perspective of core gamers who have PS360, but Nintendo (unfortunately) couldn't care less. They have the casual market wrapped around their finger and still have the mobs of Nintendo fans.

Nintendo is never going to "grow-up" with the rest of the industry. They always make games for the whole family and will continue to do so.

On-topic: It doesn't matter. I just want good games.
 

The Halloween Captain

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I don't really care much about the console other then the ability to play the games upon it.
What I do care about is that Nintendo understands that they are behind of the times. They need to get back into competitiveness and actual gaming. Not flailing your arms around like an idiot.

What this means is Gamecube controllers should be made just as much as the Wiimotes.
But, don't get me wrong, I liked the feel of the controls of the Wiimote when I played Metroid 3 Corruption and even COD. Red Steel was meh, but it showed promise.

Their image right now is bad because we as gamers mature with the consoles. Nintendo isn't.
I think you all know what they need to do to restore their glory.
Nintendo's image suffers entirely because the software has been sub-par for a while now, and 3rd parties are partially to blame for that. And honestly, I'm not sure why anyone would want to return to the gamecube controller - it was great, but the wii-mote is rediculously more versatile in it's functions.

The problem is Nintendo is making MORE money then their competitors by not competing with them. Why go back to competing with them when it didn't work out in the GC days (they still made a profit, but they were 3rd place and out of the public eye of gaming).

Some trademark douches have made Nintendo unable to produce anymore GC controllers. We're not going to run out for a while, but once it happens, no more 1st party GC controllers.

Their image is bad from the perspective of core gamers who have PS360, but Nintendo (unfortunately) couldn't care less. They have the casual market wrapped around their finger and still have the mobs of Nintendo fans.

Nintendo is never going to "grow-up" with the rest of the industry. They always make games for the whole family and will continue to do so.

On-topic: It doesn't matter. I just want good games.
So Nintendo is the Disney of gaming?

I agree, I want good games. I am at a complete loss as to why Brutal Legends doesn't have a wii port though. A wii can clearly handle that level of graphics, if Zelda, Mario, and Metroid are any indication.
 

Siglemic

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Pretty much. Nintendo is making way too much money to care about its "maturing" gamers. Seriously, their highest selling titles are games like cooking mama.

I think it's because of piracy. The Wii is pirated to hell, so they make games where their target audience doesn't know how to pirate.

Wii homebrew is the only good thing about the Wii.
 

StinkomanFan

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Pretty much. Nintendo is making way too much money to care about its "maturing" gamers. Seriously, their highest selling titles are games like cooking mama.

I think it's because of piracy. The Wii is pirated to hell, so they make games where their target audience doesn't know how to pirate.

Wii homebrew is the only good thing about the Wii.
 

Lore

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Wiiware games seem to have some problems when i play them. Weird lines across clear skies on FF: CC, and stuff like that.

He was likely saying that for the size of the game files, Iphone can do more.
 

Chris Lionheart

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Nintendo's image suffers entirely because the software has been sub-par for a while now, and 3rd parties are partially to blame for that. And honestly, I'm not sure why anyone would want to return to the gamecube controller - it was great, but the wii-mote is rediculously more versatile in it's functions.
If by versatile, you mean worthless, then yes. The Wii-Mote is not a good controller due to rediculous delays between making a motion and said motion occuring, this still existing to an extent even with Wii-Motion + (and the very fact that they needed to make a Wii-Motion + and that we need to pay for it is just plain wrong). On top of this, the Wii-Mote burns batteries at a rediculous pace and often leaves a person's arm sore after multiple hours of game play, an experience that I don't much enjoy. Overall, the controller is inefficient for everything except swordplay. The controller is the one reason why I do not much enjoy the Conduit, as while I am struggling with an unintuitive motion delay that is absolutely horrible for both turning around and aiming at moving targets, I am already getting blown literally to Narnia by opposing fire from my sides or back. Far worse than this is the fact that motion controls make people look like *******... or would Wii-tards be a more suiting phrase?

To quote Zero Punctuation's reviewer, "Yahtzee", "People play video games to unwind. No one unwinds by flailing their arms around like a schizophrenic traffic director."
 

The Halloween Captain

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Pretty much. Nintendo is making way too much money to care about its "maturing" gamers. Seriously, their highest selling titles are games like cooking mama.

I think it's because of piracy. The Wii is pirated to hell, so they make games where their target audience doesn't know how to pirate.

Wii homebrew is the only good thing about the Wii.
I second facepalming.

If by versatile, you mean worthless, then yes. The Wii-Mote is not a good controller due to rediculous delays between making a motion and said motion occuring, this still existing to an extent even with Wii-Motion + (and the very fact that they needed to make a Wii-Motion + and that we need to pay for it is just plain wrong). On top of this, the Wii-Mote burns batteries at a rediculous pace and often leaves a person's arm sore after multiple hours of game play, an experience that I don't much enjoy. Overall, the controller is inefficient for everything except swordplay. The controller is the one reason why I do not much enjoy the Conduit, as while I am struggling with an unintuitive motion delay that is absolutely horrible for both turning around and aiming at moving targets, I am already getting blown literally to Narnia by opposing fire from my sides or back. Far worse than this is the fact that motion controls make people look like *******... or would Wii-tards be a more suiting phrase?

To quote Zero Punctuation's reviewer, "Yahtzee", "People play video games to unwind. No one unwinds by flailing their arms around like a schizophrenic traffic director."
I disagree with your statement about battery life; while it does in fact burn batteries faster than the Xbox 360 controller, it also lasts longer than the PS3 controller, and either way, lasts over 30 hours, which is fairly good considering it incorperates tilt, speaker, motion, and IR camera functions.

http://www.joystiq.com/2008/02/01/gamepro-tests-console-controller-battery-life/

I also disagree with your opinion on The Conduit. While you are correct in that there is a delay for aiming at targets behind you (one you should be able to rectify by tweaking your dead zone sensitivity, if you so choose to do so, or maybe even by utilizing the 180 degree turn button), the feeling that the IR controls in the Conduit is anything less than superb is an opinion contrary to my experience - The Conduit is extremely intuitive in it's controls by many accounts including my own, and the fact that you dislike them is nothing short of perplexing.

I have not had much experience with these so called motion delays, but have yet to try wii motion plus. Could you explain them in greater detail?

I also find it surprising you play motion intensive games multiple consecutive hours. Multiple as in more than 2. Perhaps doing so makes you tired? Many people take walks to unwind. Walking make you tired too.

And finally, using the wii controller for swordplay does in fact make you look like an idiot. For the exact same reason pretending to use your T.V. remote like a light saber makes you look like an idiot. Swallow your pride.
 

Superstar

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I hate to break it to you, but the Wii has almost the exact same tech specifications as the Gamecube. I don't know where you're getting this "DOUBLE THE POWER" idea from, but they both have 128bit graphics cards, and both have 24mb ram, (almost a third as much as the original xbox I might add). The only difference is that the Gamecube has a 485mhz processor, and the Wii has a 729mhz processor.
I've been reading a bit of stuff on the Dolphin SVN, and apparently the Wii's graphic card is a lot better than the Gamecube's and that's where the majority of its "new power" comes from. When it comes to emulating GCN games, CPU is the main bottleneck, and while it still exists in Wii emulation, the MAIN performance bottleneck there is the Graphics Card [as in, they need to improve the graphics emulation]. Something about Super Mario Galaxy producing a ****ton of triangles.

I know you said they both have 128bit graphic cards. But graphics memory doesn't matter that much. Its called a GPU [Graphics Processing Unit] for a reason, its just a second CPU specialized for graphics. So it, like CPU, has clock speed, algorithm pipelines [bleh] and all that hoodlum. Judging a graphics card by its graphics memory is like judging a computer's non graphics stuff only on the amount of RAM it has [I was gonna mention a CPU's cache, but I remember that technically a computer's RAM works with the CPU like Graphics Memory works with the graphics card].

Also framerate has nothing to do with graphics (Well it does, but not in the way you're thinking of); increasing the framerate from 30 to 60 (By the way, gamecube games already run at 60 fps) would only make the game twice as fast.
If the game is recoded, it can go 60 frames without any change in "game speed". And it takes more power to render at 60FPS, obviously. Though, probably you're bashing his "double" comment.
 

metalmonstar

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Apr 30, 2008
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You are comparing two different devices. The main point is that a developer is trying to use the wii's limitations as a scapegoat for their own failure. There is no reason there should be framerate drops on a wiiware game. That is inexcusable.

As far as internal memory goes Iphone wins hands down. If I remember though the Wii has a more powerful processor. Not to mention the Iphone's processing power is probably going to other apps rather than just games. For the most part Iphone games only look as good as DSgames. A game on wiiware should really have no concern with how powerful the wii is.
 

Anth0ny

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lol Wii is so garbage :/

Then again, this entire generation is garbage (game-wise). The rise of the casual market has ruined everything...


And Wii homebrew is the only good thing about the Wii. And Brawl. That's it.

Well, Homebrew allows TvC :)
 

CT Chia

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I HIGHLY doubt this is true. It just doesn't make sense (and I'm not just saying that from comparing a phone to a console). Looking at what both are capable of simple shows it. Not to mention that the Wii outputs in a higher resolution.

I challenge the iPhone to make anything like Mario Galaxy.
 

Talwind

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May 13, 2007
Messages
62
Telltale is just trolling the wii. The Wii is vastly superior in almost all specs compared to the iphone. The 256MB of ram the iphone is moot since IIRC, devs can only work with 46MB.
 

Deathcarter

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Nintendo's image suffers entirely because the software has been sub-par for a while now, and 3rd parties are partially to blame for that.

I agree, I want good games. I am at a complete loss as to why Brutal Legends doesn't have a wii port though. A wii can clearly handle that level of graphics, if Zelda, Mario, and Metroid are any indication.
I must note that the Wii's line-up is not actually legitimetely bad. It is only truly bad if you are someone who considers anything that scored less than a 9.0 "bad." Even then, I would only consider that criteria valid for the Wii's "hardcore games" that were hyped and subsequently flopped like the Conduit, No More Heroes (?), and Madworld only because the experience they provide is somewhat common on the other systems.

The REAL problem with the Wii's good lineup finds it difficult to find support from the vast majority of the consumer base regardless of how good it actually is. The blame goes both ways; it should be blatently obvious to the developers of these rather unorthodox games that first and foremost that you need to come up with an idea for a game that will actually appeal to the consumer base before you start to build an excellent game. This is where the problem lies with games like Boom Blox, Excitebots, Little King's Story, Rune Factory, Zack and Wiki, and others like them, they are all not only superior games to the overhyped hardcore games, but they are also some of the better games for their particular genre. Their problem is they don't appeal to the general consumer or even reach out to the consumer base by way of advertising, casual or hardcore, and basically only have niche appeal regardless if they are all potentially part of the top 30 games on the Wii.

This also goes to the consumer base as well since many casuals don't even by games, let alone these games which aren't even heard of by enthusiastic Wii owners, let alone them. And the hardcore are only looking for familiar series or very hyped hardcore games and when those hardcore games flop, they consider the Wii's lineup horrible. I personally do not mind them not giving these games a chance since they do have the right to not play them though not factoring them into the Wii's lineup at all actually irritates me as people who call the lineup bad, but not know about most of it are just being ignorant (not accusing anyone on this board of that ignorance).

Sadly, the Wii needs major third party franchises to grace it before it is actually given any credit. I do agree with Anthony on one thing in that the entire generation has been similarly lackluster/good in terms of software quality. The PS360 combo only obliterates the Wii in terms of power, major 3rd party support, and online. I personally beleive none of them have any right to brag about excellent software superioirty over the other two, quality wise.

If by versatile, you mean worthless, then yes. The Wii-Mote is not a good controller due to rediculous delays between making a motion and said motion occuring, this still existing to an extent even with Wii-Motion + (and the very fact that they needed to make a Wii-Motion + and that we need to pay for it is just plain wrong). On top of this, the Wii-Mote burns batteries at a rediculous pace and often leaves a person's arm sore after multiple hours of game play, an experience that I don't much enjoy. Overall, the controller is inefficient for everything except swordplay. The controller is the one reason why I do not much enjoy the Conduit, as while I am struggling with an unintuitive motion delay that is absolutely horrible for both turning around and aiming at moving targets, I am already getting blown literally to Narnia by opposing fire from my sides or back. Far worse than this is the fact that motion controls make people look like *******... or would Wii-tards be a more suiting phrase?

To quote Zero Punctuation's reviewer, "Yahtzee", "People play video games to unwind. No one unwinds by flailing their arms around like a schizophrenic traffic director."
Why don't you play a Wii game that doesn't force you to use motion controls? There are plenty of them enough of them five that aren't found on other systems that are played with almost no dependence of motion.
 

Chris Lionheart

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I must note that the Wii's line-up is not actually legitimetely bad. It is only truly bad if you are someone who considers anything that scored less than a 9.0 "bad." Even then, I would only consider that criteria valid for the Wii's "hardcore games" that were hyped and subsequently flopped like the Conduit, No More Heroes (?), and Madworld only because the experience they provide is somewhat common on the other systems.

The REAL problem with the Wii's good lineup finds it difficult to find support from the vast majority of the consumer base regardless of how good it actually is. The blame goes both ways; it should be blatently obvious to the developers of these rather unorthodox games that first and foremost that you need to come up with an idea for a game that will actually appeal to the consumer base before you start to build an excellent game. This is where the problem lies with games like Boom Blox, Excitebots, Little King's Story, Rune Factory, Zack and Wiki, and others like them, they are all not only superior games to the overhyped hardcore games, but they are also some of the better games for their particular genre. Their problem is they don't appeal to the general consumer or even reach out to the consumer base by way of advertising, casual or hardcore, and basically only have niche appeal regardless if they are all potentially part of the top 30 games on the Wii.

This also goes to the consumer base as well since many casuals don't even by games, let alone these games which aren't even heard of by enthusiastic Wii owners, let alone them. And the hardcore are only looking for familiar series or very hyped hardcore games and when those hardcore games flop, they consider the Wii's lineup horrible. I personally do not mind them not giving these games a chance since they do have the right to not play them though not factoring them into the Wii's lineup at all actually irritates me as people who call the lineup bad, but not know about most of it are just being ignorant (not accusing anyone on this board of that ignorance).

Sadly, the Wii needs major third party franchises to grace it before it is actually given any credit. I do agree with Anthony on one thing in that the entire generation has been similarly lackluster/good in terms of software quality. The PS360 combo only obliterates the Wii in terms of power, major 3rd party support, and online. I personally beleive none of them have any right to brag about excellent software superioirty over the other two, quality wise.



Why don't you play a Wii game that doesn't force you to use motion controls? There are plenty of them enough of them five that aren't found on other systems that are played with almost no dependence of motion.
I do play games that support non-Wiimote controllers. Fire Emblem: Radiant Dawn and Super Smash Brothers Brawl are the only two Wii games that I don't currently leave collecting dust.

The Wii does have a better selection than it is given credit for though:
SSBB
Fire Emblem: Radiant Dawn
Super Mario Galaxy
Okami (the one game I have actually played where the Wii mote is perfectly excuseable/makes sense.)
The Conduit
Metroid Prime 3
Punch Out! Wii

That's just off the top of my head.

It also has some very promising future games:
Super Mario Galaxy 2 (Space... again... where is my Midieval Mario game... or more preferably a Midieval Luigi title where Luigi plays as the brave knight, Luigilot, as ******** as that may sound.)
New Super Mario Bros Wii
Zelda Wii
Metroid: Other M
Tales of Graces (my most anticipated Wii title on this list).

Those were again, just the ones I can think of at the moment.


This selection is comparable to that of the selection of good games that the 360 has to offer, fewer titles being offered in the future that aren't just another overrated Halo game. Frankly, I almost wish that I had gotten the PS3 instead of the 360, because almost everything good the 360 has to offer is going to be on the PS3 as well, many of these games higher in quality. If the extra features of the ToV PS3 version aren't going to be DLC, then I am going to hurt someone. Oh well, perhaps Ninety Nine Nights 2 will be a vast improvement on Ninety Nine Nights 1 (which I really liked, despite it being critically pinned), giving me some reason to actually own my 360 other than a PS3 being overpriced unnecessary elitist hardware.
 

The Halloween Captain

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Admittedly, the entire generation has been oddly inferior to the PS2 era. It's actually pretty weird how all the games have had a huge injection of epicness while forgetting to put the fun in. (I wonder if the market is on the brink of a crash...)

I recently discovered that my DS is a much better platform for my gaming needs than the PS3 or Wii, also aided by large back-library of GBA games. It kind of put me in a critical mood. The wii's lineup isn't "bad", but the last 12 months have bored me. Sports Resort and Tiger Woods show promise.
 

Deathcarter

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I do play games that support non-Wiimote controllers. Fire Emblem: Radiant Dawn and Super Smash Brothers Brawl are the only two Wii games that I don't currently leave collecting dust.

The Wii does have a better selection than it is given credit for though:
SSBB
Fire Emblem: Radiant Dawn
Super Mario Galaxy
Okami (the one game I have actually played where the Wii mote is perfectly excuseable/makes sense.)
The Conduit
Metroid Prime 3
Punch Out! Wii

That's just off the top of my head.

It also has some very promising future games:
Super Mario Galaxy 2 (Space... again... where is my Midieval Mario game... or more preferably a Midieval Luigi title where Luigi plays as the brave knight, Luigilot, as ******** as that may sound.)
New Super Mario Bros Wii
Zelda Wii
Metroid: Other M
Tales of Graces (my most anticipated Wii title on this list).

Those were again, just the ones I can think of at the moment.


This selection is comparable to that of the selection of good games that the 360 has to offer, fewer titles being offered in the future that aren't just another overrated Halo game. Frankly, I almost wish that I had gotten the PS3 instead of the 360, because almost everything good the 360 has to offer is going to be on the PS3 as well, many of these games higher in quality. If the extra features of the ToV PS3 version aren't going to be DLC, then I am going to hurt someone. Oh well, perhaps Ninety Nine Nights 2 will be a vast improvement on Ninety Nine Nights 1 (which I really liked, despite it being critically pinned), giving me some reason to actually own my 360 other than a PS3 being overpriced unnecessary elitist hardware.
Did you deciding to buy a 360 had anything to do with it being presumed as the RPG King from the time it got Vesperia until recently where the PS3 started to catch up. Just wondering.

Admittedly, the entire generation has been oddly inferior to the PS2 era. It's actually pretty weird how all the games have had a huge injection of epicness while forgetting to put the fun in. (I wonder if the market is on the brink of a crash...)

I recently discovered that my DS is a much better platform for my gaming needs than the PS3 or Wii, also aided by large back-library of GBA games. It kind of put me in a critical mood. The wii's lineup isn't "bad", but the last 12 months have bored me. Sports Resort and Tiger Woods show promise.
This generation of home consoles has four problems basically:

1. The emphasis on the distinction between casual and hardcore and basically every major power in gaming throwing around those two words like they were internet memes.

2. How it has been infused in our subconscious that the Xbox360 and PS3 are basically the same power (I don't know if that is technically true, I am just saying all of us have accepted it as so.) and the PS3 and 360 being practically tied in install base. This hurts gaming primarily because you have severed the hardcore consumer base in half between the PS3 and 360. In the past eras, the majority of good games were always on one console; anyone who wasn't a loyal fanboy would pick the big dog console. Exclusives are being tossed left and right between the two heavyweight consoles because the chances of profit are presumably very close. With the PS1/2/NES, you knew which console to buy for the best gaming experience.

3. Gaming being more expensive now/being in a recession is a factor if only because we as consumers are less trusting to unknown titles and are looking to the big franchises for our gaming fix now more than ever. The problem here is that pretty much everyone of the entries in each of these franchises, with the possible exception of Fallout 3, are preceived by the fanbase as less iconic and memorable than previous entries.

4. JRPGs haven't delivered on any home console, WRPGs are falling into this spiral of all of the 3rd party series being stylized as more hardcore just like in every other genre or are simply average, and SRPGs, while actually being arguably better than those of previous gens (Valkyrie Chronicals being excellent and Radiant Dawn being one of the best FEs, gameplay wise), happen once in a blue moon (though Phantom Brave: We Meet Again for the Wii, by NIS America, is supposed to be coming to the states this August.).
 

Chris Lionheart

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Did you deciding to buy a 360 had anything to do with it being presumed as the RPG King from the time it got Vesperia until recently where the PS3 started to catch up. Just wondering.
Actually, I got my 360 during the period in which the PS3 was like 600 dollars and had barely any games for it- basically the period where you would have to be a fanboy to even consider buying it. Naturally, the 360 definitely was a clear winner at that time. Can't exactly say that for certain now.
 

The Halloween Captain

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Did you deciding to buy a 360 had anything to do with it being presumed as the RPG King from the time it got Vesperia until recently where the PS3 started to catch up. Just wondering.



This generation of home consoles has four problems basically:

1. The emphasis on the distinction between casual and hardcore and basically every major power in gaming throwing around those two words like they were internet memes.

2. How it has been infused in our subconscious that the Xbox360 and PS3 are basically the same power (I don't know if that is technically true, I am just saying all of us have accepted it as so.) and the PS3 and 360 being practically tied in install base. This hurts gaming primarily because you have severed the hardcore consumer base in half between the PS3 and 360. In the past eras, the majority of good games were always on one console; anyone who wasn't a loyal fanboy would pick the big dog console. Exclusives are being tossed left and right between the two heavyweight consoles because the chances of profit are presumably very close. With the PS1/2/NES, you knew which console to buy for the best gaming experience.

3. Gaming being more expensive now/being in a recession is a factor if only because we as consumers are less trusting to unknown titles and are looking to the big franchises for our gaming fix now more than ever. The problem here is that pretty much everyone of the entries in each of these franchises, with the possible exception of Fallout 3, are preceived by the fanbase as less iconic and memorable than previous entries.

4. JRPGs haven't delivered on any home console, WRPGs are falling into this spiral of all of the 3rd party series being stylized as more hardcore just like in every other genre or are simply average, and SRPGs, while actually being arguably better than those of previous gens (Valkyrie Chronicals being excellent and Radiant Dawn being one of the best FEs, gameplay wise), happen once in a blue moon (though Phantom Brave: We Meet Again for the Wii, by NIS America, is supposed to be coming to the states this August.).
1. Agreed.

2. The tech talk surrounding them makes certainty difficult, but I think the PS3 is more powerful when I consider the types of exclusives it's getting - mostly games that I don't think an Xbox 360 can handle.

Still, I only consider that half the problem. The real issue is that the wii is the big dog console, but isn't being treated as such. I kind of hope Motion+ turns it into the go-to system for swordfighting.

3. Kind of agreed. Some series reinvent themselves, such as Mario and Fallout, while others don't.

4. I really don't think this is that big a deal among us non-RPG fans.

I think that the biggest problem with gaming is that core/hardcore/Xbox 360 gaming isn't really fun any more. The blockbuster buisness model indicates that games are about seeing the story play out rather than playing a game. For example, Bioshock. I consider myself a core gamer, heard raving reviews, and decided to get it. I loved the art-deco style and story telling method. However, 2 hours into the game I realized I wasn't having any fun. My brother, a greater Xbox 360 FPS fan than myself, also played it. He realized he wasn't having any fun after only an hour of playing it. Neither of us enjoyed one of the best games of this generation, in spite of both being core gamers and my brother being all about FPS's. That is the problem with gaming.
 

Superstar

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Wii has some good games, but to consider it "the big dog console" [in the way DeathCarter meant it]? No, just no. I don't own either a 360/PS3, but I own a gaming PC, and that is enough.

4 may not be a problem for non-RPG fans, but RPG fans are still out there. So it still "is a problem". And it is a problem to some extent for me, but I can just play old RPGs to get my fix, there are multiple that I haven't gotten my hands on The entire Tales series sans the first one for example, and Final Fantasy, though I hear the later ones are terrible. I also need to try Secret of Mana.

And that was strange, I loved Bioshock. Only for a one playthrough, but it was fun. I played normal mode from the beginning, if that means anything. I played the PC version of it though, which I hear is more comfortable in plasmid swapping. Though, I really enjoy RPGs, so probably it having a good story was a big thing for me. But, Bioshock is still greatly overhyped.

If only there wasn't such a large amount of exclusives, I want to get either a 360 or PS3 but its a hard choice, so I flipped a coin and got 360.
 

UltiMario

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If you're talking about what the Wii can pull off without outside aid (Aka a Disc), then of course, the Wii is abslute rubbish that compares itself quite easily to the Nintendo 64.
Otherwise, Wii > iPhone
 

The Halloween Captain

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4 may not be a problem for non-RPG fans, but RPG fans are still out there. So it still "is a problem". And it is a problem to some extent for me, but I can just play old RPGs to get my fix, there are multiple that I haven't gotten my hands on The entire Tales series sans the first one for example, and Final Fantasy, though I hear the later ones are terrible. I also need to try Secret of Mana.
The DS has tons of RPGs, if you're looking for new ones.
 

Superstar

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I don't know too many DS RPGs, I need to look for some. I know 3 Tales games are coming to the DS, and there's a Kingdom Hearts coming for it [but I never owned a PS2, so I'd need to try the earlier ones]. I also need to try "The World Ends with You", get Golden Sun DS when it comes out, and Mario and Luigi 3, but other than that I'm ignorant of its possibilies. Ah, and try out Fire Emblem for once. Probably I'll use the other topic when I start craving a DS RPG.

So, in way, it helped that I was poor and could rarely ever buy games. I have so many goodies to fall back on in this drought.
 

metaXzero

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DeathCarter. No More Heroes got a sequel. And the first Conduit sales were for one week (in which it did better then Madworld in it's first month). Why do people jump the gun and say these games flopped...
 

The Halloween Captain

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I don't know too many DS RPGs, I need to look for some. I know 3 Tales games are coming to the DS, and there's a Kingdom Hearts coming for it [but I never owned a PS2, so I'd need to try the earlier ones]. I also need to try "The World Ends with You", get Golden Sun DS when it comes out, and Mario and Luigi 3, but other than that I'm ignorant of its possibilies. Ah, and try out Fire Emblem for once. Probably I'll use the other topic when I start craving a DS RPG.

So, in way, it helped that I was poor and could rarely ever buy games. I have so many goodies to fall back on in this drought.
I'm not to familiar myself, but I love the backwards compatibility with GBA. At the very least it has both Golden Suns and Final Fantasy 6 from the GBA side, and World Ends with You and Final Fantasy 4 on the DS side. I cannot advise World Ends with you though because the multitasking gave me a headache and I wasn't a fan of the art style. The Noise and music were awesome, but the backgrounds and characters were kinda grey.

And Pokemon. Pokemon is pretty much the best take on the RPG genre ever made. I think Spectrobes is supposed to be similar, but I haven't played it yet.
 

Dash_Fox

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The old best combo was a gaming PC + Wii. But now that you can EMULATE Wii + gamecube games now all you need is a PC. Good thing is that PC's are becoming very very CHEAP in relative to their older counterparts of high gaming PC's (you can buy a PC that can run every game ever to have come out, even Crisis, on high settings for less than 800$). The bonus is that you get a faster PC when you're not gaming with it.

Overall, PC is your only best choice in communist gaming era!
 

Deathcarter

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DeathCarter. No More Heroes got a sequel. And the first Conduit sales were for one week (in which it did better then Madworld in it's first month). Why do people jump the gun and say these games flopped...
I was reffering to critical reception as opposed to actual sales. The Conduit at least is a good game (NMH deserves lower scores than it has given the amount of problems it has, despite its strengths), but given the tendency of a good percentage of hardcore gamers to take reviews to heart, the Conduit did not live up to the hype, which is sad because the problems with it were related to level design and artistical look as opposed to an actually faulty engine/bad controls.

I mentioned them because the people with a adult level of intelligence who criticize the Wii's library, 3rd party wise, look at these hardcore games, which plenty of competition on the other two consoles, over the higher rated Wii games of less popular genres to judge it.






And yes, #4 was most definately reffering to RPG fans.
 
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