tEhrXXz0r
Smash Journeyman
It involves an extensive observation of your opponent's patterns while he is on the ledge. Basically, if you know your opponent will roll out of or attack out of the ledge, position yourself a good distance from the ledge and Sing. By the time he finishes his rolling/attacking animation, your opponent should have collided with Sing's hitbox and should be sound asleep! Voila! A free Dair to Rest or charged fsmash!
Once you get your opponent with this, he'll most likely reduce his use of rolling and attacking out of ledge. You just eliminated 2 options he has when he's on the ledge, making it much easier to get control of the match in Jigglypuff's favor!
I suggest not using this more than once or twice per match. You'll get incredibly predictable, and will often be punished for it. Also, it's best used when your opponent is at mid-high percentages. At low percentages, your opponent won't be sleeping for long =P
Well, I hope this is news to SOMEONE -_- lol
Once you get your opponent with this, he'll most likely reduce his use of rolling and attacking out of ledge. You just eliminated 2 options he has when he's on the ledge, making it much easier to get control of the match in Jigglypuff's favor!
I suggest not using this more than once or twice per match. You'll get incredibly predictable, and will often be punished for it. Also, it's best used when your opponent is at mid-high percentages. At low percentages, your opponent won't be sleeping for long =P
Well, I hope this is news to SOMEONE -_- lol