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Smash Champion
maybe they took it out cause IDK...it wasnt put in there on purpose!?!?!?
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@ The Hypnotist
Can you please clear up a few things for me? Tell me do Melee and Brawl both run on the same physics engine? If the answer is yes then Nintendo most likely took out so called "advance techniques " in order to try in close the gap between competitive players vs non competitive players. If the answer is no, then why couldn't some "melee" techniques unintentionally removed as the result of Brawl having a different physics engine from melee?
-Knight
The ability to perform a task effectively, generally gained through training. As opposed to talen, which is generally inate.That's something I disagree with, and I don't want to really go into it because it's off topic. However I'd ask him (and you if you agree with him) to define "skill".
Props for being from Richmond first off... hella dope, you go to Pinole High...If you want Melee AT's, then play Melee. If you want to play a completely different game with new techs then play Brawl when its released. "Pros" want to keep the old AT's because they won't have to develop any new strats thus letting them keep their title and not have to start from scratch. The people who complain about losing the old techs and cant cope with the loss of them are wasting their breath. Having new techs while getting rid of some of the old ones helps you develop more skill so if you don't like it, then don't play it.
P.S. if you dont want to get flamed, then dont post flame bait or use a flame shield at maximum power.
yes, yes i do believe that. when you cant exploit anything and you can't be exploited and everyone is fair then it takes way more skill to win.Then do you honestly beilve it takes more"skill" to play with no exploits, no tourney rules and ATs (Moonwalking, WDing, SHFFL, All Stages inclduing G&W, possibly items) then playing the way M2K and KDJ do at MLG tournies? Let's be real here, yeah I know there are mind games but why not have both. Now if your including items... Then well... enough said (unless you want me to go on...)
LOL! People like you want the game reduced to one of two forms: whoever is more patient (because you can see the opponent's move coming a mile away, so it is stupid to go on the offensive) or whoever can read minds.yes, yes i do believe that. when you cant exploit anything and you can't be exploited and everyone is fair then it takes way more skill to win.
haha complete opposite. i was simply replying to the fact that it would take more skill to win when everyone is similar. but in response to you buzz, thats how i play sometimes so i suppose i could be biased.LOL! People like you want the game reduced to one of two forms: whoever is more patient (because you can see the opponent's move coming a mile away, so it is stupid to go on the offensive) or whoever can read minds.
Did you read what I had posted previously? I don't recall saying that. According to the definition I gave, no it doesn't take "more" skill, it takes a different kind of skill.Then do you honestly beilve it takes more"skill" to play with no exploits, no tourney rules and ATs (Moonwalking, WDing, SHFFL, All Stages inclduing G&W, possibly items) then playing the way M2K and KDJ do at MLG tournies? Let's be real here, yeah I know there are mind games but why not have both. Now if your including items... Then well... enough said (unless you want me to go on...)
Has to be a joke?yes, yes i do believe that. when you cant exploit anything and you can't be exploited and everyone is fair then it takes way more skill to win.
Like I said, your version is about the skill of patience or mind-reading. There is nothing left to do! OK, so they are just "different"... yours is the boring version. Ours is the intense version.Did you read what I had posted previouslu? I don't recall saying that. According to the definition I gave, no it doesn't take "more" skill, it takes a different kind of skill.
Using my analogy from before, a game where you have to type well in order to jump to dodge obstacles doesn't test your skill at dodging obstacles, but your skill at typing. Neither is "more" or "less" just different.
And considering this is a fighting game, I am far more interesting in testing and honing my skill at fighting, not mastering complicated controls.
Rofl...Like I said, your version is about the skill of patience or mind-reading. There is nothing left to do! OK, so they are just "different"... yours is the boring version. Ours is the intense version.
"Intense" huh? Why stop at ATs then? Why not make it better? Change it so you have to press X, Y, X, Y in that order rapidly to jump. Or how about Circle the analog stick clockwise then hold up + B for UPB moves? Intense? That **** will give you a ****ing heart attack I'll tell you.Like I said, your version is about the skill of patience or mind-reading. There is nothing left to do! OK, so they are just "different"... yours is the boring version. Ours is the intense version.
From the sound of it, you can't do any of the advanced techniques. If you can't see the game from our point of view, why do you argue with our way of playing? We understand yours (since we've all been a casual at some point), now try ours out before you shun our way of playing. I honestly think that if your gonna Argue that advanced moves are hard to do or break the game then you should get first hand experience first. Advanced moves are not that hard, please don't assume such nonsense."Intense" huh? Why stop at ATs then? Why not make it better? Change it so you have to press X, Y, X, Y in that order rapidly to jump. Or how about Circle the analog stick clockwise then hold up + B for UPB moves? Intense? That **** will give you a ****ing heart attack I'll tell you.
There's a difference between a game that is hard and a game that is hard to play.
You want hard to play, go get Lair.
I'm not arguing against ATs so much as I'm arguing against bad controls. I don't beleive you should ever have to work to get your character to do what you want it to do, but thats it's far more important what you do with your character.From the sound of it, you can't do any of the advanced techniques. If you can't see the game from our point of view, why do you argue with our way of playing? We understand yours (since we've all been a casual at some point), now try ours out before you shun our way of playing. I honestly think that if your gonna Argue that advanced moves are hard to do or break the game then you should get first hand experience first. Advanced moves are not that hard, please don't assume such nonsense.
If you think you shouldn't have to work to get your character to be good then you shouldn't even be playing games for kids older than 5...Seriously, learn. You have to learn in order to be good you know. But nobody is saying you have to. If you don't like the advanced techniques or don't think there necessary leave it at that. Don't try to push your non competitive spirit onto people who play to win. Things just don't work that way.I'm not arguing against ATs so much as I'm arguing against bad controls. I don't beleive you should ever have to work to get your character to do what you want it to do, but thats it's far more important what you do with your character.
And if the ATs are simple enough to perform they should have no bearing on the "gap" between "pros" and "noobs."
If you think you shouldn't have to work to get your character to be good then you shouldn't even be playing games for kids older than 5...Seriously, learn. You have to learn in order to be good you know. But nobody is saying you have to. If you don't like the advanced techniques or don't think there necessary leave it at that. Don't try to push your non competitive spirit onto people who play to win. Things just don't work that way.
Well if actually took the time to learn the advanced moves yourself you would learn that you eventually don't need to think to perform ATs and that it becomes as simple as rolling. And ATs don't have any bearing on the gap either, that gap is purely tourney experience. Ppl put so much emphasis on ATs, claiming its what makes us good. The emphasis should be put on tourneys, because even without ATs, Ppl who consistently go to tourneys have more experience with what moveset they are presented. And learn how to better handle them then a casual. The only way to bridge the gap is to remove tourneys. And unless brawl completely loses depth, that seems unlikely.I'm not arguing against ATs so much as I'm arguing against bad controls. I don't beleive you should ever have to work to get your character to do what you want it to do, but thats it's far more important what you do with your character.
And if the ATs are simple enough to perform they should have no bearing on the "gap" between "pros" and "noobs."
ROFL someone has never played another fighting game besides Super Smash Bros. Try Guilty Gear ,it pretty much is the experience you described and it rocks."Intense" huh? Why stop at ATs then? Why not make it better? Change it so you have to press X, Y, X, Y in that order rapidly to jump. Or how about Circle the analog stick clockwise then hold up + B for UPB moves? Intense? That **** will give you a ****ing heart attack I'll tell you.
There's a difference between a game that is hard and a game that is hard to play.
You want hard to play, go get Lair.
... once again we have a casual calling advanced techniques cheap. Thankfully you don't speak for all casuals but you're quote is a perfect example of why competitive players think so many casual players are scubs.Metalmetaknight said:If they take out the "Advanced Techniques" the game will still be competitive and more fun and original than having cheap tactics.
I'm well aware of those games, and as such why I generally dislike the genre. Obviously there is a market for them, but it certainly isn't me.ROFL someone has never played another fighting game besides Super Smash Bros. Try Guilty Gear ,it pretty much is the experience you described and it rocks.
There's a reason as to why Guilty Gear is firmly considered by Evo to be a competitive fighting game whereas they describe Melee as trying "to prove" that it belongs with the competitive fighting games .
Not really, I just think you and I as classifying it differently. I support complexity that adds variety and gives you different option in a game or forces you to rethink your strategy. That makes the game complex. I dislike what makes the controls more complex then they have to be. That's not to say I advocate one-button does all thinking either, because thats autmates the game.Honestly though, you neglect to see a difference between complexity which allows for more variation and needless complexity.
First of all, "between GOOD players and CASUAL player" ?!?! 'the hell is wrong with you?! Get off your imaginary high horse, because judging from your attitude and your grammar, you're nothing special.Nintendo is most likely trying to close the gap between good players and casual players. Nintendo refuses to regonize talent in gaming. Because of these reasons we have no ranking system and we lost wavedashing, L Button Canceling, and many other techniques. Nintendo knew we loved these techniques but still removed them, the inclusion of these techniques would not have made the casual fans of the games upset [in a vaccum]. However, Nintendo beilves the more techniques they can remove the less competetive the game will be. Nintendo refuses to recgonize competitive gaming or talent. However there is no way Nintendo can seriously close the gap and them thinking so is sad, and newbs will get pwned online by the 0.75% of the Smash Community.
Discuss, no flames please.
We probably are talking about fine classification differences, but I'll continue at the risk of splitting hairs ...Not really, I just think you and I as classifying it differently. I support complexity that adds variety and gives you different option in a game or forces you to rethink your strategy. That makes the game complex. I dislike what makes the controls more complex then they have to be. That's not to say I advocate one-button does all thinking either, because thats autmates the game.
So you're basically saying that what defines a good player is whether they can Wavedash or not? I use Wavedash as an example because it's the most common one, though I know there might be a few others getting removed. Back on topic, I am sure many techniques like L-Cancelling, short hopping and a few other useful ones are remaining in the game, so you cannot say that they are making the game less skillful. Good players will remain at a higher level than average players not because they can use more fancy techniques but rather because they have a good amount of experience and they can play smart, knowing how to counter certain characters or what to do on a certain situation and such.Nintendo is most likely trying to close the gap between good players and casual players.
That made my dayNintendo refuses to regonize talent in gaming.
QTFDon't try to push your non competitive spirit onto people who play to win. Things just don't work that way.
Oh come on, you knOw I meant good as being better in the game. It's a fuccking speculation board, and I need to re download firefox, so yeah I have typos. You need to calm down andquit putting words in my mouth. Be mature, and no I'm not complaing about anything.First of all, "between GOOD players and CASUAL player" ?!?! 'the hell is wrong with you?! Get off your imaginary high horse, because judging from your attitude and your grammar, you're nothing special.
Secondly, use proper grammar and spelling if you want to be taken seriously and not considered to be "immature," which you are.
And why do you entitle yourself as someone who suddenly knows the ins and outs of videogames and what Nintendo "believes"? Too bad you have nothing unique about your post, and too bad you've successfully convinced yourself into thinking that the big change in aerial physics (which suddenly somehow dictates how low-class this game will become per your "logic") was a big personal attack on all competitive players.
So here's something that should help:
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Because most of them (if not all) are glitches that were not supposed to be there in the first place? And who said it's a lot of trouble to remove those things? For what we know, they could have just disappeared due to the new floatiness and mechanics.Why would they go though all of the trouble to remove things that 98% of the popuation doesn't even know about and the rest really care about.
I know it's not Melee 2.0. But still things return, moonwalking returns, BtT returns, Hammer returns. L-Canceling (L Button Canceling) was intended for Melee.Because most of them (if not all) are glitches that were not supposed to be there in the first place? And who said it's a lot of trouble to remove those things? For what we know, they could have just disappeared due to the new floatiness and mechanics.
I don't see why do you keep insisting on that (I don't want to use the word complain here). Again, good players will adapt and not so good players that don't want to experiment new things will cry. Which one will you choose? Keep in mind this is a new game; This is not Melee 2.0![]()