Impa Moveset:
Impa is a character present throughout the Legend of Zelda Series. Although usually presented as an older woman, in games like Ocarina of Time, Skyward Sword and Hyrule Warriors she is shown as a younger woman with a tall and slender build. Regardless of her appearance, Impa has always been the protector of Princess Zelda and the royal family of Hyrule as a whole.
Universe:
The Legend of Zelda
Game of Origin:
The Legend of Zelda (Manual)/ The Legend of Zelda: Ocarina of Time
Playstyle:
Impa's overall playstyle is a mixture of Zelda and Sheik aiming to mix Zelda's magical properties with Sheiks agility and still allowing her to have her own identity as a character. Like her roles in Skyward Sword she is very much a protector allowing her to be used effectively in Defending, offensense and even escape through the use of her side and up b.
Stats:
Ground Speed - 6/10
Impa's speed is above average lying inbetween Zelda and Sheik
Air Speed - 5/10
Impa's air speed is slightly slower than her ground speed
Attack Speed - 7/10
A lot of Impa's attacks are fairly quick with minimal Startup of endlage
Overall Attack Power - 5/10
Like her speed Impa's lies between Zelda and Sheik
Jump Height - 5/10
Impa's overall Jump height is inbetween Zelda and Sheik
Fall Speed - 6/10
Impa falls pretty quickly, faster than Zelda but Slower than Sheik
Weight - 5/10
Due to her slender figure Impa is a fairly light character
Height - 8/10
Impa is a fairly tall character, standing at about a head higher than Zelda
and when I say "Blue magic" it would look similar to this
Except Blue
Tilt Attacks:
Jab 1: Impa will swing her hand in front of her in a karate chop style motion going from left to right (2%)
Jab 2: Similar to the first hit of jab, instead going right to left (3%)
Jab 3: Impa will kick straight forwards dealing decent damage and knockback (4%)
Dash attack: A sliding kick move in reference to her appearance in Hyrule Warriors where she does the same thing in her regular combo string. It is a multi-hit move with the final hit dealing decent vertical knockback (2%, 2%, 2%, 3%)
Forward Tilt: Impa will lift her leg and swing from left to right straight in front of her, the move is very quick with little endlag or startup time (6%)
Up Tilt: Impa will lift her leg, kicking straight upwards in a similar way to sheik except she doesn't slam her leg downwards instead returning to neutral. The move is decently quick and acts as a good combo starter as it can easily link into an aerial attack due to it's vertical knockback (8%)
Down Tilt: Impa will crouch and perform a sweeping kick, somewhat like Zero Suit Samus. Opponents are knocked upwards so this move is also a great aerial combo starter (8% foot, 6% leg)
Smash Attacks:
Forward Smash: Impa will envelop her hand in blue magic and wave her hand in front of her going in an upwards arc, this move has some decent range and acts as one oh her best kill moves (16%)
Up Smash: She'll reach above her head releasing a quick burst of exploding blue magic similarly to that found in Skyward Sword. The move looks similar to mewtwo's but is one blast instead of multiple hits. This is also a rather good kill move but suffers from large amounts of endlag (15%)
Down Smash: Somewhat like sheik, Impa will get down on one hand and perform a ninja-like manoeuvre attacking with her legs out stretched, this move is pretty quick 2-hit move with little endlag however it won't kill until higher percents. It also has pretty good range due to her proportions (6% first hit, 9% second hit)
Aerial Attacks:
Neutral Air: Impa will perform a series of 3 quick aerial kicks with her foot covered in blue magic, similarly to Captain Falcon, except faster and with more range however it lacks in damage and knockback (2% first hit, 4% second hit, 5% third hit)
Forward Air: She'll wave her magic covered hand downwards, this move is quite quick with a lot of range and can easily link in with other attacks due to it's mediocre knockback (7%)
Back Air: With her foot covered in magic, she'll kick backwards similar to Zero Suit Samus. This is another of her great kill moves (11%)
Up Air: Her foot covered in magic, she'll flip upwards and spin in the air, once again similarly to Zero Suit Samus (9%)
Down Air: Impa will stomp her foot downwards similarly to Zelda but with more range, this move can meteor smash (14% sweetspot, 8% sourspot)
Grab and Throws:
Grab: A standard grab, she'll fully reach out with her right hand. Due to Skyward Sword Impa's proportions it has decent range with some endlag
Pummel: Impa will hit them with her left knee similarly to Zero Suit Samus although slightly slower (3%)
Forward Throw: Impa will launch them forwards by kicking them with her left leg straight outwards (9%)
Back Throw: Impa will trip the opponent with her left leg and then proceed to kick them backwards with the heel of her foot (3% first hit, 7% second)
Up Throw: She'll throw the opponent straight upwards, then backflip, landing on her hand where she will kick them even higher with her left foot (11%)
Down Throw: She'll throw the opponent downwards, raise her hand and conjure a ball of blue magic. That ball will be thrown on the floor and at the opponent, knocking them forwards close to the ground (8%)
Special Attacks:
Neutral B: Hylia's Orb
A chargeable projectile. Impa will create a ball of blue magic in the palm of her hand just like that found in Skyward Sword. At minimal Charge the ball will be thrown at a 45 degree angle towards the ground where it will create a small explosion causing minimal damage and knockback, however a direct hit will cause an increase in damage in knockback. At full charge it will be thrown much farther with a larger explosion that can kill at higher percents.
Custom Neutral B 1: After landing on the ground the ball will stay there for a second before exploding, acting more like a trap rather than a projectile, multiple can be on stage at once and they aren't chargeable being about the same damage, power and angle as a medium charge standard orb
Custom Neutral B 2:
Side B: Timeshift Stone
Impa will conjure a timeshift stone about Zelda's fully charged phantom away from her, once created an aura will surround it which will temporarily slow down time for the opponent caught in it allowing Impa to easily hit the enemy. However creating the stone takes time meaning she can be interrupted before it is created and if missed Impa can be severely punished
Custom Side B 1:
Custom Side B 2:
Up B: Gate of Time
Impa will conjure up a smaller version of the gate of time from Skyward Sword which will teleport her to whichever direction is held. While being faster than Zelda's it goes a shorter distance and while being slower than Sheik's it goes farther, creating a balance between the two. The move deals damage and knockback although not much, also being a mix of Zelda and Sheik's. (7% disappearance, 12% reappearance)
Custom Up B 1:
Custom Up B 2:
Down B: Barrier of Hylia
Impa will summon a blue barrier about 2 steps in front of her which will protect her from attacks, reflect projectiles and slightly push opponents away, dealing small damage and knockback upon it's creation. After a small amount of time or if enough damage is sustained the barrier will disintegrate. The move stays out for about the same length as Palutena's reflect and isn't that tall only being about a head or two taller than her.
Custom Down B 1:
Custom Down B 2:
Final Smash:
Impa will summon the gate of time behind her which will suck opponents in. She'll then drop a blue ball of magic in front of the gate causing it to close like she did in Skyward Sword using a blue ball of magic, dealing about 40% to opponents and knocking them away with large knockback. The gate is about the size of Luigi's final smash in brawl.
Extras:
Entrance: The gate out time will appear in a flash of light and Impa will proceed to walk through it
Stance: Impa will stand in the same position she did in Skyward Sword, extremely straight posture with one hand on her hip
Idle 1: She'll fold her arms and look from left to right
Idle 2: She'll create a ball of blue magic in her hand and look at it before reaching to grab it where it will disappear
Side Taunt: Impa will whistle Zelda's Lullaby in reference to Ocarina of Time
Down Taunt: Impa will sit on the ground and meditate in reference to the Old Woman found in Skyward Sword
Up Taunt: The bracelet that was gifted to Impa by Zelda in Skyward Sword will materialize on her wrist where she will look down at it and smile before it dematerializes
Victory Pose 1: Impa will conjure up the gate of time and go through it the same way she did in Skyward Sword by dropping a blue ball of magic
Victory Pose 2: Impa will step into the gate of time and reappear as the Old Woman where she will then fade away like at the end of Skyward Sword
Victory Pose 3: Impa, who is facing away from the camera, will turn around (Like in the gif at the top of the post) and perform a ninja-like pose before whipping her scarf over her and disappearing out of sight
Victory Fanfare: The regular Zelda fanfare which is also shared by Link, Zelda, Sheik, Ganondorf and Toon Link
Losing pose: Impa, like the wise and mentor-like character that she is will clap quite slowly and politely as if feeling proud that they won
Alternate Costumes:
1) Default (Skyward Sword)
Her regular appearance as Young Impa in Skyward Sword
2) Ocarina of Time (Grey hair with Blue, Black and Grey outfit)
Impa's dark blue outfit will change to closer match Ocarina of Time Impa's blue, the yellow will change to silver and the orange feathers and strap on her shoes will change to black. Her hair will also turn a silverish-white.
3) Rauru (Red outfit with White and Orange highlights)
Impa's dark blue outfit will change to an orange, the yellow will change to red and the orange feathers and strap on her shoes will change to white.
4) Saria (Green outfit with Dark Green highlights)
Impa's dark blue outfit will change to a light green, the yellow will change to a slightly darker green and the orange feathers and strap on her shoes will change to a light blue like saria's eyes.
5) Darunia (Brown outfit with light brown and orange highlights)
Impa's dark blue outfit will change to a brownish colour, the yellow will change to orange and the orange feathers and strap on her shoes will stay orange.
6) Ruto (Blue outfit with Purple highlights)
Impa's dark blue outfit will change to aqua blue, the yellow will change to a darker blue and the orange feathers and strap on her shoes will change to purple.
7) Nabooru (Pink outfit with Gold highlights and Red shoes)
Impa's dark blue outfit will change to a light pink, the yellow will change to a more gold colour as will the orange feathers and strap on her shoes. Her shoes will also become red.
8) A Link between worlds (Purple Hair with Red, Blue and Yellow outfit)
Impa's dark blue outfit will change to a brownish-red colour, the yellow will change to a light yellow colour and the orange feathers and strap on her shoes will change to blue. Her hair will also turn a light purple.