Eisen
Smash Ace
Not a ROB main, but I've been playing ROB in PM for a long time, and it just feels like every time I play a new build he's worse.
I heard some of his fastest moves come out on frame 7 (fair). If that's true, that's utterly ridiculous. Why does a character with linear mobility and recovery have a frame 7 move as their fastest option?
After playing a bit of Smash 4 ROB, I can tell that PM ROB is pretty much one of the worst characters I've played as. I get more success with playing 3.5 Metaknight, despite starting playing Metaknight much later than ROB. I think something needs to change about his design principle. Right now he's a "meh" zoner with glide toss game and airdashes. That's... basically it. His moves don't come out that quickly but don't punish hard, dsmash can just be teched, and up B/side B got nerfed in 3.5, so he doesn't qualify as having a good recovery, IMO. It's way too linear and doesn't allow for fast enough attacks out of it to warrant how bad it is. One of its worst qualities is simply how slow and predictable it is.
This character could use a few things. How many of them added on would make for a balanced character, I don't know, but here's some ideas:
- increased Fsmash range, that move is ****ing awful
- increased damage on dsmash or increased speed on Dsmash startup or just ****ing fix dsmash so it can't be teched
- increased speed/range of his airdashes. Right now I feel like his airdashes are too short to even be good. It's like trying to crappily dash dance or wavedash in the air. More range would allow him to cross up shields better, which is pretty much all anyone needs to do against a ROB airdash.
- decreased startup and/or cooldown on laser (perhaps in exchange make it take a little longer to charge?)
- decreased startup on nair and/or fair, uair
- Allow ROB to cancel his airdashes with an attack faster -- pair long waiting time to even be allowed to cancel the airdash with the fact that all his aerials have hella long startup, you've got a character that represents an idea but it isn't even allowed to follow it.
I don't really care what direction he goes in. If he's a better zoner with faster projectiles and airdashes? Fine. If he just kills better but still has his interesting mobility (which would still need buffs)? Great. Faster in general? Awesome. Just give this character some freaking backbone.... or, back metal, I guess.
I think the deadness of this board is testament to how bad ROB actually is. I've only played a few ROBs in PM, but I don't think it's entirely due to his popularity. In Smash 4, he's heavily used both in tourneys I've been to and FG. Maybe not as heavily as Fox, Falcon, Shulk, etc, but I'm pretty sure I saw more Smash 4 ROBs than I've seen Melee/PM/Smash 4 Peaches at local tourneys. I truly believe people just lost faith in him, because the rest of the cast usually can do something he can like 50 times better.
Zoning: Samus
Aerial mobility: Lucas
Glide Toss shenanigans: Diddy
Tech reads: Ganon, Lucas, the whole cast pretty much
killing: ROB doesn't kill any better than most of the characters I don't think. Yet he's pretty huge/comboable, slow, etc
combos: pretty much everyone. I can't even think of legit ROB combos. Dthrow to Uair? ... at like, certain %s? utilt to utilt on a low % ganon or spacie? Chaingrabs on fastfallers on FD? I get the impression ROB could use a bit more hitstun, too.
Offstage game: Kirby/Dedede/Metaknight/Spacies/Lucas -- ROB's too slow for his offstage aerials to be successful often enough, imo.
Point is, I don't think ROB's good at anything. This needs to be fixed asap, because his design idea is awesome, I think.
I heard some of his fastest moves come out on frame 7 (fair). If that's true, that's utterly ridiculous. Why does a character with linear mobility and recovery have a frame 7 move as their fastest option?
After playing a bit of Smash 4 ROB, I can tell that PM ROB is pretty much one of the worst characters I've played as. I get more success with playing 3.5 Metaknight, despite starting playing Metaknight much later than ROB. I think something needs to change about his design principle. Right now he's a "meh" zoner with glide toss game and airdashes. That's... basically it. His moves don't come out that quickly but don't punish hard, dsmash can just be teched, and up B/side B got nerfed in 3.5, so he doesn't qualify as having a good recovery, IMO. It's way too linear and doesn't allow for fast enough attacks out of it to warrant how bad it is. One of its worst qualities is simply how slow and predictable it is.
This character could use a few things. How many of them added on would make for a balanced character, I don't know, but here's some ideas:
- increased Fsmash range, that move is ****ing awful
- increased damage on dsmash or increased speed on Dsmash startup or just ****ing fix dsmash so it can't be teched
- increased speed/range of his airdashes. Right now I feel like his airdashes are too short to even be good. It's like trying to crappily dash dance or wavedash in the air. More range would allow him to cross up shields better, which is pretty much all anyone needs to do against a ROB airdash.
- decreased startup and/or cooldown on laser (perhaps in exchange make it take a little longer to charge?)
- decreased startup on nair and/or fair, uair
- Allow ROB to cancel his airdashes with an attack faster -- pair long waiting time to even be allowed to cancel the airdash with the fact that all his aerials have hella long startup, you've got a character that represents an idea but it isn't even allowed to follow it.
I don't really care what direction he goes in. If he's a better zoner with faster projectiles and airdashes? Fine. If he just kills better but still has his interesting mobility (which would still need buffs)? Great. Faster in general? Awesome. Just give this character some freaking backbone.... or, back metal, I guess.
I think the deadness of this board is testament to how bad ROB actually is. I've only played a few ROBs in PM, but I don't think it's entirely due to his popularity. In Smash 4, he's heavily used both in tourneys I've been to and FG. Maybe not as heavily as Fox, Falcon, Shulk, etc, but I'm pretty sure I saw more Smash 4 ROBs than I've seen Melee/PM/Smash 4 Peaches at local tourneys. I truly believe people just lost faith in him, because the rest of the cast usually can do something he can like 50 times better.
Zoning: Samus
Aerial mobility: Lucas
Glide Toss shenanigans: Diddy
Tech reads: Ganon, Lucas, the whole cast pretty much
killing: ROB doesn't kill any better than most of the characters I don't think. Yet he's pretty huge/comboable, slow, etc
combos: pretty much everyone. I can't even think of legit ROB combos. Dthrow to Uair? ... at like, certain %s? utilt to utilt on a low % ganon or spacie? Chaingrabs on fastfallers on FD? I get the impression ROB could use a bit more hitstun, too.
Offstage game: Kirby/Dedede/Metaknight/Spacies/Lucas -- ROB's too slow for his offstage aerials to be successful often enough, imo.
Point is, I don't think ROB's good at anything. This needs to be fixed asap, because his design idea is awesome, I think.
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