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I'm tired of all this uh king bull****

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
Mhmmm. I just don't see why you need to do that in a game though.

After all, its meant for fun.
 

#HBC | Dancer

The nicest of the damned.
Joined
Feb 22, 2009
Messages
1,390
Location
Orlando, Fl
Sure. But people can become very emotionally invested in just "games" a lot of the times. Mafia is after all a competitive game, and no one likes to lose.

I'm not saying that this is the way it should be, but rather that this is simply the way that it is.
 

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
Hmm, I can see your point to that because I can know what you mean about getting emotionally invested in games where you put a lot of effort into it and that's fine. When insults become getting personal, that's where I draw the line personally because even if it is competitive, it shouldn't got that far.

It is the way that it is and there is little to do to change the fact. It's just something I wish wasn't just swept under the rug most of the time to "it's just the way it is" or "its just the way they play".
 

ranmaru

Smash Legend
Joined
Feb 10, 2008
Messages
13,297
Switch FC
SW-0654 7794 0698
At least there aren't caps players here. : P

I don't insult people at all, because I want to have fun, not just win.
 

#HBC | Dancer

The nicest of the damned.
Joined
Feb 22, 2009
Messages
1,390
Location
Orlando, Fl
Define "personal" insults. Insulting someone's skills at mafia is one thing, insulting a person in general is another.
 

#HBC | Gorf

toastin walrus since 4/20 maaaan
Joined
Apr 10, 2009
Messages
6,563
Location
Jacksonville, FL
If Ruy's a paraplegic, I'm not gonna say something like yo the percentage of your body that functions is equivalent to that of your brain. I don't think anyone would do that. But I will NOT hesitate to calling somebody a moron if that's what they're being.
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
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Milwaukee, Wisconsin
NNID
RedRyu_Smash
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Idk why people think Insults help their argument.

I take it as a null or scum tell, rarely do I think it is a town tell unless I see town AtE.
 

ranmaru

Smash Legend
Joined
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Messages
13,297
Switch FC
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Be better if you take it as a null tell, until you figure out WHY they are insulting you.
 

#HBC | Ryker

Netplay Monstrosity
BRoomer
Joined
Sep 16, 2008
Messages
6,520
Location
Mobile, AL
Mhmmm. I just don't see why you need to do that in a game though.

After all, its meant for fun.
Oh, and it's meant for fun, so I should just let you back off of the ledge. It's meant for fun, so I should just let you walk to first. It's meant for fun, so I shouldn't punch you with my boxing glove.

It's also a competition, bro. I don't think there's a point where I've ever just insulted someone for no reason in a mafia game.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Who is this ramen person and why haven't they learned to hate me yet

4. Lurking/Coasting/prod dodging the whole game is NOT how you play scum. If you suck at scum this isn't going to make you better. Man this is such a dumb strategy that's just dumb and stoop ed and dumb. Go pro. ho.
You and swiss already covered this, but inactivity is probably one of the best things scum can do. It requires no effort, leaves no trail, and even if someone calls it scummy you have to hope that person can't convince everyone else to lynch you off of "he doesn't post often" and that can be difficult. This is especially true when people have their own reads or when you go through spurts of posting. On top of all of this, when someone finally does say "lurker!" you get to waste nearly an entire day phase bickering with someone, which then weakens their stance.

Lurking is awesome for scum. Especially when there are other townies that lurk, because then you can just be slightly more active and not even really worry about a policy lynch. :D
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Well...you know when you're mean to someone because you kinda fancy them?

That's what this is, except without the me fancying you bit.
Yea swiss, I totally believe you. It's ok to admit your feelings, we won't judge you... most of the time.
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
Who is this ramen person and why haven't they learned to hate me yet



You and swiss already covered this, but inactivity is probably one of the best things scum can do. It requires no effort, leaves no trail, and even if someone calls it scummy you have to hope that person can't convince everyone else to lynch you off of "he doesn't post often" and that can be difficult. This is especially true when people have their own reads or when you go through spurts of posting. On top of all of this, when someone finally does say "lurker!" you get to waste nearly an entire day phase bickering with someone, which then weakens their stance.

Lurking is awesome for scum. Especially when there are other townies that lurk, because then you can just be slightly more active and not even really worry about a policy lynch. :D
Agreed. Hence why I will always policy lynch inactives.
 

Overswarm

is laughing at you
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Messages
21,181
Eh, that doesn't really work either. It's a good precedent, but you're going to lose a lot of players. The issue comes with the medium. A lot of inactive players are inactive for legitimate reason. Lynching them won't really fix the issue, and there's nary a game that town can afford a straight up loss of two players, let alone four just to lynch an inactive or two.

I've thought about games that punish inactivity by giving a buff to the opposing alignment for every prod you get or something like that, but that's just attacking the problem rather than the source.

There's no real way to make online mafia work without some sort of initiative on the player's part or by including money/prizes/whatever.


I'd honestly like to see a "score chart" made up where everyone sends in a list of who they think are of anti-town alignment each Night, and for each one they get right they get a point. I did that for a bit with FF: Tactics and it basically said "absolutely no one knows what they are talking about 100% of the time", which was fairly predictable.
 

adumbrodeus

Smash Legend
Joined
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11,321
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Tri-state area
I place inactives slightly higher then a normal null read, as long as I don't have a read on them.

What I really hate is when people lynch individuals that don't have much activity, but what they have is screaming "jesus, I'm the towniest person on the planet" because they're inactive.

Or lynching an inactive or somebody that's legitimately very scummy.
 

Overswarm

is laughing at you
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Messages
21,181
Another benefit to being crazy anti-inactive though is that it makes already strong town players stronger. Currently my go-to strategy when I'm scum is "let them kill each other". Because, honestly, it works. Put two players that like to think they're good in the same game long enough and they'll go at each other's throats and pit people on both sides. But no one can say "Hey, OS is being quiet!" because I, and everyone else, does the same thing regardless of alignment.
 

#HBC | Red Ryu

Red Fox Warrior
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I've got a list of people with activity problems and I'm pretty much gonna auto deny them or place them on much much tighter restrictions with what they can do before getting a boot.
 

Omni

You can't break those cuffs.
BRoomer
Joined
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Messages
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I think another reason why town loses more often than scum is because having more slots open for one faction opens up the possibilities of more players being inactive, replacing out, and/or getting modkilled.
 

Overswarm

is laughing at you
Joined
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Messages
21,181
That is probably true, I'd wager.

That and scum inactivity is rare by the fact that scum get to say "hell yeah I'm scum" and have one or two other people pressuring them to be active.
 

Rajam

Smash Champion
Joined
Oct 3, 2008
Messages
2,175
Location
Santiago, Chile
I've got a list of people with activity problems and I'm pretty much gonna auto deny them or place them on much much tighter restrictions with what they can do before getting a boot.
Pretty much this. Probably the most effective way to deal with inactivity is pre and post-game. Keeping public track of people with history of being inactive (through prods given or some other measurable method) and/or replacing out, and that way people can join games or mod games having a deeper knowledge of what they can expect regarding players' activity.
 

adumbrodeus

Smash Legend
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Tri-state area
Also, I think a single poor town player is more detrimental then a single poor scum player, there are still useful options and it's entirely possible to carry a scum faction alone. Town, not so much
 

#HBC | Laundry

Grand Sage of Swag
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Under a bridge
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That's because any scrap of poor play, even from mates, is helpful to scum. Town plays poor, scum can rightfully join that lynch and further their wincon by helping to eliminate a townie. They leave that player around during the night because that player will be a distraction to town while some borderline scummy play goes unnoticed amongst the cluster**** of an argument. And if it's one of their mates? Bus them to hell and get the town cred for lynching a scum. It's a win/win situation for them regardless of the alignment of the player doing it.
 
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