deadjames
Smash Lord
Here's the stream from a tourney I went to yesterday: http://www.twitch.tv/legendoflux/b/511453058 My match starts at 1:53:53. I welcome any constructive criticism.
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As a Bowser main, here's what I noticed:Here's the stream from a tourney I went to yesterday: http://www.twitch.tv/legendoflux/b/511453058 My match starts at 1:53:53. I welcome any constructive criticism.
Well, I didn't die, so I guess it all worked out.heh you very nearly SD'd just before you took Mario's 2nd stock on Warioware. If you go off the edge on the very last frame (or close to it) of Up-B you go helpless and die.
Seems vNice though still.. can I ask why you, what I assume, try to momentum cancel? I thought it was removed from PM?
also I assume the change to Wario was because of ZSS?
Ok well I see how you didn't understand the matchup, so I'll tell you what you did right and what you could have done:http://www.youtube.com/watch?v=O1zB9uNq2fQ
So I'm unhappy with my sloppy performance against Marth. I won my 2 dollars, but I wanted to 3-0 him. What sort of CC can you guys offer?
I know I tried approaching with Dash attack too much and charged a lot of unsafe silly smashes.
What are some of my offensive options against a Marth other than waiting for him to swing and punishing?
Also, what are some of the things I'm doing right for this match-up that I should work on? Thanks.
I hope to get onto stream soon, but I can't guarantee when. I'll post it here as soon as I canFriendlies:
https://www.youtube.com/watch?v=UvfuXdsqD2E Fat Bones(Fatality-Falcon + Mr. Bones Bowser) vs. BunnE and Sauce (R.O.B and everyone except Pichu)
https://www.youtube.com/watch?v=OiPU9QTtu_A Mr. Bones vs. Shoto (Diddy, Falco)
https://www.youtube.com/watch?v=GdUk1dvjl0w Mr. Bones vs. Scatz (Mario, Fox, Yoshi, Falco)
I know I tried a lot of Down-B from high up, which was silly. But I've improved since the money match(these are a week after the Marth matches)
Also, since these were friendlies, Smashville matches often involved me popping the balloon instead of edgeguarding when I could. =P
Also, Amass, will you have any videos soon? The best Georgia Bowser would like to see what the best SoCal Bowser can do.
Took a quick peek. Number one thing I noticed is that you don't abuse the Koopa Krouch. Bowsers armor from CCing is godlike it wouldve hurt the MK a lot. Also, don't be hesitant to go for janky super armor moves like koopa claw and dash attack if they are in the spacing for it ZSS has a problem when you get in her space because of this (from what I've seen of Kirks bowser anyway). There were also times where you edge guarded with get up attack. IMO get up attack is bad in PM is, in general, a bad option against the brawl characters.plz critique my terrible p:m koopa. tired of being bad at this game.
https://www.youtube.com/watch?v=BzdDLg1LCys
https://www.youtube.com/watch?v=7JcfmemxKnk
http://youtu.be/XRasnyhVKDE?t=6m31s
For all it's worth, I think ZSS just ****s on Bowser. That said, you can CC paralyzer shots, so if you're not dash(danc)ing, you should be holding Down, IMO.plz critique my terrible p:m koopa. tired of being bad at this game.
https://www.youtube.com/watch?v=BzdDLg1LCys
https://www.youtube.com/watch?v=7JcfmemxKnk
http://youtu.be/XRasnyhVKDE?t=6m31s
so what aerial should i be using to punish it?For all it's worth, I think ZSS just ****s on Bowser. That said, you can CC paralyzer shots, so if you're not dash(danc)ing, you should be holding Down, IMO.
Some of PM Bowser's greatest advantages over Melee Bowser come from improved hitboxes. F-Tilt and B-Air have great range that can catch people off-guard very well. Crawl armor and the ability to choose whether or not to do the second swing makes D-Tilt a much better poke. N-Air's speed up, armor, and increased power makes it a great option to try and trade with. Jab1 has great range and combos into grabs. Dash grab has even better range. I'm sure you're no stranger to having to make hard reads to make something happen, and Bowser's tools make it safer and more rewarding to do that in PM.
Bowser's good edgeguarding options seem to be overlooked. Up-B is incredible against characters with linear recoveries if you know how to time it well, and you can just react to them. If they try to deviate (like Ganon using Forward-B), you can just hit him with down-angled F-Tilt, run off -> double-jump F-Air, crawl armor -> D-Tilt, etc. They work in tandem with the super-powerful Down-B to make people take loads of damage when they're off-stage. You should try to take advantage of this whenever possible.
For edgeguarding tethers, you should know that doing a ledge jump (pressing Jump while still on the ledge) has improved IASA across the cast, and Bowser's under-100% ledge jump is far and away the best in the game: He can attack as early as FRAME 4 of his Ledge Jump. As such, every forced tether hop should be getting punished by ledge jump -> aerial on reaction.
F-Air will probably hit no matter what (keep in mind that it has a tipper hitbox that is especially powerful now). Since they can steer the ledge jump, if they try to get sneaky and hold Away from the stage, you can can B-Air them into oblivion, though F-Air is probably the most reliable and would hit them either way.so what aerial should i be using to punish it?
also, crawl armor?
Your Bowser seemed pretty fine. The few things I've noticed is you let Mario fall to the ground without him putting much work in. U-tilt pretty much beats every move in the game when timed properly, so you need to be trying as harder to not let a character reach the ground. Another thing was I felt you played too aggressively. a lot of attacks on Mario were f-airs and you got punished for it. Try staying on the ground a little more and abuse your d-tilt and f-tilt.Here's a video of my rusty Bowser from my last tourney. I only went Bowser in game 2, critique is welcome, I need to shake off the rust for an upcoming regional. https://www.youtube.com/watch?v=Susg87uSf3I
Does it really do that?U-tilt pretty much beats every move in the game when timed properly
I was referring to aerial moves coming down onto Bowser. It beats moves like Link's down air easily.Does it really do that?
The few things that I noticed could be better is your platform game and Fortress Hogging. Bowser's jump is bad, but his general airdodging speed is fine which in turn makes wavelanding useful for Bowser as much as anyone else. A place like Dreamland with a third platform gives you room to breathe and can help you avoid extra punishment. You stayed on the ground against Cfal most of the time though. Also, Bowser Bomb can be a very safe move to grab ledge, or a very unsafe move to grab ledge. Either way, Fortress Hogging is always a faster way to grab ledge which could have gotten you a stock in some of those situations. It sucks to lose a stock by missing, but it's so key that you should practice so you can keep it on tap.
You need to edgehog marth more.Anyone want to critique my Bowser?
Vs. Charizard https://www.youtube.com/watch?v=nqVJJBmr34E#t=00h05m00s
Vs. Marth https://www.youtube.com/watch?v=WWwtmUuhGcw#t=00h05m08s
Ok, thanks, my bowser is pretty new, so I don't have edgeguarding down. Do you mainly use dtilt for that?You need to edgehog marth more.
Oh, righty-o. I think I need to figure out how to fortress hog. I'll work on edgeguarding Marth in general- thanks!nono, Edgehog.
Where you just sit on the ledge so he can't grab it.
Where are your nooches?? Sure, it has little range(relative since Bowser is still massive), but it's Bowser's only aerial with red armor which is HUGE in my book. Some of your whiffed superjump Fairs could have been complimented with a Nair while landing. Since Bowser ends up so close to the ground, the red armor+Lcancel can really cover your assbutt sometimes, and this can be followed by Crouch Cancel if need be. Plus it's a decent tech-chase option at times. Also, i'd suggest learning some more ledge tricks such as the ones I posted in the General Discussion so you're not always dropping down, sacrificing your midair jump while trying to stay safe at the ledge. Some of those Flame Breaths from ledge could have easily been grabs if you knew how to insta-waveland(?). I gotta say, that Lucas match on WarioWare had a particularly nice SDI against his offstage Dair. SLICK. Also LOLOLOL at ragequitting Lucas on PS2!!!http://www.twitch.tv/cushions29/b/552579413?t=1h14m
Critique away!
I get wrecked near the start but get into my groove towards the end of playing Bowser.
Alright cheers man, I always felt like I didnt add enough Nair into my game but I never really knew where to put itWhere are your nooches?? Sure, it has little range(relative since Bowser is still massive), but it's Bowser's only aerial with red armor which is HUGE in my book. Some of your whiffed superjump Fairs could have been complimented with a Nair while landing. Since Bowser ends up so close to the ground, the red armor+Lcancel can really cover your assbutt sometimes, and this can be followed by Crouch Cancel if need be. Plus it's a decent tech-chase option at times. Also, i'd suggest learning some more ledge tricks such as the ones I posted in the General Discussion so you're not always dropping down, sacrificing your midair jump while trying to stay safe at the ledge. Some of those Flame Breaths from ledge could have easily been grabs if you knew how to insta-waveland(?). I gotta say, that Lucas match on WarioWare had a particularly nice SDI against his offstage Dair. SLICK. Also LOLOLOL at ragequitting Lucas on PS2!!!