cannedbread
Smash Lord
the pit social thread is pretty sexy too
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Thanks Adam . I don't know if I'd call it a "work of art," but yesterday reminded me how fun Ike is. I think I'm going to use both Ike and Charizard in tournament now.Dear Brian:
Please use Ike more. Yours is a work of art. The people are lost without your guidance.
This made me happier than it should havemy favorite ike move is the one where he gets hes opponent pregnant and then dips out without paying child support LOLZ
It's doable, but as others have pointed out, it depends on DI and fallspeed. Obviously, it works best of floatier characters. I just wanted to add, however, that you can also do this with FThrow and DThrow; using those throws mixed together can create for some interesting DI mix-ups even though his throws (with the exception of FThrow) aren't particularly fast. In addition, you can also pivot grab out of QD to catch opponents who are too close to you for a standard JC grab.Something I'm curious about. I know at a lot of low %s, vBrawl Ike could bthrow to dash attack as a true combo. In PM, I manage to pull it off often, but sometimes it's inconsistent. Whether it's me, or some difference in the frame data, I dunno, not worried about it. I started doing Bthrow to QD, because it seemed to land pretty consistently as well, and the variability of QD's distance and speed made it work at higher %s. Cool.
Yesterday it hit me. Is it at all possible to chaingrab people this way? Can you Bthrow > QD > JC Grab, then repeat? I feel like it must work at least a little bit, but I've never heard of or seen anyone do it before. It seems like something somebody would have tried, cuz it's kind of obvious to me now. So what's the word? Is it possible? I tried it, but I kept screwing up one way or another, cuz it seems fairly technical. Am I not getting it because it's not possible, or am I screwing up?
Nah, I'm too happy with Charizard and Ike .10 bucks says Metroid ends up as a Roy main.
I use quickdraw often, can do the wall jump techs with it, combo with it, and can do the aerials out of it. From your advice I need to work on my QD RARing. I do use weak Dairs for gimping, for I find it far more consistent than the meteor/spike it has. One thing I try to make sure of is using useful tools like ftilt for a grounded kill move, since it is one of Ike's fastest kill moves, and very strong at the right percent. I'll make sure to practice my quickdraw techs though, thank you!Use that Quickdraw. Jump-canceled grabs and walljumps are tricks you need to have to be able to play Ike well. QD is easily Ike's best tool, so take advantage of it to it's fullest potential. Experiment with QD RAR bairs, fair fiishers, and weak dairs. More than anything, try to find something that fits your playstyle. Ike is a really cool character, so be sure to explore him thoroughly.
I think Ike is one of the most fun characters in PM, I'm glad I could help someone else learn how to use him .Seeing as how I get wrecked as an Ike main in Brawl and need a TON of help, and I'm improving by the minute with PM Ike, anyone got some vague tips on what to work on when playing with PM Ike? Also, it's good to see Metroid here, I remember watching a lot of his Ike gameplay and learning from it, now I know to upthrow chains spaceys and at high percents go for up throw up air/fair
Hey Rat .IKE IS THE COOLEST. At least I feel super cool when playing Ike.
Metroid how do you chain throw with Fthrow? I can get it with Run Grab sometimes, but hardly ever with QD Grab. The timing seems to change with their DI.
Also what percents can you throw into DACUS? If there below 40% I want to do BAirs/QD Attack - to keep the pain train going. But if their percent is too high DACUS doesn't combo
It is only the final smash flames that don't make sense since all the fire is coming from Ragnell which only makes blue fire. The quickdraw flames are fine because tey come from Ike moving so fast and not from Ragnell.Can the flames of Ike's be recolored to blue for consistency purposes?
It bothers me how the flames go from red to blue, unless:
*heat intensifies*
Oh, nice. Cool then!Play Fire Emblem Radiant Dawn, or look in the spoiler tags if you don't care/don't intend to play it.
At the end of RD, Ike's Holy Sword Ragnell is blessed by the Goddess Yune so he may strike down the Goddess Ashera. This manifests as a ****-ton of blue flames. Think Kai-O-Ken, only blue. This is also literally the only time Ragnell or Ike do anything flame-related, because while Ragnell is a blessed weapon, it does not magically produce explosions. Which is kind of a pity.
I'm actually proud of the internet that they didn't spoil that bit.
Actually Ragnell and Alondite shoot blue fire normally as their ranged attacks. Path of Radiance didn't show this because of graphical limitations or something but Radiant Dawn clearly showed that blue flames were the ranged attack.Play Fire Emblem Radiant Dawn, or look in the spoiler tags if you don't care/don't intend to play it.
At the end of RD, Ike's Holy Sword Ragnell is blessed by the Goddess Yune so he may strike down the Goddess Ashera. This manifests as a ****-ton of blue flames. Think Kai-O-Ken, only blue. This is also literally the only time Ragnell or Ike do anything flame-related, because while Ragnell is a blessed weapon, it does not magically produce explosions. Which is kind of a pity.
I'm actually proud of the internet that they didn't spoil that bit.
http://www.youtube.com/watch?v=yeeva7fq0XgNo, it wasn't blue fire. It's a shockwave - honestly, the closest thing it could be is a wake of high-pressure wind, like the Sonic Swords and Tempest Blades in RD. Or however the heck breaking the sound barrier works, I'm not entirely sure.
Uncharged Eruption is really troll vertical kill move if you can't connect with anything else .Or at least I'd like to believe that because Eruption is such a useless neutral B that could have been much better used instead of not even properly representing the games
If it was just a shock wave why not leave it colorless as it was in PoR? The fact that they actively changed it to blue and made the map animations also obviously blue is notable. It also makes sense for the swords to shoot blue flames because of their blessings. We have only seen two other powerful blessing and one resulted in blue flames and the other in impenetrable armor. It is much more likely it is blue fire than just a shock wave. It may have been a shock wave in PoR but I'm sure it is retconned to fire in RD. Also Eruption makes more sense with Ragnell shooting fire, though it would be odd that Ike is shooting flames into the ground and area around him instead of at his opponents. That was how I always interpreted Eruption.Agree to disagree? I've misplaced my copy of the guide, but I was certain they referred to it as a shockwave and not as blue fire, and no official sources support the fire ranged attack claim. I'm personally not convinced so in my opinion, Ragnell blue flame'd on precisely one occasion.
Or at least I'd like to believe that because Eruption is such a useless neutral B that could have been much better used instead of not even properly representing the games