I will update piece by piece and i want you to coment on that part. The reason why I am doing this is because if you want me to change parts I will do that. I hope this will be included in updating the ike forums and making it look like what the melee ones did before the begining of Brawl. decided to add a second part for now.
will make table of contents later i am going to be gone for a week so no updates for awhile
will make table of contents later i am going to be gone for a week so no updates for awhile
Aerials
Nair
- Damage:9%
- Lag: none if auto cancelled
- Usage: Fairly high gets predictable
- Silven on Nair: Nair can kill at high percents...I've accidently KO'd people with it a few times. If somehow you find yourself in a position where your opponent miraculously has high damage (NAIR KO's Mario at 165 with NO DI.. on FINAL DESTINATION AT GROUND LEVEL just to give you an idea...)..then see if you can get a Nair while they're in mid-air. It will surely KO them if they DI retardedly which they will since most people never expect an Ike to do NAIR in midair without a ground to cancel it on..
- ComboKing on Nair: one of my favorite aerials I use it alot good to set up for Jab combos can be auto canceled awesome move.
- RoK The Reaper on :"Nair, the combo starter. Good for opening combos and is normally followed up with the AAA combo. I say try other things such as the D-tilt and probably the F-Smash if you're close to the edge; you'll either eat up all of their shield or they'll roll inside of you and catch the blade anyway while you're bringing it forward
Bair
- Damage:14%
- Lag: none if Auto canceled
- Usage:UnCommon
- Kirk on Bair: "I use it mainly for people coming back high from the ledge...attempting to mindgame them into an unsuspecting Bair. I also like to autocancel them...it can catch people off guard sometimes if lets say you follow up with a jab or tilt right after. Sometimes I just fall off the ledge, jump back up and Bair if they tend to chase after me."
- FireWulf on Bair: One use of the Bair that is difficult to pull off.... but oh so fulfilling.... is to fast fall the Bair and land it on tiny characters. If they are medium damage and you can get the hit off... they fly so far and are immediately forced to work on recovering giving you the opportunity to edge gaurd. The problem with this is if you don't do it high enough the hitbox won't come out and you won't hit them. The second down side is if you do it too high you will swing right over their little heads and be easy game for combos. Like i said... risk with high reward. Not necessarily high risk as you will only die from a missed bair on rare occasions.. but you will get severely punished if you do miss."
- ComboKing on Bair: ''Good fast move if a wolf or marth or Falco or Fox over shoot the ledge this is the move to use it is better if you ledge jump it"
Specials
Eruption
Damage:38 If Fully Charged
Lag: Lot of ending lag
Usage: Rarely used
ROK THE REAPER ON ERUPTION:Eruption I feel; is a very good move that should be used only on key, crucial times. Ideally, I really only use this move for edgeguarding (Against people like... Fox, another Ike, Link) things of that nature. I also use it when my damage is high and I'm falling out the air and I don't want my opponent to get near me (I don't plan to hit, just a bluff) cause of the Super armor frames. Also, I do use it when I'm competing with an opponent because of the SAF frames because of the simple point that I always win. Die noobs.
KIRK ON ERUPTION:uses"--Falling from the air, anticipating your opponent to intercept you with an aerial.
--At the ledge, either aiming before they sweetspot the ledge since eruption has a pretty enormous hitbox to it, or timing the super armor for your opponents ledge attack.
--Tech/Roll chasing. Though less commonly used, as there are a few better options.
--Punishing spot dodges/air dodges or just people coming from above, since the hitbox, again, is so big."
ComboKing on Eruption: Eruption is a good edge guarding move if timed right.
Lag: Lot of ending lag
Usage: Rarely used
ROK THE REAPER ON ERUPTION:Eruption I feel; is a very good move that should be used only on key, crucial times. Ideally, I really only use this move for edgeguarding (Against people like... Fox, another Ike, Link) things of that nature. I also use it when my damage is high and I'm falling out the air and I don't want my opponent to get near me (I don't plan to hit, just a bluff) cause of the Super armor frames. Also, I do use it when I'm competing with an opponent because of the SAF frames because of the simple point that I always win. Die noobs.
KIRK ON ERUPTION:uses"--Falling from the air, anticipating your opponent to intercept you with an aerial.
--At the ledge, either aiming before they sweetspot the ledge since eruption has a pretty enormous hitbox to it, or timing the super armor for your opponents ledge attack.
--Tech/Roll chasing. Though less commonly used, as there are a few better options.
--Punishing spot dodges/air dodges or just people coming from above, since the hitbox, again, is so big."
ComboKing on Eruption: Eruption is a good edge guarding move if timed right.