The Novice Sword
Smash Apprentice
- Joined
- Feb 8, 2015
- Messages
- 132
I'll jump on in here with a roster, following the restrictions laid out by OP.
Returning Smash 4 Veterans
Cuts
My logic on cuts is that Lucario is gone to make room for a newer Pokemon newcomer, Pac Man to make room for new Third Party, Dark Pit has a little less potential as a clone than Lucina or Doc in my opinion, and Ike and Shulk are mostly bias (Ike because there are FE characters I like better and Shulk because ugh)
Newcomers
Other notes: I'd cut Mewtwo, but they're going to the trouble to bring him back in DLC so he's probably got to stick around for awhile. Nostalgia is a powerful and frightening thing. Wolf and Lucas could come back, but I'm pretty satisfied with the existing clones and semi-clones. I'd consider them for DLC or for alt skins. Ice Climbers should be allowed to enjoy their retirement as I think Rosalina does the two characters/puppet thing better than them. There are other characters I'd like to put in, but we're already tight on room and certain series probably don't need more rep right now/I can't think of anything cool to do with them.
Returning Smash 4 Veterans
Mario
Luigi
Dr. Mario
Peach
Rosalina and Luma
Bowser
Bowser Jr.
Yoshi
Wario
Donkey Kong
Diddy Kong
Link
Toon Link
Zelda
Shiek
Ganondorf
Samus
Zero Suit Samus
Kirby
Meta Knight
King Dedede
Fox
Falco
Pikachu
Jigglypuff
Mewtwo
Charizard
Greninja
Captain Falcon
Ness
Marth
Lucina
Robin
Mr. Game and Watch
Pit
Palutena
Olimar
R.O.B.
Little Mac
Villager
Wii Fit Trainer
Duck Hunt
Mii Fighters
Sonic
Mega Man
Luigi
Dr. Mario
Peach
Rosalina and Luma
Bowser
Bowser Jr.
Yoshi
Wario
Donkey Kong
Diddy Kong
Link
Toon Link
Zelda
Shiek
Ganondorf
Samus
Zero Suit Samus
Kirby
Meta Knight
King Dedede
Fox
Falco
Pikachu
Jigglypuff
Mewtwo
Charizard
Greninja
Captain Falcon
Ness
Marth
Lucina
Robin
Mr. Game and Watch
Pit
Palutena
Olimar
R.O.B.
Little Mac
Villager
Wii Fit Trainer
Duck Hunt
Mii Fighters
Sonic
Mega Man
Cuts
Lucario
Shulk
Pac Man
Ike
Dark Pit
Shulk
Pac Man
Ike
Dark Pit
My logic on cuts is that Lucario is gone to make room for a newer Pokemon newcomer, Pac Man to make room for new Third Party, Dark Pit has a little less potential as a clone than Lucina or Doc in my opinion, and Ike and Shulk are mostly bias (Ike because there are FE characters I like better and Shulk because ugh)
Newcomers
Mario:
King Boo: Another villain for the roster! He'd be surprisingly heavy and slow for a ghost, but with the ability to hover with a strong air game.
Captain Toad: A popular choice. Bad jumps and air game to reflect his inability to jump in his home game. Makes up for it with hard hitting ground combos and throws. Maybe uses 3D World power ups for specials?
Wario:
Waluigi: Counting him as a Wario rep, but his moveset would make more use of the Mario side games. Tennis ball projectiles, dice blocks, karts. Speedy and light hit and run fighter.
Mona: My preferred WarioWare character. She's got her moped, guitar, and tons of minigames to make use of. Her moveset and characteristics have a lot of possibilities, but I suspect she'd be a more keep away fighter.
Donkey Kong:
Dixie Kong: An obvious choice. A semi-clone of Diddy, but I imagine her as actually slightly heavier. Uses her hair propeller as a Duck Hunt-style recovery and her Bubblegum Gun as opposed to Diddy's peanut gun. It'd have a stun capability at full charge because it's sticky.
King K. Rool: Another obvious/popular choice. A good candidate for the new heaviest character. I imagine him being projectile based.
Legend of Zelda:
Impa: I like the idea of her as a semi-clone of Shiek. A little heavier and with unique Neutral, Side, and Down specials.
Midna: In her Imp form. A speedy little sprite who summons Twilight wolves to protect and fight for her.
Pokemon:
Regional Champion: My idea for a new style of Pokemon Trainer. Instead of standing in the back and switching between mons they'd be in the thick of things and rapidly send out their team for their attacks. They'd likely be the player character(s) from whatever gen is current at the time.
Fire Emblem:
Anna: A recurring character. She's usually a shopkeeper, but also appears as a Trickster. She could be a speedy, rogue type as a nice counter point to the other sword wielding FE characters.
Kid Icarus:
Medusa: A recurring villain. She'd probably be mechanically similar to Palutena, but with unique specials.
Viridi: Leader of the Forces of Nature. She'd be all about stage control and summoning puppets to keep opponents at arm's length. Her direct combat ability would be lacking though.
Punch Out:
King Hippo: The iconic baddie of Punch Out (arguably). Would end up being a heavier version of Mac himself most likely, deadly combos on the ground, but get him off stage and he's screwed.
Animal Crossing:
Tom Nook: I think he's got potential. He could make use of furniture and items from his home series to attack. I guess Villager's final smash would need to be altered slightly.
Isabelle: Is adorbs. She'd probably be the resident joke character, but I'll admit to being biased here. I imagine her using public works and fruit to attack.
Others:
Sami (Advanced Wars): A Snake style character focused on projectiles and control. Surprisingly heavy due to all the explosives she carries.
Henry Fleming (Code Name S.T.E.A.M): Assuming it does well I could see a place for him in the roster. Very projectile-y, but with strong melee potential.
Inkling (Splatoon): Same as above. Would be control oriented due to putting down paint of various colors to hinder the enemy and boost themselves.
Third Party:
Bayonetta: The new Third Party rep. She brings a lot of star power and a fresh playstyle with guns and prehensile hair. I imagine her light like Zero Suit Samus, but more combo oriented to reflect her beat em up game origins.
King Boo: Another villain for the roster! He'd be surprisingly heavy and slow for a ghost, but with the ability to hover with a strong air game.
Captain Toad: A popular choice. Bad jumps and air game to reflect his inability to jump in his home game. Makes up for it with hard hitting ground combos and throws. Maybe uses 3D World power ups for specials?
Wario:
Waluigi: Counting him as a Wario rep, but his moveset would make more use of the Mario side games. Tennis ball projectiles, dice blocks, karts. Speedy and light hit and run fighter.
Mona: My preferred WarioWare character. She's got her moped, guitar, and tons of minigames to make use of. Her moveset and characteristics have a lot of possibilities, but I suspect she'd be a more keep away fighter.
Donkey Kong:
Dixie Kong: An obvious choice. A semi-clone of Diddy, but I imagine her as actually slightly heavier. Uses her hair propeller as a Duck Hunt-style recovery and her Bubblegum Gun as opposed to Diddy's peanut gun. It'd have a stun capability at full charge because it's sticky.
King K. Rool: Another obvious/popular choice. A good candidate for the new heaviest character. I imagine him being projectile based.
Legend of Zelda:
Impa: I like the idea of her as a semi-clone of Shiek. A little heavier and with unique Neutral, Side, and Down specials.
Midna: In her Imp form. A speedy little sprite who summons Twilight wolves to protect and fight for her.
Pokemon:
Regional Champion: My idea for a new style of Pokemon Trainer. Instead of standing in the back and switching between mons they'd be in the thick of things and rapidly send out their team for their attacks. They'd likely be the player character(s) from whatever gen is current at the time.
Fire Emblem:
Anna: A recurring character. She's usually a shopkeeper, but also appears as a Trickster. She could be a speedy, rogue type as a nice counter point to the other sword wielding FE characters.
Kid Icarus:
Medusa: A recurring villain. She'd probably be mechanically similar to Palutena, but with unique specials.
Viridi: Leader of the Forces of Nature. She'd be all about stage control and summoning puppets to keep opponents at arm's length. Her direct combat ability would be lacking though.
Punch Out:
King Hippo: The iconic baddie of Punch Out (arguably). Would end up being a heavier version of Mac himself most likely, deadly combos on the ground, but get him off stage and he's screwed.
Animal Crossing:
Tom Nook: I think he's got potential. He could make use of furniture and items from his home series to attack. I guess Villager's final smash would need to be altered slightly.
Isabelle: Is adorbs. She'd probably be the resident joke character, but I'll admit to being biased here. I imagine her using public works and fruit to attack.
Others:
Sami (Advanced Wars): A Snake style character focused on projectiles and control. Surprisingly heavy due to all the explosives she carries.
Henry Fleming (Code Name S.T.E.A.M): Assuming it does well I could see a place for him in the roster. Very projectile-y, but with strong melee potential.
Inkling (Splatoon): Same as above. Would be control oriented due to putting down paint of various colors to hinder the enemy and boost themselves.
Third Party:
Bayonetta: The new Third Party rep. She brings a lot of star power and a fresh playstyle with guns and prehensile hair. I imagine her light like Zero Suit Samus, but more combo oriented to reflect her beat em up game origins.
Other notes: I'd cut Mewtwo, but they're going to the trouble to bring him back in DLC so he's probably got to stick around for awhile. Nostalgia is a powerful and frightening thing. Wolf and Lucas could come back, but I'm pretty satisfied with the existing clones and semi-clones. I'd consider them for DLC or for alt skins. Ice Climbers should be allowed to enjoy their retirement as I think Rosalina does the two characters/puppet thing better than them. There are other characters I'd like to put in, but we're already tight on room and certain series probably don't need more rep right now/I can't think of anything cool to do with them.